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RE: Let's make a world

 
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12/19/2012 20:59:16   
jerenda
Member

I really love the idea of floating continents / islands / whatnot. And of an underwater kelp forest. And deep chasms zig-zagging through the earth separating different cultures and genres and whatnot. It's an earthquake-torn world, with these huge traumatic 9.0+ earthquakes every thousand years or so that cracks the continents into pieces, thus causing cultures that initially began together to diverge and societies that would never have met to mesh.

And definitely steampunk in the skies.
AQ DF  Post #: 26
12/19/2012 21:31:08   
Chesset
Member

*jesss......

some-one agrees! XD

i like the under-water thing too

maybe we should build this world in layers, like this:

(space?)
sky
sky city/cities
air (clouds?)
forest canopy, ground, ocean
ground, earthquake ground, underwater city
mantle
core
mantle
ground, earthquake ground, underwater city
forest canopy, ground, ocean
air (clouds?)
sky city/cities
sky
(space?)


I know, chart is kinda weird, but that gives a general idea of what i am seeing.
Post #: 27
12/19/2012 21:51:59   
jerenda
Member

Well, steampunk or somewhat advanced technology in the skies makes sense because falling would be a huge issue. They would develop flying machines very quickly, relatively to the earth. Although I don't know what kind of advancements societies who are forced to cope with regular earthquakes would make- perhaps they would take to the skies briefly to get out of the way.

Humanoids with wings on their feet and running up their ankles to their "knees" and claws that let them cling to the trunks and branches of the huge trees that grow above their world. Humanoids who can breathe the solidified liquid-light-air that has mutated in one of the isolated lakes on one of the continents, and have built their own underwater/light/air world, only to be thrust out into normal air in an earthquake and struggle with integration with the... the... Ents (type-creatures) who inhabit the outside world.

Humanoids who live at the bottoms of the chasms that open in the earth and tunnel. Badger-like people (badgeroids?) who are completely unknown to the outside world and accept younglings of all races who fall down- or eat them if they don't pass their rites of (wo)manhood.

An upside-down mountain whose peak begins at the crust of the earth and rises up into the sky, held up by the same force that holds the floating islands in the air. This is ultimately what brings the sky- and land-peoples together, although they may not meet on terms of peace ( Savages! Savages! ).

I'm having way too much fun with this.
AQ DF  Post #: 28
12/19/2012 21:53:20   
TJByrum
Member

You guys have some great ideas, fairly interesting. I'll stick around and read up on what you guys post, but I'm not sure I want to jump into things just yet.
DF AQW  Post #: 29
12/19/2012 22:29:12   
Chesset
Member

Lol, love the upside, down mountain. That made me laugh a little.

The idea i had with the steampunk was one generation was born on the top the others on the earths surface (different races?). Then, wanting to explore the unknown, the peoples of the floating isles would have had to build machines that would accomplish their goal. Steampunk fits an RP environment AND provides a solution (and hey, what can i say, i like it XD). The liquid light lake would be hard to get a reason to, but we could shroud it with mystery, or have magic rune-stones, etc. May work on an idea for a floating isle tomorrow.

Post #: 30
12/19/2012 22:58:03   
Ryu Viranesh
Member

Looks like a lot has happened since I last posted here. Nonetheless, time to offer some insight of my own. I do like the idea of steampunk isles/cities in the skies above whatever world that we choose to design, but I'm also kind of partial to the idea of them being remnants of a failed plan for greater things. While people might have eventually hoped that they would rise above the air and further into space (toward visible celestial bodies), they instead ended up stranded across the atmosphere, some lower than others, some higher than others. The lower ones are more likely to be in better repair and potentially still be in use, but I would imagine those in the upper reaches of the sky would be considerably different. Though that's not to say that they're not inhabited by "something" or "somethings". Making those types of decisions is part of the fun of world building!

Such an ideal would also make sense in a heavily forested world, particularly in areas where there are tall trees that one could climb to stare at the cosmos, wondering what's truly out there. Something that people could wonder about from a young age, and that would become ingrained into their minds for years to come. It's that type of thing that can lead to the greatest of inventions or ideas; in this case, the steampunk islands.

