Legendary Ash
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A Guide on Stats Hello, this guide was created in order to help players to understand the stat system, and with it create their own strategies and builds. The values displayed here were based on in game values generated by tests and may vary slightly from the actual formula. Note this guide is always expanding, corrections and suggestions are welcome. We are aware stats can be changed as more enhancements are coming, but this guide was created in the past and will be updated as the game is updated with new content. Thank you for reading, Kain Table of Contents: [GP1] Definitions of Classes ..[GP1.1] Melee Classes ..[GP1.2] Caster Classes ..[GP1.3] Hybrid Classes [GP2] Stat Attributes ..[GP2.1] Strength (STR) ..[GP2.2] Intellect (INT) ..[GP2.3] Endurance (END) ..[GP2.4] Dexterity (DEX) ..[GP2.5] Wisdom (WIS) ..[GP2.6] Luck (LUK) [GP3] Enhancement Builds: ..[GP3.1] Awe Blast ..[GP3.2] Health and Mana Vampire ..[GP3.3] Powerword Die ..[GP3.4] Spiral Carve ..[GP3.5] Spitfire [GP4] Base Stats ..[GP4.1] Tank Melee ..[GP4.2] Dodge Melee ..[GP4.3] Power Melee ..[GP4.4] Defensive Caster ..[GP4.5] Power Caster ..[GP4.6] Offensive Caster ..[GP4.7] Hybrid ..[GP4.8] Luck Hybrid [GP5] Important Facts and Tables ..[GP5.1] Table of Classes in order of Damage Mitigations and Sustainability ..[GP5.2] Table of Classes in order of Hit Chance Mitigations and Sustainability [GP6] Credits [GP7] Notes and Updates [GP1] Definition of Classes: Classes in AQW now follow a different system from the old one -- classes get their stat bonuses based on their roles. A caster class will find out certain stats work exclusively for them, and the same applies to a melee class. The current "exclusive" stats can be used by any class with enhancements, but how they work depends on the class type. Here is a list of classes and their respective classification: [GP1.1] Melee classes: Tank: Alpha Omega, Barber, Beast Warrior, Blood Titan, Chaos Avenger, Chrono Commandant, ChronoCommander, Chunin, Classic Defender, Classic DoomKnight, ClawSuit, Dark Metal Necro, DeathKnight, DeathKnight Lord, Defender, DoomKnight, Dragonslayer, Dragonslayer General, Eternal Inversionist, Flame Dragon Warrior, Frostval Barbarian, Glacial Warlord, Grunge Rocker, Guardian, Heavy Metal Necro, Heavy Metal Rockstar, Imperial Chunin, (Dark) Legendary Hero, Naval Commander, No Class, Not A Mod, Nu Metal Necro, Pumpkin Lord, ShadowFlame DragonLord, SkyCharged Grenadier, SkyGuard Grenadier, Star Captain, Unchained Rocker, Unchained Rockstar, Undead Goat, UndeadSlayer, Void Highlord, Warlord, Warrior (Rare) Dodge: Barber, BladeMaster, BladeMaster Assassin, Chrono Assassin, Classic (Alpha) Pirate, (Shadow) Dragon Shinobi, DragonSoul Shinobi, Horc Evader, Legion BladeMaster Assassin, Legion SwordMaster Assassin, Leprechaun, (Master) Ranger, Renegade, Rogue (Rare), Starlord, SwordMaster, SwordMaster Assassin, Thief of Hours, TimeKeeper, TimeKiller, Yami no Ronin Power: (Beta) Berserker, Classic Dragonlord, Dragonlord, Evolved Pumpkin Lord, Glacial Berserker, Lycan, MechaJouster, Nechronomancer, Necrotic Chronomancer [GP1.2] Caster Classes: Defensive: Abyssal Angel('s Shadow), Acolyte, (Legendary) Archfiend, Bard, Healer (Rare), Infinity Titan, Lord of Order, StoneCrusher, Troubador of Love, Witch Power: (Dark/Royal) BattleMage (of Love), Evolved Shaman, Oracle, Shaman Offensive: Arcane/Mystical/Timeless Dark Caster, Blaze Binder, Chrono DataKnight, Chrono DragonKnight, (Sakura) Cryomancer, (Immortal) Dark Caster, Dark Lord, Darkblood StormKing, Daimon, Darkside, Dark Ultra OmniNight, Dragon Knight, Elemental Dracomancer, (Infinite/Legion Evolved/Evolved) Dark Caster, FireLord Summoner, Frost SpiritReaver, Grim Necromancer, HighSeas Commander, Legion Revenant, LightCaster, LightMage, Love Caster, Mage (Rare), Master of Moglins, MindBreaker, Necromancer, Northlands Monk, Pinkomancer, Pink Romancer, Pyromancer, Scarlet Sorceress, Sorcerer, Troll Spellsmith, Ultra OmniKnight [GP1.3] Hybrid Classes: Hybrid: Antique Hunter, Arachnomancer, ArchPaladin, Artifact Hunter, Assassin, BeastMaster, Chaos Champion Prime, (Chaos/Chaotic) Slayer, ChronoChaorruptor, ChronoCorruptor, Chronomancer, Chronomancer Prime, Classic Guardian, Classic Legion DoomKnight, Classic (Exalted) Soul Cleaver, Classic Paladin, Continuum Chronomancer, Corrupted Chronomancer, Dark