Home  | Login  | Register  | Help  | Play 

New Skill ideas

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions >> New Skill ideas
Forum Login
Message << Older Topic   Newer Topic >>
10/30/2012 13:41:55   
classifiedname
Member

ok guys whats your take on this:
a new skill called Fireforce.


description: Send a rain of fireflies pelting your opponent dealing 50% raw weapon damage. this will also inflict Ignite on your opponent(see Ignite below). you will have like Thorn Assault 15% chance to use it.

Ignite
Ignite, inflicted by Fireforce, deals a passive 5~10 damage on your opponent each round. this will last for 4 rounds


this is another new skill i thought of and i would like to call it Blind

description: 13% chance to be inlficted from a weapon hit ( im thinking either Aux or Sword) Once inflicted your opponent has a
3%~8% decrease to connect with melee and has higher chance of deflection (since guns cannot miss) this will last for about 3~5 turns.




a third skill i thought of is Viper's kiss. this would be inflicted by a primary weapon 10%~13% chance from contact and it drains 5~8 health and energy each round for a total of 5 rounds.




Fourth is Impale this will be a new skill that jabs your opponent in the stomach and cannot be blocked. it ignores 25~50% defense but it cannot critical hit.



MQ AQW Epic  Post #: 1
10/30/2012 13:49:16   
Ancient Drawer
Member

quote:

this is another new skill i thought of and i would like to call it Blind

description: 13% chance to be inlficted from a weapon hit ( im thinking either Aux or Sword) Once inflicted your opponent has a
3%~8% decrease to connect with melee and has higher chance of deflection (since guns cannot miss) this will last for about 3~5 turns.


So i understand like this 3~5 turns ur blind?
Lets say u use it on first round on 1v1 ur enemy is 5 turns blind? When var bh or ch do it, untill he/she reach to Massacre enemy is dead then its kinda OP.
And if 1 player hit juggernaut like blind for 5 turns so those juggernaut enemys have easy way to kill him.
It should 1 or 2 turns then.

Not supported..
Epic  Post #: 2
10/30/2012 13:52:14   
classifiedname
Member

@Acient Drawer thats why i had it vary to what you think it should be. 3% or 4% decrease wont give people too much advantage and it is probably best that it last 3 rounds anyways

what about the other skills though?
MQ AQW Epic  Post #: 3
10/30/2012 16:36:32   
Onlythestrong
Member

Not supported
Post #: 4
10/30/2012 16:51:44   
Rayman
Banned


Wow, Not Supported.
AQW Epic  Post #: 5
10/30/2012 17:53:45   
Mother1
Member

Wow extremely OP not supported.
Epic  Post #: 6
10/30/2012 18:08:00   
xGreen Warriorx
Member

Blind has some potential as a promo weapon special, everything else is just OP like everyone says.
AQW Epic  Post #: 7
10/30/2012 18:12:32   
King Helios
Member

quote:

this is another new skill i thought of and i would like to call it Blind

description: 13% chance to be inlficted from a weapon hit ( im thinking either Aux or Sword) Once inflicted your opponent has a
3%~8% decrease to connect with melee and has higher chance of deflection (since guns cannot miss) this will last for about 3~5 turns.


I highly recommend putting it on a sword/mutating weapon.

Like that idea.
AQ MQ AQW Epic  Post #: 8
10/30/2012 18:20:13   
Mother1
Member

@ green warrior

True but only if it works with strikes. Unlike the infernal intradicter (which is the exception since it works with crits) having a move that cause this with anything would be OP.
Epic  Post #: 9
10/31/2012 15:03:52   
classifiedname
Member

@ ALL
WAIt guys !

Blind is not a move!!!! its just a skill!! you would have no control on wether it activates or not !!!




and impale would be less op than chairman's uppercut! notice how i said it cannot crit and i ment to add in you can not rage with it. and i see that less oped than a rage hit with Chairman's uppercut......



forgot to make this clear .. EVERY SKILL I SUGGESTED WOULD COME FROM A MUTATING WEAPON OR SWORD or aux(bc nothing is there yet)


ALSO TO MAKE THIS CLEAR!
blind would be inflicted by actaully doing damage by the said sword or mutating weapon. and 3% decrease is no op than 10% to connect with attack and 5% increase to critical hit which may i REMIND YOU THEY ARE BOTH PASSIVE unlike blind which would last for 3 turns.


Vipers kiss would do the same.


Fireforce may do 50% of raw damage but notice i said WEAPON damage! so a 34 damage weapon = 17 base damage
and if you think its "oped" please explain in what is "OP" about it

i am willing to tone down the "OP" effects of the skills thats why i had the varying 3%~ 8%

so please instead of just posting "OMG" or" WOW" or "OPED "NOT SUPPORTED. suggest how to tone it down so it would not be what you guys call "OP".... Because just saying "OP" doesn't really help anyone






MQ AQW Epic  Post #: 10
11/3/2012 1:31:30   
Metallico
Member

you gave me an idea for a new class
Epic  Post #: 11
Page:   [1]
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions >> New Skill ideas
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition