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Master Terror

 
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12/12/2012 20:50:57   
whackybeanz
Times Silent Keeper


Master Terror
Darkness Element
Level	0	20	40	60	80	100	120	
XP	106	155	374	1356	6165	31474	171405	
Gold	35	53	123	448	2052	10490	57137	
Power	3	3	3	3	3	3	3	
COMBAT DEFENCE
Melee	25	31	37	43	49	55	61	
Ranged	20	26	32	38	44	50	56	
Magic	30	36	42	48	54	60	66	
ATTRIBUTES
EstHP	90	200	610	950	1460	1900	2740	
EstMP	110	300	600	910	1400	1710	2010	

STR	0	0	0	0	0	0	0	
DEX	0	0	10	25	40	100	200	
INT	10	55	95	140	180	200	200	
END	0	0	0	0	0	0	0	
CHA	0	45	95	135	180	200	200	
LUK	0	0	0	0	0	0	0	
ELEMENT MODIFIER
Fire	100	100	100	100	100	100	100	
Water	100	100	100	100	100	100	100	
Wind	50	50	50	50	50	50	50	
Ice	100	100	100	100	100	100	100	
Earth	100	100	100	100	100	100	100	
Energy	125	125	125	125	125	125	125	
Light	150	150	150	150	150	150	150	
Dark	0	0	0	0	0	0	0	
EFFECT
  • At the start of battle, he gains the Fear Immunity and Fear Potence (-20) statuses.
  • He heals SP per turn.
  • If you are not afraid and he has enough SP, then he may spend SP to use his Fear attack*. This can** make you Afraid for 5 rounds with a 45% chance of not acting per round.
  • If you are Afraid and he is at less than 50% HP, then his attack may eat your Fear. You lose the Fear status, and he heals HP based on the damage dealt, the turns remaining, and the chance of not acting.

    * - You cower before the true meaning of Fear!
    ** - You stand strong in the face of Master Terror's assault!
    Level	0	20	40	60	80	100	120	
    Regen	10	14	18	22	26	30	34	
    SP Cost	29	67	113	164	223	288	361	
    DESCRIPTION
    Young squire Terry Fluffendil, constantly teased about his name and never quite good enough of a warrior to become a knight, spoke to a strange man in a red suit and traded his conscience to become the most terrifying warrior of all...


    Originally posted by In Media Res. Image by Windy.

    < Message edited by Carandor -- 7/21/2018 7:58:31 >
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