Ultra OmniNight, DoomKnight Overlord, (Legendary/Ultra) Elemental Warrior, Empyrean Chronomancer, Enforcer, Eternal Chronomancer, Evolved ClawSuit, (Dark/Exalted) Harbinger, Immortal Chronomancer, Infinity Knight, Interstellar Knight, Legion DoomKnight, Legion Paladin, Ninja, Ninja Warrior, Overworld Chronomancer, Paladin, PaladinSlayer, Paladin High Lord, Prismatic ClawSuit, ProtoSartorium, Quantum Chronomancer, Rustbucket, ShadowScythe General, ShadowStalker of Time, ShadowWalker of Time, ShadowWeaver of Time,(Exalted) Soul Cleaver, The Collector, Timeless Chronomancer, Underworld Chronomancer, Vampire, (Enchanted/Royal) Vampire Lord, Vindicator Of They Luck: CardClasher, Chaos Shaper, Evolved Leprechaun, (Alpha) Pirate, Undead Leperchaun, Unlucky Leperchaun [GP2] Stat Attributes: Each stat gives attributes to Combat Modifiers or secondary stats, they may be universal, like Attack Power from Strength, Spell Power from Int, Evasion from Dexterity and Wisdom or Hit, Haste, Critical chance, Evasion and Critical damage from Luck, values are determined by Class type (found in the article above) and are modified by an Efficiency based on 16,000/(63*Base Health). A chart of six stats along with their combat modifiers is thereby constructed on a per point basis. Each class share base Combat Modifiers, they are additive and are independent of the modification by Efficiency for stats' attributes, additive/subtractive interaction between class and enemy skills' percentile stat (de)buffs and flat secondary stats (de)buffs, the exceptions are those sourced from Enhancement Traits, which are multiplicative with the finalized total value from class/enemy skills. Hit 90% Haste 0% Critical chance 5% Evasion 4% Critical damage 150% Damage Resistance 0% Damage Boost 0% Physical Resistance 0% Physical Boost 0% Magical Resistance 0% Magical Boost 0% Healing Intake 100% Healing Boost 0% DoT Resistance 0% DoT Boost 0% Mana Consumption 100% [GP2.1] Strength: Increases damage and critical chance to physical classes and hybrid classes Tank 2 Attack Power, .4% Crit Dodge 2 Attack Power, .4% Crit Power 2 Attack Power, .7% Crit Caster 2 Attack Power Hybrid 2 Attack Power, .4% Crit Luck 1.4 Attack Power, .4% Crit [GP2.2] Intellect: Increases damage and haste to magical classes and hybrid classes Defensive 2 Spell Power, .5% Haste Power 2 Spell Power, .3% Haste Offensive 2 Spell Power, .3% Haste Melee 2 Spell Power Hybrid 2 Spell Power, .3% Haste Luck 1.4 Spell Power, .3% Haste [GP2.3] Endurance: Increases health to all classes All classes: 5 Health Base Health: 1640((Current Level -1)/(Max Level -1)^.66)+360 [GP2.4] Dexterity: Increases evasion to all classes, increases hit and haste to physical classes and hybrid classes Tank .2% Hit, .3% Haste, .3% Evasion Dodge .2% Hit, .5% Haste, .5% Evasion Power .2% Hit, .5% Haste, .3% Evasion Caster .3% Evasion Hybrid .2% Hit, .3% Haste, .5% Evasion Luck .2% Hit, .3% Haste, .3% Evasion [GP2.5] Wisdom: Increases evasion to all classes, increases hit and critical chance to magical classes Defensive .2% Hit, .4% Crit, .3% Evasion Power .2% Hit, .4% Crit, .3% Evasion Offensive .2% Hit, .7% Crit, .3% Evasion Melee .3% Evasion Hybrid .3% Evasion Luck .2% Hit, .4% Crit, .3% Evasion [GP2.6] Luck: Increases Power, hit, haste, critical chance, evasion and critical damage Melee 0.7 Attack Power, .1% Hit, .1% Haste, .2% Crit, .1% Evasion, 5% Crit damage Caster 0.7 Spell Power, .1% Hit, .1% Haste, .2% Crit, .1% Evasion, 5% Crit damage Hybrid 0.7 Attack/Spell Power, .1% Hit, .1% Haste, .2% Crit, .1% Evasion, 5% Crit damage Luck 1 Attack/Spell Power, .1 Hit, .3 Haste, .3 Crit, .25 Evasion, 2.5% Crit damage Testing Server Stats Str: .00091% Parry dmg Dex: .00071% Parry Int: .00091% Resist dmg End: .00093% Parry and Resist dmg Wis: .00071% Resist, .00031% Heal [GP3] Enhancement Builds: With the introduction of stats, equipment categories of Helm, Cape, Weapon and Class are able to receive stat through enhancing. While the original author made a big post about each enhancement, it was not very helpful, I fulfill individual requests in AQW Q/A: Enhancement Advice. Current Enhancement Patterns Adventurer, Fighter, Healer, Hybrid, Lucky, Spellbreaker, Thief, Wizard Valencia's Awe Enhancements Awe Blast (applies -15% damage to target) [GP3.1] Fighter Healer Hybrid Lucky Thief Wizard Melee, Luck Hybrid 130% Weapon Damage + 26% Spell Power Defensive Caster 90% WD + 64% SP 58.5% WD + 68% SP 74.5% WD + 67% SP 70% WD + 63.5% SP 85% WD + 64% SP 50% WD + 69% SP Power Caster 100% WD + 60% SP 80% WD + 63% SP 95% WD + 61% SP 85% WD + 60% SP 97% WD + 60% SP 77% WD + 63% SP Offensive Caster 90% WD + 59% SP 67.5% WD + 61% SP 82% WD + 60% SP 140% WD + 58% SP 89% WD + 58% SP 60% WD + 62% SP Hybrid 106% WD + 61% SP 100% WD + 65% SP 107% WD + 64% SP 100% WD + 64% SP 110% WD + 62% SP 91% WD + 68% SP Health Vampire (heals 2/3 of damage dealt) Mana Vampire (heals 10 mana) [GP3.2] Fighter Healer Hybrid Lucky Thief Wizard Melee, Luck Hybrid 150% Weapon Damage + 30% Spell Power Defensive Caster 105% WD + 73.5% SP 70% WD + 78% SP 90% WD + 76% SP 85% WD + 73% SP 100% WD + 73% SP 60% WD +79% SP Power Caster 70% WD + 70% SP 87% WD + 74% SP 110% WD + 70% SP 102% WD + 68% SP 110% WD + 70% SP 82.5% WD + 74% SP Offensive Caster 107.5% WD + 67% SP 79% WD + 70% SP 90.5% WD + 70% SP 99% WD + 82% SP 106.5% WD + 66% SP 66% WD + 72% SP Hybrid 127% WD + 73% SP 113% WD + 76% SP 120% WD + 75.5% SP 116% WD + 74% SP 124.7% WD + 73% SP 106% WD + 78% SP Powerword Die [GP3.3] Spiral Carve (applies 10% critical chance) [GP3.4] Fighter Healer Hybrid Lucky Thief Wizard Melee, Caster, Hybrid 200% Weapon damage + 40% Spell Power Spitfire [GP3.5] Tank Melee 28% WD + 10% SP Dodge Melee 27% WD + 10% SP Power Melee 26% WD + 11% SP Defensive Caster 22.5% WD + 22% SP Power Caster 30% WD + 20% SP Offensive Caster 27% WD + 20% SP Hybrid 22.5% WD + 20% SP Luck Hybrid 30% WD + 10% SP For tips regarding builds, I recommend checking Aliesterus' guide. [GP4] Base Stats: To avoid problems with multi-class, AE implemented a "custom class" system, allowing players to customize their equipment stats and create their own combination. Each class now has a base stat value, which prevents a full customization, but gives a versatile way to use every class. I will not give magical combinations or builds, rather the basic stats so players can create their own strategies based on these values. Please note that base stats increase per character level, the Stat total formula is 15+747(Current Level -1)/(Max Level -1) and is distributed to each primary stat according to the decimal values unique to each base stat model, for convenience a five level tiering is provided, Level 50/60/65/70/75/80 [GP4.1] Tank Melee: .27 Strength: 104 124 134 145 155 165 .05 Intellect: 19 23 25 27 29 31 .30 Endurance: 116 138 149 161 172 183 .22 Dexterity: 85 101 110 118 126 134 .10 Wisdom: 39 46 50 54 57 61 .06 Luck: 23 28 30 32 34 37 [GP4.2] Dodge Melee: .20 Strength: 77 92 100 107 115 122 .05 Intellect: 19 23 25 27 29 31 .22 Endurance: 85 101 110 118 126 134 .33 Dexterity: 127 152 154 177 189 202 .10 Wisdom: 39 46 50 54 57 61 .10 Luck: 39 46 50 54 57 61 [G4.3] Power Melee: .30 Strength: 116 138 149 161 172 183 .02 Intellect: 8 9 10 11 11 12 .18 Endurance: 69 83 90 96 103 110 .30 Dexterity: 116 138 149 161 172 183 .06 Wisdom: 23 28 30 32 34 37 .14 Luck: 54 64 70 75 80 86 [GP4.4] Defensive Caster: .08 Strength: 31 37 40 43 46 49 .33 Intellect: 116 138 149 161 172 183 .20 Endurance: 104 124 134 145 155 165 .11 Dexterity: 39 46 50 54 57 61 .15 Wisdom: 39 46 50 54 57 61 .15 Luck: 58 69 75 80 86 92 [GP4.5] Power Caster: .06 Strength: 23 28 30 32 34 37 .28 Intellect: 108 129 139 150 160 171 .23 Endurance: 89 106 115 123 132 141 .05 Dexterity: 19 23 25 27 29 31 .28 Wisdom: 108 129 139 150 160 171 .10 Luck: 39 46 50 54 57 61 [GP4.6] Offensive Caster: .08 Strength: 23 28 30 32 34 37 .30 Intellect: 127 152 164 177 189 202 .27 Endurance: 77 92 100 107 115 122 .10 Dexterity: 42 51 55 59 63 67 .10 Wisdom: 58 69 75 80 86 92 .15 Luck: 58 69 75 80 86 92 [GP4.7] Hybrid: .24 Strength: 92 110 120 129 138 147 .24 Intellect: 92 110 120 129 138 147 .20 Endurance: 77 92 100 107 115 122 .20 Dexterity: 77 92 100 107 115 122 .07 Wisdom: 27 32 35 38 40 43 .05 Luck: 19 23 25 27 29 31 [GP4.8] Luck Hybrid: .22 Strength: 85 101 110 118 126 134 .08 Intellect: 31 37 40 43 46 49 .18 Endurance: 69 83 90 96 103 110 .21 Dexterity: 81 97 105 113 121 128 .08 Wisdom: 31 37 40 43 46 49 .23 Luck: 89 106 115 123 132 141 [GP5] Important Facts and Tables Sustainability excludes Haste and skill buffs, this is effect duration to cool down percent, to factor a specified value evaluate ActualSus = Sustainability/(1 - Haste%) Haste reductions as opposed to haste buffs appear different visually. When a haste buff is applied, lets assume a said skill is halfway cooled down, a 50% boost instantly fills the other half. 10 second cooled down on 20 second cool down + 50% haste = 10 second cooled down on 10 second cool down. When a haste debuff is applied, lets assume a said skill has just completed cooling down, a 50% decrease instantly uncovers a third. 