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1/7/2013 3:19:40   
BlackAces
Member

quote:

Moglord Warboar. Water pet, functions similarly to the Fairy Godmother, except with no MP healing. MC goes into the compression cost, healing takes a *0.85 penalty for auto-hit, and *0.9 for always useful.

Level	5	10	15	20	25	30	35	40	45	50
Type	G	G	G	G	G	G	G	G	G	G
PLvl	15	19	23	27	32	36	41	45	50	54

Base	3	3	4	5	5	6	7	8	9	9
Rand	6	8	8	9	12	12	14	15	16	19
Stat	149	169	189	209	233	253	278	298	323	342
BtH	3	4	5	6	8	9	10	11	12	13

Price	32	36	43	55	74	107	162	254	410	672


Level	55	60	65	70	75	80	85	90	95	100
Type	G	G	G	G	G	G	G	G	G	G
PLvl	59	64	68	73	78	83	88	93	98	103

Base	10	11	12	13	14	16	17	18	19	21
Rand	21	23	25	27	30	30	33	36	39	40
Stat	367	392	412	436	461	486	511	535	560	585
BtH	14	16	17	18	19	20	22	23	24	25

Price	1115	1861	3117	5235	8802	14814	24945	42016	70781	119251


Level	105	110	115	120	125	130	135	140	145	150
Type	G	G	G	G	G	G	G	G	G	G
PLvl	108	113	118	123	128	133	138	143	148	153

Base	22	23	25	26	28	29	31	32	34	36
Rand	44	47	49	53	55	59	61	66	69	71
Stat	610	634	659	684	709	733	758	783	808	832
BtH	27	28	29	30	32	33	34	35	37	38

Price	200927	338555	570467	961252	1619748	2729352	4599098	7749730	13058727	22004697
[/spoiler]


Got this thanks - Dragoon23

< Message edited by Dragoon23 -- 1/14/2013 16:41:31 >
AQ DF AQW  Post #: 51
1/9/2013 15:58:44   
  Ianthe
 formerly In Media Res

 

quote:

Bug/balance fixes on the pet:

1) The pet has to attack for you to get its "curse monster Lucky Strikes" effect. No, you can't just leave it there with the "attack" option off.
2) Unfortunately, I balanced it as a weapon MC bonus instead of a pet MC bonus, so I need to lower the effect a bit. Instead, it halves extra damage from monster Lucky Strikes (so the monster uses LUK/4 instead of LUK/2), and the monster gets a +10 bonus on its save.
3) The gem on its forehead should glow when you get the effect.


Got this thanks - Dragoon23

< Message edited by Dragoon23 -- 1/16/2013 2:45:13 >
AQ  Post #: 52
1/10/2013 15:17:51   
Avalonmerlin
Member

quote:

Lead Skull:
Huh, looks like the Revengers forgot to take along this little guy. I'm sure that, with a little reprogramming, he'll make a decent minion. Just keep him away from any multidimensional cubes?


Got this thanks! - Dragoon23

< Message edited by Dragoon23 -- 1/12/2013 16:11:39 >
AQ  Post #: 53
1/10/2013 15:49:09   
Dragoon23
Legendary AK!!!


quote:

No cube for you! - Dragoon23

< Message edited by Dragoon23 -- 1/12/2013 16:12:00 >
Post #: 54
1/10/2013 18:44:32   
  Ianthe
 formerly In Media Res

 

quote:

Lead Skull

Fire.

80% of the time, it does one hit, *5/6 damage.
20% of the time, it does one hit, *10/6 damage, -10 BTH ~ *85/75 damage.