I'm also particularly interested in how technology would develop for the peoples of such a world as a result. I imagine it would be somewhat different depending on each climate, with certain things that all of them would eventually discover. Societies could end up very, very distinct as a result of this and other cultural factors though. Makes me wonder if a type of "multi-forest" coalition would be necessary to handle the construction of these islands. Maybe even during a Golden Age of sorts...

Anyway, just some of my musings on the process thus far (just ideas for others to think on and consider). Keep up the good, creative work everyone!
AQ DF MQ  Post #: 31
12/19/2012 23:05:27   
TJByrum
Member

What about if the world was medieval/fantasy-esque a hundred years ago, but some sort of magical disturbance caused parts of the world to literally rise and float into the air... whole cities, forests, and mountains just suddenly being ripped from the ground and rising high into the air, so high that the clouds beneath them block out the world below them.

A century later, the people left on ground-level are still fantasy/medieval. Those who were lifted into the sky have developed steampunk-like technology to survive up there. And now, both cultures are about to collide.
DF AQW  Post #: 32
12/19/2012 23:09:54   
superjars
Member

We need to pull away from speaking in "genres" as those are restrictive to creating a "WORLD." I think some of those types of details will get figured out as we move forward, but for now, I like Chesset's idea of working on the layers of the world. Anyone have issues with the square world cut in twain?
AQ DF MQ AQW Epic  Post #: 33
12/19/2012 23:51:36   
jmepik
Member

I am using the name Earth for the planet, for now, as a fake name. This is a world. A world, inhabited by races, species who have tried many times to coexist, and often can. Hmm, lets go a bit realistic here - if we're going to structure this like our planet, then there will be poles, northern and southern areas on the globe where the sun can't melt the ice. Deserts, viciously forested lands ravished by the apparent greed of men. Cracks in the landscape where water is completely devoid, and oil has been sucked out of. This greed drove the other species to try and push away the humans, perhaps to the point where the only way out was either a total war, or for man to move away. Now, in a war, the greedy and technologically advanced species of man would easily beat the often considered secondary species of orcs, trolls and elves. However, unlike the ordinary humans, elves, orcs and trolls have access to magic. And this makes a stalemate between the two species - at least in that point of development.

Love for magic, and fear for what would happen if they were consumed by curiosity like mankind, the other species abstain from technology, to the point where they live on the surface, trying to heal the deserts that man has created, while humans spend their days building, creating and inventing technologies in the sky. Imagine the city in Bioshock Infinite, only several times larger, and part of a larger network of airborne cities above the skies. As the unquenchable thirst for knowledge and the drive of curiosity advances man's machinery, they are at a new turning point in their development. Particles. Genetic modification and experimentation. Viruses and bacteria. Radio. Light. Tachyons. The microwave. Weaponized electricity. Plasma. Radiation, nuclear fusion and fission, solar energy, quantum physics, travel beyond the speed of light.

It has come to the point where man's science is going way beyond what magic has achieved. Space travel, exploring and discovering the exosphere, stumbling upon quantum phenomenon - basically Star Trek. With a final farewell, man takes it one step further and leaves the Earth, living in orbiting colonies, deploying ships to travel the galaxies. As they expand their reach throughout space, they begin building orbiting structures above the planet to protect it from natural or unnatural objects. Having given up on their "intolerant and ignorant counterparts", society has become nearly completely pro-human, to the point of speciesism (Wikipedia says its a word).

This doesn't exactly sit well with the magic folk. Despite a largely segregated culture, several humans have decided to leave the Near Orbit Colonies, and live a quieter life amongst the more "grounded" species. Of course, as some humans long to stay down below, away from science, many a troll, orc or elf wishes to explore the stars, and travel to distant galaxies. Families often rupture as rebellious youth sign up for Star exploration, or become physicists or biologists. As the years roll by, the ruling councils of the 3 Earth-born species are dealing with revolutions - generations of young elves and trolls and orcs, voting to mix magic and science - to try and get the best of both worlds. Senatorial arguments and democratic votes are held across the planet, as empires and states are divided amongst the opinion of the young, and that of the old. After many many years, notions of speciesism die out.