20 second cooled down on 20 second cool down -50% haste = 20 second cooled down on 30 second cool down. [GP5.1] Table of Classes in order of Damage Mitigations and Sustainability: Compiled below is a Table of Classes in Ascending order of Damage mitigations to Sustainability Head on after the table for an In depth detail of the trials Class, Skill name Reduction % Sustainability | Rank 4 Passives % | Total Reduction ArchPaladin, Commandment 102% 2000%, Hymn of Light 20% 60% | Righteous Seal 70% 66% | 20% | 133.09%* Blood Titan, Crimson Shield 75% 66%, Blood Thief 35% 62.5% | 10% | 120% Chrono Assassin, Hysteria 100% 30% | 0% | 100% Thief of Hours, Temporal Insanity 100% 30% | 0% | 100% DeathKnight Lord, Bone Gauntlet Deathgrasp 85% 83.33%, Cerement 60% 50% | 20% | 97%* Dragon Knight, Dragon Might 15% 145%, Swordplay 80% 54.5% | 20% | 95% 20% Drakel Warlord, Raged Strike 49% 333%, Enter the Arena 50% 60% | 30% | 89.8* 74.5% Chaos/Chaotic Slayer, Surge: Barrier 65% 47.5%, Atrophy 50% 66% | 35% | 82.5% 88.625% Immortal Dark Caster, Soul Grasp Soul Crush 45% 100%, Forbidden Rite Soul Aegis 40% 187.5%, Legion Strike Legion Aegis 30% 66% | 0% | 83.5% ShadowScythe General, Shadow Slam, Shadow Blast, Bone Picker's Consuming Shadows -80% 500%, Overwhelming Shadows 15% 50% | 80% | 83% to 23.5% Oracle, Group Divination Its Complicated 10% 125%, Edited Timeline Blocked Ignored 80% 75% | 82% Glacial Berserker, Glacial Storm 80% 33% | 10% | 82% Artifact Hunter, Shiny Mirror Shield 26.6% | 0% | 80% Corrupted Chronomancer, Hourglass Inversion: Hourglass of Power 10% 187.5%, Corruption Through Time: Welcome to Paradise 40% 1200% | Entropic Harm -150% 50%, Change the Future 80% 12.5% | 0% | 80% to -150% Dark Caster, Soul Grasp Soul Crush 30% 100%, Forbidden Rite Soul Aegis 40% 187.5%, Legion Strike Legion Aegis 30% 66% | 0% | 79% DeathKnight, Deathgrip 20% 83.33%, Death's Shroud 50% 70% | 20% | 76% StarCaptain, Wolfblade Alignment: Shield Pulse Generator 30% 166%, Mystraven Alignment: Energy Shield 30% 166%, World Ender: Runehawk 50% 16.6% | 0% | 75.5% Elemental Dracomancer, Duradun's Scales Scales 75% 50% | 0% | 75% Love Caster, Love Shield 75% 50% | 0% | 75% Infinity Titan, Extrasensory Perception Psionic Barrier 50% 100%, Anima Extrasensory Perception Psionic Barrier 80% 133% | 0% | 72.4%* StoneCrusher, Land's Embrace Shielded 50% 100%, Magnitude Land's Embrace Shielded 80% 133% | 0% | 72.4%* Flame Dragon Warrior, Dragon Strength Extra Defense 60% 125% | 30% | 60% 72% Ultra Omni Knight, Grand Sweep Crushed 35% 66%, Omni Destructive 30% 50% | 25% | 70.75% Paladin, Abolish 70% 333% | 0% | 70%* Void Highlord, Shackle 50% 375%, Armageddon 50% 80% | 20% | 70%* ClawSuit, Hearth's Embrace 50% 133% | 15% | 65% Defender, Shield's Blessing 25% 166%, Shield Veil 40% 40%|, Defender's Pavise 20% 100% 20% | 65% Dragonslayer General, Ancient Rites Hard Iron 40% 48% | 25% | 65% Pyromancer, Withering Burn 10% 66%, Burning Ward 50% 30% | 10% | 64% SkyGuard Grenadier, Flashbang Blinded 20% 500%, Reactive Grenade 50% 80% | 0% | 60% Warrior, On Guard 50% 33% | 10% | 60% Lord of Order, Ordinance Resurgence 30% 100%, Blessing of Order 40% 187.5 | 0% | 58% Grim Necromancer, Enfeeble 40% 125% | 30% | 40% 58% Necromancer, Weaken 40% 120% | 30% | 40% 58% Eternal Inversionist, Twisted Viper 30% 187.5 | 40% | 30% 58% Classic Guardian, Guardian Rage 15% 250%, Guardian Light 50% 66% | 0% | 57.5% BladeMaster, Bladefury Spinning Dragon 100% 40%, Sever Severed 70% 55.5%, Nukiuchi Spinning Dragon 100% 20% | 0% | 56.88% ChronoCommander, Time Rift Inversion 55% 183% | 0% | 55% Undead Goat, Bones of Steel 40% 62.5% | 15% | 55% Scarlet Sorceress, Crimson Ritual 50% 360% | 0% | 50% Ultra Elemental Warrior, Stoneskin 20% 233%, Molten Armor 30% 233% | 0% | 50% Chaos Shaper, Chaos Fog Chaotic Weakness 50% 100% | 0% | 50% Evolved Clawsuit, Check the List 30% 133%, Arctic Stamina 20% 26.6% | 0% | 50% Vampire Lord, Devour Blood Blood Loss 50% 100%, Aspect of The Bat -50% 100% | 0% | 50% Infinity Knight, Daybreak 50% 37.5% | 0% | 50% BladeMaster Assassin, Iaijutsu 