Level	11	31	51	71	91	111	131	31	71	141
Type	-	-	-	-	-	-	-	G	Z	G
PLvl	11	31	51	71	91	111	131	37	82	144

Base	2	5	9	13	17	23	29	6	15	33
Rand	6	11	17	25	36	45	57	13	31	65
Stat	129	228	327	426	525	624	723	258	481	788
BtH	2	7	12	17	22	27	32	9	20	36

Price	19	58	372	2904	23317	187897	1514789	58	4400	4301099
Done thanks! - Dragoon23

< Message edited by Dragoon23 -- 1/12/2013 16:12:16 >
AQ  Post #: 55
1/17/2013 15:30:08   
Avalonmerlin
Member

quote:

Undead Archer (G, Z):
So you paid a Necromancer to give you an Undead Archer of your very own. If you're a Necromancer yourself, you can probably make it hit a little harder, although it won't get along very well with a Paladin...



Got it. Thanks! ~Suikoman444

< Message edited by Suikoman444 -- 1/18/2013 23:45:15 >
AQ  Post #: 56
1/17/2013 16:42:01   
Neil 1000000
Member

quote:

Undead Archer, Undead Archer Z, Undead Archer G

Undead Archer
Level 5
Darkness
16 gold
Ranged Damage 2-5

Undead Archer Z
Level 5
Darkness
550 tokens
Ranged Damage 7-21

Undead Archer
Level 25
Darkness
37 gold
Ranged Damage 4-13

Undead Archer
Level 45
Darkness
205 gold
Ranged Damage 8-23

Undead Archer
Level 65
Darkness
1,559 gold
Ranged Damage 12-34

Undead Archer
Level 85
Darkness
12,472 gold
Ranged Damage 16-48

Undead Archer G
Level 85
Darkness
12,472 gold
Ranged Damage 17-50

Undead Archer
Level 105
Darkness
100,463 gold
Ranged Damage 21-64

Undead Archer
Level 125
Darkness
809,874 gold
Ranged Damage 27-80

Undead Archer
Level 135
Darkness
2,299,549 gold
Ranged Damage 30-90

Undead Archer G
Level 145
Darkness
6,529,364 gold
Ranged Damage 34-103



Got it. Thanks! ~Suikoman444

< Message edited by Suikoman444 -- 1/18/2013 23:45:03 >
AQ DF  Post #: 57
1/18/2013 2:09:41   
Dragoon23
Legendary AK!!!


quote:




Got it. Thanks! ~Suikoman444

< Message edited by Suikoman444 -- 1/18/2013 23:44:48 >
Post #: 58
1/18/2013 21:38:57   
  Ianthe
 formerly In Media Res

 

quote:

Undead Archer

Ranged Darkness pet.

EDIT: Kam's dev notes lie D: These are the real stats:
80% of the time, it's two hit, 85% total damage. The first hit does *1/3 of this; the second hit does *2/3 of this. The second hit has +3 BTH and deals *85/88 damage.
20% of the time, it's two hits. The first hit does 16% damage. The second hit does 144% *0.85 damage, automatically hits, and has all the Base damage converted to Random.

In addition, it has a bit of a trigger:
  • If your class title is 'paladin' or if you're in the Paladin class armour, then the pet does 90% damage.
  • If your class title is 'necromancer' or if you're in the Necromancer class armour, then the pet does 105% damage.

    The 'downtrigger' is checked first, just in case you're trying to mix and match stuff.

    Level	5	25	45	65	85	105	125	135	145	5	85
    Type	-	-	-	-	-	-	-	-	G	Z	G
    PLvl	5	25	45	65	85	105	125	135	148	42	88
    
    Base	2	4	8	12	16	21	27	30	34	7	17
    Rand	3	9	15	22	32	43	53	60	69	14	33
    Stat	100	199	298	397	496	595	694	743	808	283	511
    BtH	1	6	11	16	21	26	31	33	37	10	22
    
    Price	16	37	205	1559	12472	100463	809874	2299549	6529364	550	12472
    



  • Got it. Thanks! ~Suikoman444

    < Message edited by Suikoman444 -- 1/18/2013 23:44:35 >
    AQ  Post #: 59
    1/18/2013 21:52:39   
    Avalonmerlin
    Member

    quote:

    ATTACK #1 is two hits.

    edit:
    And the second hit is consistently stronger than the first.

