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RE: Faction Influence

 
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7/31/2012 18:21:07   
nico0las
Member

1.Do you think there should be more options for faction influence? Of course. Limiting factions to who can pull the most 1v1 wins fastest isn't exactly competitive.

2.Do you think that wars are giving to much influence? Nope. It's an event for factions and players to prove themselves, and should be seen and treated as such.

3.Is it fair that people who have been with Epicduel since the beginning, have taken year's to obtain influence, that can now be gained within a month or 2 because of the war? Give us an achievement. Problem solved. However, yes it does upset me to a great extent. So many hours of work in to so many factions, and everywhere I look now there are random 34s that just started playing in the Delta phase who have 3-4 times the influence that I have.

MQ AQW Epic  Post #: 26
8/1/2012 15:31:03   
DeathGuard
Member

quote:

1.Do you think there should be more options for faction influence?
Yes, maybe trading influence to get decorations or something... I just want to be able to use it.

2.Do you think that wars are giving to much influence?
No, because this is an event. Much like the playoffs compared to the regular season

3.Is it fair that people who have been with Epicduel since the beginning, have taken year's to obtain influence, that can now be gained within a month or 2 because of the war?
I don't really care about this one, since some phases were clearly one sided. Ex. Gamma, and the Founder promo. I don't think those were "Hard earned" influence, more like free wins.

1.) Well, it isn't a bad idea.

Now lets get serious.


2.) I don't agree, back then in the first war, the battles didn't gave double credits/exp unless the core was down. It was fair for everyone but influence shows effort while having lots of credits and reached lvl cap just shows you played a lot.

3.) I'm sorry? Free wins? Dude, wake up! Beta Phase was the only phase that provided fair matches, the nonvarium and varium gap was close to each other.Those wins were worth having won, you would have a feeling of happiness compare to no other, luck barely had involvement on battles! But Gamma and Delta wins can be called free wins, the ones who have the best records just spam out stats, look for the recent power builds, fully enhanced their equipments. Back in Beta, enhancements didn't exist, everyone would buy new weapons and the rarest weapons, the best for nonvariums were Independence weapons and for variums Beta weapons. I'm sure you didn't play in Beta, because if you would have played you wouldn't called them "free wins". I think it is foolish of your part to talk without knowing what you're talking about.
AQ DF AQW Epic  Post #: 27
8/2/2012 21:18:47   
Minus123
Member

^
quote:

2.) I don't agree, back then in the first war, the battles didn't gave double credits/exp unless the core was down. It was fair for everyone but influence shows effort while having lots of credits and reached lvl cap just shows you played a lot.

It was also their first war, and as I remember, a majority didn't like how the war progressed. While this war has a more positive reaction to it.
Edit: If the war didn't give this much influence, how hard would it be just to get the 2nd achievement? The first wars achievements were easy to get, so they made it more difficult this time, but also made it easier to get influence.

quote:

3.) I'm sorry? Free wins? Dude, wake up! Beta Phase was the only phase that provided fair matches, the nonvarium and varium gap was close to each other.Those wins were worth having won, you would have a feeling of happiness compare to no other, luck barely had involvement on battles! But Gamma and Delta wins can be called free wins, the ones who have the best records just spam out stats, look for the recent power builds, fully enhanced their equipments. Back in Beta, enhancements didn't exist, everyone would buy new weapons and the rarest weapons, the best for nonvariums were Independence weapons and for variums Beta weapons. I'm sure you didn't play in Beta, because if you would have played you wouldn't called them "free wins". I think it is foolish of your part to talk without knowing what you're talking about.

If I included founder promo, That would indicate that I did play in beta... I could send you my char page if you want.
And What you call luck barely had involvement in battles... you do realize that most non variums were merc just to spam support out of it's mind and get some crits. And I specifically said Gamma for the bot that was available, and the founder promo because most non varium who went against a varium player were decimated because at the time, the best armor non variums could've gotten was what... warlord armor? (That was the point I took a break) Which was still crazy expensive back then because of how hard it was to earn credits. And fair matches... I somewhat agree. The only reason why matches seemed fair for a time in my opinion was most of the community had no idea how to build their characters.

< Message edited by Minus123 -- 8/2/2012 21:35:17 >
Post #: 28
8/2/2012 21:23:42   
King FrostLich
Member

quote:

Any non varium who went against a varium player were decimated because at the time, the best armor non variums could've gotten was what... warlord armor?


I don't think so. Funniest thing was founder mercs were easy for me to beat at that time when I was non varium. Founder mages proved difficult since support improved with field medic and of course varium gear slightly had more support.
Epic  Post #: 29
8/2/2012 21:31:24   
Minus123
Member

^
It really depends what mode you played. In 2 vs 2 they did very well. I didn't play much of 1 v 1 on the lvl cap so I should've made that clear. (Although I'm pretty sure bh ruled that)
And again, can't call on data from one person, I'm talking about the non varium community as a whole; very few were able to stand a chance

Edit: Editing the "Any" part now.

< Message edited by Minus123 -- 8/2/2012 21:34:56 >
Post #: 30
8/2/2012 21:48:19   
DeathGuard
Member

Before I became a varium user, I was a nonvarium player and I stand a chance back in beta with the Heal loop build, if not for the stun + supercharge build which I used until Delta when Supercharge improve by technology, it really ruined the build but thanks to that "fix", caster mages have become powerful than before. I used non-seasonal weapons and I could stand a chance. After Gamma was released, for the first time Back to School event brought the Graphic Gun, and Experiment 2B which provided a slight boost to nonvarium heal loop builds, but then agility take over the build and it crushed it as well as other High Hp builds.
AQ DF AQW Epic  Post #: 31
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