ReinXI
Member
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ok after seeing a thread about "new classes" I didnt wanna put a suggestion in another persons suggestion so .. behold! my ideas! Artillery expert weapon: Club hp ~ 47 en ~ 43 str~18 dex~19 tech~21 supp~23 skill tree field medic~[New skill1]~hybrid armor reflex boost~bunker bust~intimidate Arty strike~~frenzy~~~~ Emp [new skill2]~~reroute~~~[New skill3] New skill1 = warning shot! ~ fires a shot 70% primary dmg ( the guns not your gun kinda like how bunker is used ) with a 2% chance of stunning the target at lvl 1 level 1 2% stun lvl 10 20% stun req lvl 23 supp lvl 10 39 supp New skill2 Flare gun ~ fires a weak flare at an opponent lighting them on fire doing DoT for 3 turns lvl 1 2 damage, lvl 10 11 damage a turn req lvl 1 23 tec 10 32 tec new skill 3 = uranium shells ~ starting at lvl 1 you get +2% aux damage lvl 1 2%, lvl 2 4%, lvl 3 6%, lvl 4 8%, lvl 5 10%, lvl 6 12%, lvl 7 14%, lvl 8 16%, lvl 9 18% lvl 10 20% req lvl 1 28 str~ lvl 10 42 strength ( because you need to be strong to hold those cannons :D ) Recon~ Weapon: Wrist blade HP: 44 EN: 46 str 18 dex 23 tec 21 sup 19 Field medic~cheapshot~~~reflex [new skill1]~~stun~~~~~poison Deadly Aim~~smoke~~~technician [new skill 3]~~bloodlust~~[new skill2] new skill1 ~ Energy puncture basic strike for 70% damage that if connecting will cause the opponents energy to "leak" lvl one 2 energy per turn for 3 turns lvl 1 2 en, lvl 2 3 energy, lvl 3 4 en, lvl 4, 5 en , lvl 5 6en ,lvl 6 7en, lvl 7 8 en, lvl 8 9en, lvl 9 10 en, lvl 10 11 en new skill2 ~ Keen eye at lvl 1 +1% defense ignore on all attacks lvl 1% - lvl 10 10% req lvl 1 25 sup lvl 10 40 sup New skill 3 ~ Concealed firing this "ultimate move" fires several rounds from the recons "concealed arsenal" level 1 80% damage level 10 130% damage ( based on primary damage / element ) req 25 tech lvl 10 42 tech MEDIC! weapon ~ sword ( or staff but I think a sword would be cool ) hp 43 en 47 str 18 dex21 tec 19 sup 23 field medic~[new skill1]~energy shield [new skill2]~~static charge~technician bludgeon~~~[new skill3]~ reflex adrenaline~ intimidate~deadly aim new skill 1 ~ flak jacket lvl 1 +1 def/resist -2% damage lvl 10 +8 def/ resist -20% damage ( from all sources and this means "your" damage not theres) req 25 str lvl 10 42 str new skill 2 MEDIC! lvl 1- heals all friendly players for 17 hp lvl 1 17 hp for both lvl 10 28 hp for both req 25 tec max 42 tec New skill 3 ~ sabotage , your not an expert in debuffs but you can do what others cant! ~ debuffs both dex and tech but does not do as powerfull of a debuff lvl 1 dex/ tech- 10 ~ lvl 10 dex/ tech - 20 req lvl 1 23 supp lvl 10 38 supp ( does improve with support to a MAX of -25 dex/ tech ) (my idea for this was a 'team player" class to play a more support role in battles but I'm not to sure how balanced it is.. I tried to make it have lowered attack to be fair :S )
< Message edited by ReinXI -- 8/21/2012 2:13:49 >
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