Technically, the earth is now nearly void of savannahs or grasslands. Mountainous regions and valleys are mostly ruled by the Elves, as the orcs and trolls study volatile magic amongst the swamps and the underground. Giant structures of marble, and cities carved out of mountainsides populate the lush surface, as the species go about their business. Despite the somewhat segregated areas, many a troll or orc can be found in the fair cities of the elves, and many an elf can be seen working in an underground magic-smith's shop, making artifacts or hunting weaponry. Technology has not advanced on the earth, despite several decades worth of negotiation between Humans and their former planet-mates. However, despite the constant abstinence vote from Earth, this is soon changing, as more and more revolutionaries are entering government, impressing politicians, and forcing resignations, as more and more people are voting for a coalition between man, orcs, trolls and elves, and more importantly - joined research into both science and magic, introducing both aspects of the universe into the education of the youth, and hoping for a better tomorrow in the light of science and fires of magic.

Now, the 4 species are the somewhat "main" species on the planet. The majorities. Goblins, ethereal beings, androids, lycans, vampires. They exist. They're the minorities. Vampirism is more of an exception - scientifically speaking, it is a virus, with magical qualities - this makes it one of the first subjects researched in the new union between the two factions - however, this means that many vampires are being tested on, and this creates a conflict between the minority, and the 4 big species. Therefore, this would be a big issue for anyone playing a political character, and it would be amongst the points they'd have to discuss. The ethical and moral standards in the research into these topics. For example, ethics and morals were abandoned during the genetic modification phase - however, after an incident involving a "super-powered" human, research into that matter has been restricted, unless closely supervised by the government and completely green-lighted by all factions of leadership surrounding earth.

The topic of angels and demons, and religious creatures can be debated, but my idea was that it was amongst the magical phenomenon that is being researched right now. We could say that deities are a higher alien species, and that hell-spawns and angels are their less powerful offspring, each coming from a hellish or heaven-like dimension within a space-time continuum rift - a portal that opens every now and again, causing a massive solar flare or something, and each time, one of these advanced beings are sent through.

The world I speak of allows for all types of genres and time periods - you can be an elf in space (amongst the first, actually), or you can be a human working in an orcish adaptation of the mines of Moria, with more magic and less Balrogs. Or more, if you want to.

All these ideas are momentary and can be changed, but its the structure between science and magic and how it affected the growth of the species on the planet - as well as the planet itself - which I am proposing.

AQW  Post #: 34
12/20/2012 0:04:13   
superjars
Member

While that seems like an interesting world, it seems quite developed and not at all what we are looking for in this thread. In this thread we are coming up with new ideas to create a world made by everyone who wants to participate. What you've posted seems like an already created world...
AQ DF MQ AQW Epic  Post #: 35
12/20/2012 0:10:10   
jerenda
Member

Thus far I think we can all agree on:
A square world (not really been discussed)
Some kind of chasms / cut in twain / earthquakes / what have you (can we settle on what exactly this is, please?)
Floaty bits in the sky.
Heavy forest / wild growth running rampant along most of the ground.

Yes? We all agreed on that?

I think we're doing more of an idea-based thing, slowly building in the specifics as we figure them out. Dunno if we'll have a full-fledged world ready to go like you've got, J, but some of those ideas might be workable. :)
AQ DF  Post #: 36
12/20/2012 0:15:32   
TJByrum
Member

Was thinking: If you take a sphere and shave 6 sides off of it it forms a cube. Okay, so assume the world was once a sphere, but pieces of the world are 'floating', and the world now resembles a cube...?
DF AQW  Post #: 37
12/20/2012 0:21:14   
jmepik
Member

Hate to go physics here but, would a cube shaped planet work? I mean, unless we were to change the laws of gravity in said planet, then we'd have to implement some type of scientific anomaly, maybe a magical seal, or a rupture in the magnetic field, corrupting the usual sphere shape. Because as I understand it, planets are spheres because the gravity in a planet shapes it into a sphere by pulling everything in, which is why mountains stay relatively short (when compared to the planet) under their own weight, and erosion happens and all that. That would make an interesting point in the planet, some type of magic keeping it cuboid.



Then again, floating islands, a magnetic anomaly is obvious. :facepalm: that entire post is nearly pointless, lol sorry.
AQW  Post #: 38
12/20/2012 0:24:30   
TJByrum
Member

But I'm sure if a god-like being molded a cubed planet and placed it in space, it'd probably stay that way, or relatively close, for a number of millennia.

As I understand, most planets are round because they began as molten-lava, and gravity will pull things in and form a sphere if the matter is liquid.

I'm no physicist or geologist, so I might be entirely wrong.


I'll cross mine out too. :)

*ponders*

DF AQW  Post #: 39
12/20/2012 0:32:24   
jmepik
Member

Okay, I guess we'll just ignore that and say that magic keeps the planet cuboid, and keeps islands floating, yet us and most other things subject to gravity. Magic, best explanation ever

Edit: That wasn't meant sarcastically, or in an insulting way, if anyone took it that way. I tend to over think things, and its not necessary something I want to change, so I gotta live with the consequences, whoops.
AQW  Post #: 40
12/20/2012 0:55:44   
jerenda
Member

Hey, we can bring in physics. Just accept that we're messing with physics in the worst way possible. I mean, we're going to eventually want to figure out what magic system(s) is functioning here, so we should know what kind of magic/magnetics/broken physics makes the planet itself possible in the first place.

I like both the "was a sphere but the sides have broken off (thus forming the islands in the sky!!)" and the "some type of scientific anomaly, maybe a magical seal, or a rupture in the magnetic field, corrupting the usual sphere shape" explanations. Maybe we could have magnetic / gravitational - based magic if we built off that. All these ideas are here to play with till we find the ones we like. We don't even need to have a square if everyone decides it's not a good idea. No need to be like "magic explains everything" and have illogical stuff.
AQ DF  Post #: 41
12/20/2012 1:14:02   
jmepik
Member

Well if we'll have an explanation, it should have its own story. At least for lore reasons, because everyone loves good lore in an RP, am I right? What would drive you to make the planet in your setting cuboid? Would it be... a punishment by a deity? Or perhaps a magical ritual gone too far, ravishing a planet? Maybe a hell-gate opened within the planet, upsetting the foundations, and ruptures opened, causing super volcanoes to form, and the rift in space-time between the portal to the planet and the real world caused a shift in gravity - so, flying islands. Gravity is no longer a planetary singularity, but there are nexuses of gravity all around the planet - so one could basically "hover" from nexus to nexus by staying in the low gravity areas, or something. Just spit-balling ideas here.

Edit: to bring back the previous idea of ravishing earthquakes, how about having this "portal" open up every 1000 years or so, tearing the planet's gravity apart again, and shifting everything around again?
AQW  Post #: 42
12/20/2012 2:57:29   
Legendium
Member

quote:

Anyone have issues with the square world cut in twain?


Just that it was technically originally my idea, but whatever.

I personally want to go with a split sphere. If anyone has read the edge chronicles, you'll know there's quite a lot of potential for story with chasms.

For instance: Both sides of the cube are at war. There could be some kind of chasm warfare at hand, with lots of catapults, and weird machines designed for long distance fights.
But, there is also a group of peoples living in the chasm itself. These people could have some great impact later in the story, be it an ambush on both, or an attempt to make peace.
Just sayin'
DF MQ Epic  Post #: 43
12/20/2012 7:58:36   
Starstruck
Member

Let's say that the world was struck by six asteroids during its formative billions of years, each creating a flat crater with a massive ridge at the edge and exposing the world to a different kind of radiation, completely modifying the type of ecology that develops there (no offense to anyone who doesn't believe in evolution; you can be satisfied with "we're pretending it exists for ease of explanation," or, alternately, you can completely ignore all references to evolution with "a/God did it."). One side of our cube is the humans we think of today, on a densely forested but rather hilly planet. It's the smallest side of the cube, and the most mountainous, so the people living there have been forced to work very hard to adapt and survive, leading to their use of technology.