    Fixed. Thanks! ~IMR


    Got it. Thanks! ~Suikoman444

    < Message edited by Suikoman444 -- 1/18/2013 23:44:20 >
    AQ  Post #: 60
    1/20/2013 3:38:04   
    Pink_Star
    Helpful!


    quote:

    The old sell-back price in this entry needs to be cancelled.


    Got this thanks - Dragoon23

    < Message edited by Dragoon23 -- 1/20/2013 4:34:36 >
    Post #: 61
    1/23/2013 7:22:55   
    Flamey123
    Member

    quote:

    A very small error I noticed, when I checked Hierophant's Glory, it shows

    quote:

    Armor: Hierophant's Fevor
    Pet: Hierophant's Gallantry
    Shield: Hierophant's Pact


    The position of the Pet and Shield have been changed and that's misleading. This error isn't there in the other versions though :)

    The Pet should be Hierophant's Pact and the Shield should be Hierophant's Gallantry.

    Corrected. Thanks! ~whacky

    < Message edited by whackybeanz -- 1/23/2013 12:18:38 >
    AQ  Post #: 62
    1/31/2013 16:35:15   
    Suikoman444
    Member

    quote:

    Coueraservi


    Artix


    Halenro


    Kaley
    All done, thanks! ~Koree

    < Message edited by Koree -- 5/26/2013 6:49:15 >
    AQ DF MQ AQW  Post #: 63
    1/31/2013 16:58:49   
      Ianthe
     formerly In Media Res

     

    quote:

    Coueraservi: as the temp version.
    Scaling Light guest, costs SP. Attack is 3 hits; dealing 25%, 25% and 50% damage respectively. Attack gains +5 BTH and deals *85/90 damage. Triggers against undead/zombie/doom/necromancer, gains +4 BTH and costs 80% SP; takes -2 BTH and costs 110% SP against everything else.

    Artix: As before, but his main attack is now two hits. Trigger is 1.1 damage / 0.8 cost against undead/zombie/doom/necromancer enemies; *0.95 damage / 1.1 cost against anything else.

    Halenro: As Artix above, but SP-efficient. Both upkeep cost and damage are halved.

    Kaley: Normal attack is three hits, Magic Darkness. Secondary attack is one hit, *0.85*0.9*1.5 damage MP healing. Her AI is more-or-less the same as Artix's, with "MP" replacing "HP". No trigger or anything.
    All done, thanks! ~Koree

    < Message edited by Koree -- 5/26/2013 6:52:13 >
    AQ  Post #: 64
    2/3/2013 5:27:00   
    Pink_Star
    Helpful!


    quote:

    In AQ History for Pets and Guests:

  • Robunny's link is wrongly linked to Cupid's. Robunny's correct link.
  • Links for Zombie Zard (Guest), Baby Zombie Zard, Young Zombie Zard, Zombie Zard, Hungry Zombie Zard, Elite Zombie Zard are missing.
  • Link for Fiery Godfather on 21 June 2009 record is missing.
  • Link for Paladin on 11 August 2009 record is missing.
  • Link for Richard Cypher and Heart Hound on 8 October 2009 record is missing.
  • Link for Ravil on 22 October 2009 record is missing.
  • Link for Plant Dragon on 12 November 2009 record is missing.
  • All of these have been linked. Thanks! ~whacky

    < Message edited by whackybeanz -- 5/7/2013 10:33:24 >
    Post #: 65
    2/8/2013 17:29:08   
      Ianthe
     formerly In Media Res

     

    quote:

    So, apparently the Zorbak guest was updated... back in October. I'm not sure who updated him or why, but Kaelin pointed out that the entry was out of date. So 'Pedia AKs: He's making more work for you! GET HIM!

    If both your HP and your MP are less than half, then he does his Mana Drain attack. This attack automatically hits and does *1/3*0.85 damage. All the damage is shifted to Base (so use Base+Rand/2 instead of Base, and 0 instead of Rand). You then heal both HP and MP equal to 120% of the damage dealt.

    Otherwise, he randomly selects from his "Ebil Pencil", "Dark Spray", and "Summon Yorick" attacks:

    Dark Spray: Does a total of *1.05*85/90/2 damage and gains +5 BTH. All the damage is shifted to Random. Darkness Magic.

    Summon Yorick: Does a total of *1.05/2 damage. Darkness Melee.

    Ebil Pencil: Does a total of *1.05*2 damage. Earth Ranged.
    Done, thanks! ~Koree

    < Message edited by Koree -- 5/20/2013 4:20:24 >
    AQ  Post #: 66
    2/8/2013 18:11:57   
      Ianthe
     formerly In Media Res

     

    quote:

    And a random update to the Zombie Zard guest, since Kaelin asked nicely. Yup, it's all his fault.

    SP-efficient. Does half damage, and costs half as much SP.

    The bite attack does *2/3 damage, and occurs half the time.
    The "claw" attack does *4/3 damage, and occurs half the time.

    Melee Darkness either way.
    Done, thanks! ~Koree

    < Message edited by Koree -- 5/26/2013 6:53:16 >
    AQ  Post #: 67
    2/14/2013 18:25:44   
    Avalonmerlin
    Member

    quote:

    Love Machine (G, Z):
    After some polite persuasion, Kamui was convinced to change his machine's function. Now it just delivers love letters...lots and LOTS of love letters ...Whose bright idea was it to give Kyrie this number?


    Got this thanks - Dragoon23

    < Message edited by Dragoon23 -- 2/26/2013 19:18:44 >
    AQ  Post #: 68
    2/15/2013 15:57:39   
      Ianthe
     formerly In Media Res

     

    quote:

    New version of Mr. Banjo Stiltsocks:
    Level	145
    Type	G
    PLvl	148
    
    Base	41
    Rand	55
    Stat	808
    BtH	37
    Price	6529364
    

    Cupid

    Attacks with Ranged Wind 75% of the time. +10 BTH, *85/95 damage. (Tiny arrows are tiny.)

    Does his Control attack 25% of the time. Its attack does 0 damage, Magic Wind. If it connects, then the monster makes a save at a +10 bonus:
    Level: PowLvl vs MonsterLevel
    Major: YourCHA vs MonsterCHA
    Minor: YourLUK vs MonsterLUK
    If it fails, then it becomes Controlled (3 rounds, [WIND RES]*24% chance of not acting).
    Level	12	32	52	69	72	92	112	132	142
    Type	-	-	-	G	-	-	-	-	G
    PLvl	12	32	52	72	72	92	112	132	145
    
    Base	3	7	11	16	16	21	28	35	40
    Rand	4	8	14	20	20	29	36	46	53
    Stat	134	233	332	431	431	530	629	728	793
    BtH	3	8	13	18	18	23	28	33	36
    
    Price	19	63	411	2359	3222	25881	208564	1681414	4774218


    Love Machine

    Fire pet.

    Deals 75% damage. After its attack, it has a (16.81*FireResist)% chance of making the monster Afraid (100% chance of not acting; 1 round). The monster has a +0 bonus to its save:
    Level: PowLvl vs MonsterLevel
    Major: YourCHA vs MonsterCHA
    Minor: YourLUK vs MonsterLUK

    Fire monsters are immune to this.
    Level	10	30	50	70	90	110	130	55	100	23	150
    Type	-	-	-	-	-	-	-	Z	Z	G	G
    PLvl	10	30	50	70	90	110	130	70	110	30	153
    
    Base	0	0	0	0	0	0	0	0	0	0	0
    Rand	9	20	34	50	69	90	113	50	90	20	143
    Stat	125	224	323	422	521	620	719	422	620	224	832
    BtH	2	7	12	17	22	27	32	17	27	7	38
    
    Price	18	53	336	2617	21008	169278	1364676	2350	8150	33	11002348
    


    Updated Amoria

    The Control attack happens a flat 10% of the time. It does 0.3833 damage.

