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11/13/2012 7:27:27   
Hyperion211
Member

i dont know if there is or not an achievement for influence. and i dont know if it was suggested before but i think there must be an achievement for having influence 100 k influence 1000 rating points. 500 k 2500 rating points and 1 b (1 000 000) 5 000 rating points
Post #: 1
11/13/2012 7:33:14   
Mysterion.
Member

Supported

Even tough i dont join factions anymore, the members should have more profit from it then only get your faction at a better lvl.

That at least gives me a reason too join a faction. Now there are no reasons too join so

< Message edited by Mysterion. -- 11/13/2012 7:34:21 >
Epic  Post #: 2
11/13/2012 7:33:52   
TRizZzCENTRINO
Member

i support but the rating points for reaching 1K should only be 500 rating points and reaching 1B should only be 1000-2000 points
MQ AQW Epic  Post #: 3
11/13/2012 20:43:29   
robo90925
Member

I support this.

We need more benefits from joining factions.
AQW Epic  Post #: 4
11/13/2012 22:06:08   
willendorf
Member

There should be an achievement from influence - both for the total level of influence as well as the amount of influence you have gotten for the faction.
AQW Epic  Post #: 5
11/14/2012 0:12:56   
Crimson Eagle
Member

Yeah, I like this! The amount of influence you have the more achievements you get!
Supported!
AQ AQW Epic  Post #: 6
11/17/2012 12:11:28   
Ferrin
Member

supported how can somebody disagree with more achievements :]
DF  Post #: 7
11/17/2012 12:31:34   
Mother1
Member

@ Ferrin

Simple they like to duel and feel achievements are pointless.

However I support this idea as well. It would be nice to have another LB for daily influence and the winner get a cheevo for having the most influence in the day. It could work like the old warlord achievement only that it isn't pay to win.
Epic  Post #: 8
11/17/2012 15:00:23   
8x
Member

We don't get achievements for winning battles, why should we get them for influence? And besides, it would just be another achievement that encourages players to play non-stop and that is not healthy.
Epic  Post #: 9
11/17/2012 15:04:17   
Bunshichi
Member

I don't see why we need a leaderboard for all time influence if their is no achievement for it. Supported.
MQ AQW Epic  Post #: 10
11/17/2012 15:08:04   
8x
Member

^Daily leaderboards give achievements and we don't have daily influence leaderboard.
Epic  Post #: 11
11/17/2012 15:16:42   
Mother1
Member

at 8X

Of all the daily LB we had 4 out of the 5 encouraged this.

One vs one
two vs two
juggernaut
Fame

The only one they took out that didn't encourage this was warlord since all you had to do was spend varium or credits to win.

Plus they did have a daily influence LB which was during the infernal war and it did award a cheevo for it.
Epic  Post #: 12
11/17/2012 15:25:23   
Bunshichi
Member

@8x

there is also the rarity score that is on there and it is not daily.
MQ AQW Epic  Post #: 13
11/17/2012 15:27:06   
8x
Member

@Mother1
Yes, but it's too late to do anything about those leaderboards. Devs still have a choice with this one.

@Bunshichi
Having a daily leaderboard for rarity would be kinda pointless, wouldn't it?

< Message edited by 8x -- 11/17/2012 15:29:39 >
Epic  Post #: 14
11/17/2012 15:33:43   
Bunshichi
Member

I'm just saying if it has a spot on the leaderboard it should give something whether its a daily or a 1 time achievement like the treasure hunter for reaching a certain amount of influence.
MQ AQW Epic  Post #: 15
11/17/2012 15:52:32   
Mother1
Member

@ bunshichi

It would become the warlord LB all over again with daily rarity LB. Mean it would be basically pay to win which the developers are trying to discourage when it comes to LB. People would end up spend credits on items that they could use for enhancements and other useful items on trying to win the LB only to most likely lose and only get half of their money back if even that when it is all said and done.
Epic  Post #: 16
11/17/2012 16:05:04   
Bunshichi
Member

^ I have never in favor of a daily rarity board. I think 8x misunderstood.
MQ AQW Epic  Post #: 17
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