Well they could add to sleathwings would something that could work would be some sort of a juice can game(With three opening sounds of the juice can opening at the same time at the start) that from places to places has different backgrounds, like sitting on the ground, sitting next to tables, on the staircases(For a announcer running around later on for some character development, in which would appears next on a screen early on)
Except what would be the generic can vegetable/fruit juice that's kinda bland and inky drinking lukewarm from the can here, and the amount,your expressions,recuperation moments, and the time limit.
In which could get harder and harder, by which the sickness moments can suddenly appear faster later on during the game meter rises up from certain percent areas, like the quarter amount and slow during the rise to the quarter percents
(Which we could see some character development slowly and the sounds of and what could happen)
Like coughing, feeling of throwing up/puke, face the table on either three three faces side by side with a recuperate moment somewhat simple fun to click on, yet pressuring at later in the games for a larger amount of can juice drank before the time limit diminishes with less amount
With a chance of either you being last and has to fight either the other houses during the time limit of equipment selecting during if the other two houses wins first and second it alters between either the first wins then battle the third or the second wins and battle the third while the third gets at least a chance to get a victory by fighting both with no heal(In HP and EP) between them for a victory
< Message edited by BumFoolingGuy -- 7/26/2012 2:42:15 >