    The monster now gets +10 to its save (instead of +20). Wind monsters are no longer immune, but the attack has to do >0 damage. The save is now,
    Level: PowLvl vs MonsterLevel
    Major: YourCHA vs MonsterCHA
    Minor: YourLUK vs MonsterLUK
    Level	1	10	30	50	70	90	110	130	150
    Type	Z	-	G	-	G	-	-	G	G
    PLvl	40	10	36	50	73	90	110	133	153
    
    MPLvl	30	10	34	50	72	90	110	132	152
    MPCost	21	11	23	32	46	59	75	95	114
    
    Base	10	3	9	13	20	26	34	44	54
    Rand	20	7	18	26	40	52	68	88	107
    Stat	409.5	186.75	379.8	483.75	654.525	780.75	929.25	1100.025	1248.525
    BTH	10	2	9	12	18	22	27	33	38
    
    Price	500	36	107	672	5235	42016	338555	2729352	22004697
    Sell	Z	18	53	336	2617	21008	169277	1364676	11002348


    Done thanks! - Dragoon23

    < Message edited by Dragoon23 -- 3/5/2013 19:10:32 >
    AQ  Post #: 69
    2/15/2013 16:22:19   
    eddywardster
    Member

    quote:

    Image for Love Machine

    [image]http://i49.tinypic.com/2zybck6.jpg[/image]


    Decided to use my own image. Thanks anyway - Dragoon23

    < Message edited by Dragoon23 -- 2/26/2013 19:18:26 >
    AQ DF MQ AQW Epic  Post #: 70
    2/25/2013 22:18:27   
      Ianthe
     formerly In Media Res

     

    quote:

    So, that red note on the Light Draykwing? It's now fixed, and recognises SH/NH armours.

    However, it still doesn't recognise the Dracomancer armours, since Dracomancer hasn't been swept yet. This affects both the Fire and Light Draykwings.


    Edited the red note to say Dracomancers and added it to the Fire version also. Thanks - Dragoon23

    < Message edited by Dragoon23 -- 3/6/2013 15:44:37 >
    AQ  Post #: 71
    2/28/2013 18:03:21   
    blackelemental
    Member

    The link to the Mage Adventurer from the Friendship Bracelet is broken.

    @below
    My mistake.

    < Message edited by blackelemental -- 2/28/2013 19:49:01 >
    AQ DF AQW  Post #: 72
    2/28/2013 18:17:02   
    Crugar
    Member

    It's not broken, blackelemental, it simply doesn't exist ingame.

    The coding for the link is just there, so it's an easy copy paste for if/when it arrives.
    AQ  Post #: 73
    2/28/2013 18:26:04   
    Ranloth
    Banned


    quote:

    Image for the Jr. Archmage:



    [image]http://i45.tinypic.com/1589fea.jpg[/image]


    Got all of this thanks - Dragoon23

    < Message edited by Dragoon23 -- 3/6/2013 14:48:43 >
    AQ Epic  Post #: 74
    3/1/2013 0:26:34   
    BlackAces
    Member

    quote:

    Jr Archmage

    Standard Magic Ice pet.

    Two attacks, (a two hit and three hit magic ice attacks), 50% rate each, and no BTH leans.
    Level	9	22	29	49	69	89	109	129	149
    Type	-	G	-	-	-	-	-	-	G
    PLvl	9	29	29	49	69	89	109	129	152
    									
    Base	2	5	5	8	12	17	22	28	35
    Rand	4	10	10	17	26	34	45	56	72
    Stat	120	219	219	318	417	516	615	714	827
    BtH	2	7	7	12	17	22	27	32	38
    									
    Price	18	31	49	304	2359	18927	152504	1229439	9912027
    Sell	9	15	24	152	1179	9463	76252	614719	4956013
    									
    Level	54	99							
    Type	Z	Z							
    PLvl	69	109							
    									
    Base	12	22							
    Rand	26	45							
    Stat	417	615							
    BtH	17	27							
    									
    ZPrice	2250	8100		


    Got all of this thanks - Dragoon23

    < Message edited by Dragoon23 -- 3/6/2013 14:48:58 >
    AQ DF AQW  Post #: 75
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