100% 33% | 0% | 50% Chunin, Spinning Dragon 100% 33% | 0% | 50% Legion DoomKnight, Touch of Doom Touch of Death 45% 200% | 8% | 49.4% Mage, Ice Shard Frozen Blood 40% 166% | 10% | 46% Daimon, Mass Affect Dumb Lucky 10% 83.33%, Shattered Reality Mental Weakness 40% 50% | 0% | 46% Blaze Binder, Fire In Your Skin 40% 37.5%, Dark Fire 10% 41.66% | 0% | 46% Yami no Ronin, Dakukatto Flash 60% 750% | -15% | 45% Frostval Barbarian, Frostval Gifts 30% 200% | 15% | 45% Dragonlord, Destiny Defended: Draconic Water 10% 100%, Draconic Ice 20% 50%, Primal Alignment 15% 83% | 0% | 40.5% Underworld Chronomancer, Hourglass Inversion: Hourglass of Power 10% 187.5%, Distortion Through Time: Welcome to Paradise 40% 1200%, Distortion Through Time: Infectious Air -100% 166.66% | 0% | 40% to -60% Legion Revenant, Wicked Purgatory Enveloped 40% 200% | 0% | 40% HighSeas Commander, Supernova Runebound Destruction 40% 66% | 0% | 40% MindBreaker, Esper's Might 40% 60% | 0% | 40% Blood Ancient, Hemophillac 40% 50% | 0% | 40% Evolved Leprechaun, Amharach 40% 50% | 0% | 40% Soul Cleaver, Soul Leech 40% 35% | 0% | 40% Unlucky Leperchaun, Luck Reserves 40% 30% | 0% | 40% Healer, Energy Flow 30% 66% | 10% | 37% Dragonslayer, Bane of Scales 30% 62.5% | 10% | 37% Beserker, Breaker 30% 50% | 10% | 37% Dragon Shinobi, Shadow Soul 80% 20.833% | Flaming Dragon 100% 120% | 0% | 36.45833% CardClasher, Draw Weakness 20% 300% | Draw and Tap Fortitude 10% 300% | 0% | 36%* Master of Moglins, Moglin Spirit Paladin 20% 500%, Moglins Frenzy! Twilly, Dricken 20% 33% | 0% | 36% Nechronomancer, 0% 100% | 35% | 35% Troll Spellsmith, Weakness Sigil 35% 300% | 0% | 35% Paladin High Lord, Light Wave 5 + 5*P% 100% | 0% | 35% Pirate, Cannon Fire Cannon Wound 35% 66% | 0% | 35% Guardian, Imbue Armor: Ice 30% 500%, Darkness 25% 375%, Ashen -25% 166% | -25% | -50 to 30% Chrono DragonKnight, Rift Release 30% 100% | 0% | 30% Darkside, Blinding Pain 30% 100% | 0% | 30%* Eternal Chronomancer, Taking Eternity 30% 300% | 0% | 30% Glacial Warlord, 0% 100% | 30% | 30% Vindicator Of They, Mass of Incandescent Gas SUN 30% 100% | 0% | 30% Cyromancer, Frozen Tears 30% 42.8 | 0% | 30% Frost SpiritReaver, Spirit Charge/Banishment: Spirit Vanishing 30% 42.8 | 0% | 30% Classic Legion DoomKnight, Touch of Doom Touch of Death 20% 150% | 10% | 28% Arcane/Mystical/Timeless Dark Caster, Arcane Shadow Minion 25% 125% | 0% | 25% Legendary Hero, Stolen Thunder 25% 88.2% | 0% | 25% Abyssal Angel, Crystallis Veil 25% 61.5% | 0% 25% Naval Commander, Strike n Parry 25% | 60% | 0% | 25% Darkblood StormKing, Skyfire Shocked 20% 100% | 0% | 20% DoomKnight Overlord, Torture 20% 100% | 0% | 20% BattleMage, 0% 100% | 20% | 20% Evolved/Infinite Dark Caster, 0% 100% | 18% | 18% Classic Defender, Crushing Sweep Crushed 15% 200% | 0% | 15% Alpha Omega, 0% 100% | 15% | 15% Barber, 0% 100% | 15% | 15% Bard, Dissonance 15% 100% | 0% | 15% DoomKnight, 0% 100% | 15% | 15% LightCaster, Illuminate 15% 100% | 0% | 15% Not A Mod, Store Brand Pain Killer 15% 50% | 0% | 15% Classic DoomKnight, 0% 100% | 10% | 10% Enforcer, 0% 100% | 10% | 10% No Class, 0% 100% | 10% | 10% Northlands Monk, 0% 100% | 10% | 10% ProtoSartorium, 0% 100% | 10% | 10% Rustbucket, 0% 100% | 10% | 10% TimeKiller, 0% 100% | 10% | 10% LightMage, Lumenator 8% 100% | 0% | 8% *Bugged, see details in next section An In Depth Analysis ArchPaladin Commandment applies 2% per stack Bugged on second stack to be double, Righteous Seal applies 70% to targets, Hymn applies 20% to allies and passive applies 20% Blood Titan Crimson Shield applies 75% to self, Blood Thief applies 35% to self, passive applies 10% Chrono Assassin Hysteria applies a confuse status, 100% to target Thief of Hours Temporal Insanity applies a confuse status, 100% to target DeathKnight Lord Bone Gauntlet applies Deathgrasp 25% base with 6% per stack up to 60% to three targets, Cerement applies 40% base with 5% per stack to self that is Bugged as stuck on fourth stack Dragon Knight Dragon's Might applies Dumbfounded 15% to target, Swordplay gives Auto an approximate 20% chance to apply Disarmed, 80% physical to target, passive applies 20% magical Drakel Warlord Raged Strike applies 7% on odd stacks, Bugged 14% on even stacks physical to target up to Chaos/Chaotic Slayer Surge: Barrier applies 65% to self, Atrophy applies 50% to one or six targets, passive applies 35% magical Immortal Dark Caster Soul Grasp applies