goldslayer1
Member
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1) Remove the diminishing returns for support. Basically, it would go back to the old +1 damage range every 4 stats. so 100 support would be 25-30 instead of the current 22-27 2) Make Field Medic improve with support again. but at a lower progression scale than before, 3) Change gun damage to be a collective of STR and Support. quote:
18: 4-5 20: 5-6 24: 6-8 28: 7-9 32: 8-10 36: 9-11 40: 10-12 44: 11-14 48: 12-15 52: 13-16 57: 14-17 62: 15-18 67: 16-20 72: 17-21 77: 18-22 82: 19-23 87: 20-24 93: 21-26 99: 22-27 105: 23-28 111: 24-29 117: 25-30 123: 26-32 129: 27-33 135: 28-34 141: 29-35 147: 30-36 153: 31-38 159: 32-39 165: 33-40 This is the current progression for the gun damage, only strength. quote:
40: 5-6 48: 6-8 56 7-9 64: 8-10 72: 9-11 80: 10-12 88: 11-14 96: 12-15 104: 13-16 112: 14-17 120: 15-18 130: 16-20 140: 17-21 150: 18-22 160: 19-23 170: 20-24 180: 21-26 190: 22-27 200: 23-28 210: 24-29 220: 25-30 230: 26-32 240: 27-33 250: 28-34 Here's what the damage progression would look like if it were a mix of str and support. after the 15-18 damage range, the progression increase from every 8 stats to every 10. (sort of like diminishing returns in ED) ill make a few examples of how this would work (since its never really been done in ED) lets use a STR TLM, and Support TLM as examples. now for the purpose of examples, lets say Str TLM - 123 strength - 40 support Support TLM - 123 support - 40 strength with this system,since they both have 163 str/support combined str TLM's gun damage would drop from 26-32 to 19-23 Support TLM's Gun damage would increase from 10-12 to 19-23 this decreases gun damage from str builds, and increases it for support.
< Message edited by goldslayer1 -- 12/2/2012 19:16:49 >
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