On the exact opposite side, there are simplistic, rather primitive people who discovered magic and use it for the betterment of society. They were slow to develop technology, however, and are only just entering the feudal period, as most, if not all, regions did in the history of our world.

The other four sides are a mystery to both peoples, but the shamans accidentally opened a portal to the other side of the world in the spirit of exploration (?) and managed to dump a few representatives on the other side. Bam, contact.
DF MQ  Post #: 44
12/20/2012 8:03:33   
Chesset
Member

yeah, definitely groups living in the chasms. And i like what Ghost was saying with the med-evil esque people being split up by the magic and becoming separated through technology. The islands could have made the world a square, but split apart into tiny shards high above the clouds, making the natives forget where their comrades went without being able to see them. Thousands of years after the breakup, these peoples come down from the sky to "explore", their heritages lost to them. And, BAM we reach modern times. The best thing about this, is since we are using magic, we can do anything. liquid light and monsters that breath it. Killer flowers, and the occasional magical creature.... I was kind-of imagining it as an exploration/battle game: earth vs. air, old vs. new. Anyone else find that a particularly usable idea?

starstruck what would happen to the floating isles?
Post #: 45
12/20/2012 8:54:40   
Arthur
How We Roll Winner
Dec14


Okay, so I changed up my original "Floating Isles" idea up a bit.

The water that forms the surface of the planet could be replaced with a forest. A massive forest covering the whole planet. The trees could be really, really tall and have massive trunks. The forest could have all kinds of creatures like Tree-Climbing Giants that eat grass. These giants climb these tall trees only to eat the leaves high up. These Giants too are huge, taller than most giants that one would see. Grawp would be around as high as the height of their toe, perhaps a bit more taller.

Basically, this Forgotten Forest would consist of humongous creatures and no human civilization exists there or even dares to venture there from their floating islands.

Moving on, these Isles can have cords connecting them to each other. The cords will have fast carriers moving on them carrying passengers. These carriers can either be steam-powered or magically powered. As an alternative, richer personalities can use Carrier Dragons to move from Isle to Isle. So they can move through multiple levels faster.

And lastly, there can be a massive floating piece of land(continent-sized). All these Isles are breaking off of that landmass and moving through this Primal Earth's atmosphere very slowly. So, due to some geographical dissonance, one chunk of land is breaking off the massive landmass every month.

All this over the Forgotten Forest.

What say?
DF MQ AQW  Post #: 46
12/20/2012 9:18:36   
TormentedDragon
Member

*Ahem*

To quote a certain badass: "Go Beyond the Impossible, and kick reason to the curb!"

Seriously, folks, ignore physics, ignore reality, ignore possible and impossible. There's no significant reason why the world can't have simply been cuboid/a flat square to begin with. Exploring why would be interesting from a technical standpoint, but not really all that interesting from a story standpoint. So a cuboid or flat square world, with massive floating islands, I think sounds like fun.

And really, that's reason enough.
AQ DF MQ  Post #: 47
12/20/2012 9:25:06   
TJByrum
Member

@TD: That may be, but I think it interests people when they try to delve down into physics and try to find realistic ways for things to be the way they are. I know it really doesn't matter, but it could add to the depth of the world.
DF AQW  Post #: 48
12/20/2012 9:45:27   
TormentedDragon
Member

Aye, but that's for afters or when you're doing it on your own. For group things like this, figure out the world first, then figure out the whys. We're getting bogged down in the little details that don't really matter yet.
AQ DF MQ  Post #: 49
12/20/2012 12:14:40   
Legendium
Member

Does the planet style have to be everything we're coming up with?
I would be fine with a single of the ideas. Either a square planet, a cracked in two planet, or the floating islands idea.

I mean sure, it'd be fun, but it'd also complicate the process by a great deal. Why no just have three planets in the same atmosphere? All three ideas, hanging in the same ball of air. Keeps things less complicated. And there we could use Arthur's connecting idea. Giant ropes could be in place between these planets. People could get in baskets and slide up and down on them to get from one to the other, using a steampunk pulley device. Criminals could be trialed by having to travel over these ropes with a piece of rope that they hold on to. If they live, they go free. If they die, well that's the end of it.
DF MQ Epic  Post #: 50
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