Soul Crush 15% per stack up to 45% to target, Forbidden Rite applies Soul Barrier 10% per stack up to 40% to self, Legion Strike applies Legion Burn 30% to self ShadowScythe General Shadow Slam, Shadow Blast and Bone Picker's Consuming Shadows applies -4% per stack, Overwhelming Shadows applies 15% to targets, passive applies 80% Oracle Group Divination applies Its Complicated 10% to self and three allies, Edited Timeline applies Blocked or Ignored a 80% to target Glacial Berserker Glacial Storm applies Lost in the Storm 80% to target if Ancestral Cold is present, passive applies 10% Dark Caster Soul Grasp applies Soul Crush 10% per stack up to 30% to target, Forbidden Rite applies Soul Barrier 10% per stack up to 40% to self, Legion Strike applies Legion Burn 30% to self Artifact Hunter Mirror resistance applies Mirrored Resists 80% to self Corrupted Chronomancer Hourglass Inversion applies Hourglass of Power 10% to self, Corruption Through Time: applies Welcome to Paradise 40% to self, Entropic Harm -150% to self, Change the Future 80% to self DeathKnight Death's Shroud applies 50% to self, Deathgrip applies 20% to target, passive applies 20% StarCaptain Wolfblade Alignment + House Runehawk applies Shield Pulse Generator 30% to self, Mystraven Alignment + House Runehawk applies Energy Shield 30% to self, World Ender + House Runehawk applies Runehawk 50% to target Elemental Dracomancer Duradun's Scales applies Scales 75% to self Love Caster Love Shield applies Armor 75% to self Infinity Titan Extrasensory Perception applies Psionic Barrier 50% to self and four allies, with Anima active applies 80% to self StoneCrusher Land's Embrace applies Shielded 50% to self and four allies, with Magnitude active applies Bugged 80% to self Flame Dragon Warrior Dragon Strength applies Extra Defense 60% to self, passive applies 30% magical Ultra Omni Knight Grand Sweep applies Crushed 35% to target, Omni Destructive applies 30% to self, passive applies 25% Paladin Abolish applies Bugged 7% per stack instead of 5% Void Highlord Shackle and Armageddon applies 50% to self, Bugged as they don't stack, passive applies 20% ClawSuit Hearth's Embrace applies 50% to self, passive applies 15% Defender Shield's Blessing applies 25% physical to self and six allies, Shield Veil applies 40% physical to self six allies, Defender's Pavise applies 20% physical to self, passive applies 20% physical Dragonslayer General Ancient Rites applies Hard Iron 40% to self with Keen Eye present, passive applies 25% Pyromancer Withering Blast is applies 10% to four targets, Burning Ward applies 50% to self, passive applies 10% SkyGuard Grenadier Flashbang applies Blinded 20% to target, Sleeping Gas + Reactive Grenade applies Elude 50% to self Warrior On Guard applies 50% to self, passive applies 10% Lord of Order Ordinance applies Resurgence 30% to allies, Blessing of Order applies Order 8% per stack up to 40% to target Grim Necromancer Enfeeble applies 40% to target, passive applies 30% magical Necromancer Weaken applies 40% to target, passive applies 30% magical Eternal Inversionist Twisted Viper applies 30% to target, passive applies 40% magical Classic Guardian Guardian Rage applies Crippled 5% per stack up to 15% to target, Guardian Light used without Keen applies 50% to self BladeMaster Bladefury has a 20% chance of applying Spinning Dragon to convert target's blow to zero once within 10 seconds, Sever applies Severance 70% to target, Nukiuchi has a 50% chance of Spinning Dragon ChronoCommander Time Rift Inversion applies Continuum 55% to self Undead Goat Bones of Steel applies 40% to self, passive applies 15% Scarlet Sorceress Crimson Ritual applies 10% per stack Ultra Elemental Warrior Stoneskin applies 20% to self, Molten Armor applies 30% to self Chaos Shaper Chaos Fog has 50% chance of stun or applies Chaotic Weakness 50% to target Evolved Clawsuit Check the List applies 30% to self and Arctic Stamina applies 20% to self Vampire Lord Devour Blood applies Blood Loss 50% to target, Aspect of The Bat applies -50% to self. Infinity Knight Daybreak applies Veil of Compressed Time 50% to self BladeMaster Assassin Iaijutsu has a 50% chance of applying Spinning Dragon to convert target's blow to zero once within 10 seconds Chunin Spinning Dragon has a 50% chance to convert two targets' blow to zero once within 10 seconds Legion DoomKnight Touch of Doom applies Touch of Death 3% per stack up to 45% to target, passive applies 8% Mage Ice Shard applies Frozen Blood 40% to target, passive applies 10% Daimon Mass Affect applies Dumb Lucky 10% to allies, Shattered Reality applies Mental Weakness 40% to targets Blaze Binder Fire In Your Skin applies 40% to self, Dark Fire applies Shrouded in Shadow Flame 10% to targets Yami no Ronin Dakukatto applies Flash 3% per stack up to 60% to self, passive applies -15% Frostval Barbarian Frostval Gifts applies Frozen Beard 30% to allies, passive applies 15% Dragonlord Destiny Defended applies Draconic Water 10% to self, Destiny Defended + Draconic Wind applies Draconic Ice 20% to self, Primal Alignment applies 15% to three targets Underworld Chronomancer Hourglass of Power 10% to self, Distortion Through Time: applies Welcome to Paradise 40% to self, Distortion Through Time: applies Infectious Air -100% to self Legion Revenant Wicked Purgatory applies Enveloped, 20% base with 4% per stack up to 20% to self HighSeas Commander Supernova applies Runebound Destruction 40% to target MindBreaker Esper's Might applies Mental Weakness 40% to targets Blood Ancient Hemophillac applies 40% to target Evolved Leprechaun Amharach applies 40% to self Soul Cleaver Soul Leech applies 40% to target Unlucky Leperchaun Luck Reserves applies Undead Blessing 40% to self Healer Energy flow applies 30% to target, passive applies 10% Dragonslayer Bane of Scales applies 30% to target, passive applies 10% Beserker Breaker applies 30% to target, passive applies 10% Dragon Shinobi Flaming Dragon applies Spinning Dragon to convert target's blow to zero once within 10 seconds, Shadow Soul applies 80% to self CardClasher Draw Weakness applies 20% to target Tap is Bugged to apply no effect, Draw and Tap Fortitude applies 10% to self Master of Moglins Moglin Spirit's Paladin applies 20% to self, Moglins Frenzy!'s Twilly and Dricken applies 20% to target Troll Spellsmith Weakness Sigil applies Sigil 5% per stack to self up to 35% Paladin High Lord Light Wave applies 5% base with 5% per party member to target Pirate Cannon Fire applies Cannon Wound 35% to target Guardian Imbue Armor + Essence of Ice applies Ice 30% to self, Imbue Armor + Essence of Darkness applies Darkness 25% to self, Call Guardian Dragon applies Ashen -25% to self, passive applies -25% Chrono DragonKnight Rift Release applies Chrono Dragon's Skin, a 30% to self Darkside Dark Power's Deep Rage stacks is Bugged has no beneficial effect on Blinding Pain's 30% reduction to targets Eternal Chronomancer Taking Eternity applies 10% per stack up to 30% to self Glacial Warlord passive applies 30% physical Vindicator Of They Mass of Incandescent Gas applies SUN 30% to target Cyromancer Frozen Tears applies 30% to self Frost SpiritReaver, Spirit Charge and Banishment applies Spirit Vanishing 30% to self Classic Legion DoomKnight Touch of Doom applies Touch of Death 5% per stack up to 20% to target, passive applies 10% Arcane/Mystical/Timeless Dark Caster Summon Arcane Minion applies 5% per stack up to 25% to self Legendary Hero Stolen Thunder applies 25% to target Abyssal Angel Crystallis Veil applies 25% to self Naval Commander Strike n Parry applies 25% to target Darkblood StormKing Skyfire applies Shocked 20% to three targets DoomKnight Overlord Torture applies 20% to target BattleMage passive applies 20% physical Evolved/Infinite Dark Caster passive applies 18% Classic Defender Crushing Sweep applies Crushed 15% to two targets Alpha Omega passive applies 15% Barber passive applies 15% Bard Dissonance applies 15% to target DoomKnight passive applies 15% LightCaster Illuminate applies Illuminated 15% to allies Not A Mod Store Brand Pain Killer applies 15% to self Classic DoomKnight passive applies 10% Enforcer passive applies 10% No Class passive applies 10% Northlands Monk passive applies 10% ProtoSartorium passive applies 10% Rustbucket passive applies 10% TimeKiller passive applies 10% LightMage Lumenator applies Lumen 8% to allies [GP5.2] Table of Classes in order of Hit Chance Mitigations and Sustainability: Class, Skill name Reduction % Sustainability | Total Reduction ArchPaladin, Commandment 102% 2000% | 102%* Ninja, Shadowblade 100% 50% | 100% DoomKnight OverLord, Miasma 50% 200% | 50% Paladin, Blinding Light Blinded 50% 106.6% | 50% Chunin, Paralyzing Wind 50% 100% | 50% Frost SpiritReaver, Spirit Banishment: Spirit Damage 50% 33% | 50% Glacial Berserker, Glacial Storm 50% 33% | 50% Shadow(W/St)alker, Rift of Shadows Chaos Rift 15% 666% Temporal Eclipse Shadowed State 30% 33%| 45% Chaos Slayer, Enigma 40% 250% | 40% Harbinger, Soul Snare 40% 50% | 40% Soul Cleaver, Soul Snare 40% 50% | 40% Eternal Inversionist, Ancient Wrap 36% 160% | 36%* Great Thief, Treasure Toss Lunamancer's Pearls 35% 300% | 35% Barber, Blinded 30% 166% | 30% BlazeBinder, Choking Shadow Smoke 30% 100% | 30% Void Highlord, Highlord's Gaze Congealed 30% 100% | 30% Dragon Knight, Swordplay 30% 47.6% | 30% LightCaster, Light Blast Blinded by Light 25% 300% | 25% Legion DoomKnight, Legion Dark Blast Torment 10% 83% Shadow Step 15% 66% | 25% Classic Legion DoomKnight, Legion Dark Blast Torment 10% 66% Shadow Step 15% 66% | 25% Infinite/Legion Evolved/Evolved Dark Caster, Overshadowed 24% 266% | 24% SkyCharged Grenadier, Deafened 20% 500% | 20% SkyGuard Grenadier, Flashbang 20% 500% | 20% Nechronomancer, ShadowScythe's Future: Passage Of Time 20% 285% | 20% Classic Dragonlord, Heated Blade 20% 250% | 20% Enforcer, Plasma Bolt Flash Bolt 20% 75% | 20% ProtoSartorium, Plasma Bolt Flash Bolt 20% 75% | 20% Rustbucket, Plasma Bolt 20% Flash Bolt 75% | 20% Master of Moglins, Moglin Frenzy! Frogzard 20% 33% | 20% MindBreaker, Mindfire Brain Fog 18% 250% | 18% BeastMaster, GO FOR THE EYES Eye Injury 15% 100% | 15% Dragonlord, Primal Alignment: Elemental Dissonance 15% 83% | 15% Arcane/Mystical/Timeless Dark Caster, Dark Leech 15% 50% | 15% LightMage, Light Beam Blinding Light 10% 300% | 10% StarCaptain, Wolfblade Alignment: Targeting Systems Damaged 10% 133% | 10% Ranger, Marked for Death Death Mark 5% 666% | 5% [GP6] Credits: Artix Entertainment for AQW, Minimal for the Stat System, Furore for the Level 1 and Level 10 Enhances info and final revision, Coyote for giving me the thread code when the original one got locked, SirBlackAxe for giving me in-depth info on stat effects to each class type and specific class types, drDOT for helping me update info regarding base class stats, Icy for helping me update the guide to version 1.5 with a new page, MonkMildain for giving me some information regarding formulas and deep stat info, Trogdor V20X6 for permission to borrow his Bard/Starlord/Defender/Dragonlord base stats, coolboypai for reminding me to update the guide with the verified classes, bluebowser31 for reminding me to add Defender/update the Guardian class, Reens for the Level 30 base stats of Guardian class. [GP7] Notes and Updates: 3/11/2010 - Small Update Guide approved, added small details to it, the guide is currently on Version 1.0. Will be upgraded as more content is added. Expect version updates when important updates are added (like the upcoming 840 enhancements *gulp*). 3/15/2010 - Small Update: Scrapped the old ctrl+F codes in order to avoid problems with future high level enhancements and added 2 new sections in anticipation for the full enhancement release. 3/30/2010 - Big Update: Added all the new Enhancements (took quite some time), and upgraded guide to version 1.5 4/7/2010 - Small Update: Added MonkMildain's formulas to the guide. 4/19/2010 - Small Update: Changed the old names to the new versions, planning to update some info this week. 4/21/2010 - Small Update: Updated the base stats to what I believe are the new ones (except Necromancer, for obvious reasons). I'm not sure if they change with the level, but will find out soon 5/9/2010 - Small Update: It turns out the base stats change with the level. I will update the base stats area to include their formulas, instead of level values, I added the Level 30 Bard base stats for now. 6/20/2010 - Small Update The current project to find the base stat formulas is on hold for undefined time, so I will probably change all values to reflect Level 30 until it changes, added the verified classes to the guide. 7/23/2010 - Small Update Changed the Guardian entry to Defender, added the current Guardian base stats. 11/26/2012 - Big Update New Guide owner as Legendary Ash: Updated Melee, Caster, Hybrid class list, enhancement links and Eight types of Base Stats to Level 50. Latest Update Moderate Update Added AC and Heropoint variants of Calendar Chrono classes, Black Friday's Dark/Pink variants and Upgrade Bonus variants of existing classes.
< Message edited by Legendary Ash -- 12/6/2022 21:15:59 >
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