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RE: Let's make a world

 
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12/20/2012 13:03:32   
jerenda
Member

quote:

Criminals could be trialed by having to travel over these ropes with a piece of rope that they hold on to. If they live, they go free. If they die, well that's the end of it.


Ahahahahahahaha... oh my gosh, that's so awesome... *dies of laughter*

I will contribute when I can breathe properly.

Edit: Okay, sorry, that was just too much for me. However, I think a lot of these new ideas are awesome, especially the one TD pointed out, the three-planets-in-one idea.
AQ DF  Post #: 51
12/20/2012 17:06:05   
TormentedDragon
Member

quote:

ORIGINAL: Legendium

Does the planet style have to be everything we're coming up with?
I would be fine with a single of the ideas. Either a square planet, a cracked in two planet, or the floating islands idea.

I mean sure, it'd be fun, but it'd also complicate the process by a great deal. Why no just have three planets in the same atmosphere? All three ideas, hanging in the same ball of air. Keeps things less complicated. And there we could use Arthur's connecting idea. Giant ropes could be in place between these planets. People could get in baskets and slide up and down on them to get from one to the other, using a steampunk pulley device. Criminals could be trialed by having to travel over these ropes with a piece of rope that they hold on to. If they live, they go free. If they die, well that's the end of it.


... *slow claps*

Gentlemen ... I like it. I like it a lot.
AQ DF MQ  Post #: 52
12/20/2012 17:10:03   
Ryu Viranesh
Member

Three planets in one atmosphere ... makes me wonder just how crazy the wind patterns would be. Wonder in a very, very good way. :P I like that idea quite a bit actually, since it provides from some interesting possibilities, and also facilitates world-to-world travel in a far more low-tech manner, theoretically. If there is a center though, as in an area surrounded by all three worlds in some fashion, I'd imagine it would either be completely dead, still air or an absolute mess to travel through. The latter allows for some creative ways of potentially "hiding things". Also ... weather systems. I imagine they have a LOT more dangerous, or at the least far reaching potential in this kind of setup.

Edit: For some reason, I cannot get the idea of massive blizzards that freeze the outer reaches of the atmosphere out of my mind. Having to deal with something of that caliber every few years would certainly give one commonality to inhabitants of each of these three worlds, that's for sure.
AQ DF MQ  Post #: 53
12/20/2012 19:12:03   
jmepik
Member

Having three planets in one atmosphere would not just create an extreme climate - fluctuating winds and weather, but they could orbit each other, sort of changing positions. In the center of the planetary system could be a fluctuating field of gravity that tears anything apart that goes into it. At a certain point, you can escape one of the planet's gravities, and try to explore the central flux, but it would act like a static black hole, sucking in everything around it, yet keeping the planets in the atmosphere, and tearing everything else into shreds. It could be used as a type of energy, and a garbage disposal, and of course, scientific research for the more science-oriented community on the planetary system. If a black hole maelstrom is too much of a danger for inter-planetary travel, it could be an electromagnetic storm that fluctuates the planets, sort of like tides, bringing them in and out. In the center of the storm could be a massive heat source, so winter is when the planets are pushed outwards, and summer is when they are withdrawn. Days would pass crazy quick, so that the side of the planets facing outward don't freeze over.
AQW  Post #: 54
12/20/2012 20:28:29   
Chesset
Member

LET'S GO FOR IT THAT IS AWESOME!!

the floating isle is "one world", the liquified light could be another, and the forest/earthquake the final! Though, on these three principals I want to instill as the world, the square (earthquake, forest) world could be the center with the others floating around it in continuing circles, making all south, towards the square earth since direction would be relative on the outside of the planet, with each culture thinking up its own directions, all revolving around their planet being the middle of the compass. Little bit of a run-on there, but here is why we would do that:
1. Shows each colony is self centered, and without space travel, are unable to tell which revolves around which.
2. Makes communication about direction between different races extremely difficult. (just to mess with people)
3. Above reason could accidentaly lead to between nation conflict, developing a storyline.
Just another crazy idea of mine
Post #: 55
12/20/2012 21:18:24   
jerenda
Member

Strictly speaking, all three of the "worlds" are bits of rock floating about in space. Maybe our floating isles could be converted to something similar to a meteor belt, tiny semi-habitable areas scattered between the worlds, within the atmosphere. Buffeted by the winds, their own gravitational pull allows them to avoid colliding with the three worlds, and usually protects them from each other, but the life eked out between the skies is a difficult one.
AQ DF  Post #: 56
12/20/2012 21:23:17   
Chesset
Member

gimme a few minutes to upload my temporary map, just... temporary.

here it is, it is unprofessional, and very....messy, but it gets the concept designing done.

as you can see, square in middle, floating world in front, liquid in back.
Post #: 57
12/20/2012 21:43:39   
jmepik
Member

Well if there were to be a central planet/rock, it's gravity would sort of make the smaller worlds orbit it - relativity theory. Imagine a huge planet, with 2 smaller satellites shooting past it at a relatively slow rate. Because of the planet's huge mass and gravity, the 2 rocks would begin to orbit it, instead of fly past. Like secondary planets to a star in a solar system, or asteroid belts around planets. But if they were equally large with an empty middle, they'd collide with each other, like 3 magnets attracted to each other. Plus, a magnetic storm in the center could make things interesting as well, since so much dimension-traveling sci-fi takes place around them, it could make for a useful plot device.

Edit: Any of you played with Bionicles? Aside from pretty badass character designs, Bionicle had a great story.


Spoiler alert, if you're interested about this stuff.

There once was this huge planet - full of oceans and lush forests and mountainous areas. On this planet lived the Great Beings, the Elemental Warlords, and another race of exoarmored aliens. The Great Beings built a giant robot with the AI purpose to gather all intelligence on the planet. In it, they built Matorans, to maintain the robot, and Toa, as an insurance policy if anything ever went wrong. As the giant robot explored the universe and learned all that could be learned, basically becoming omnipotent, it went back home. However, while it was gone, a resource was discovered on the planet. It was a silvery liquid that could be used as fuel, and as a genetic manipulator, "upgrading" or destroying those who bathed in it. War began as the warlords fought for the liquid, ravishing the planet, drilling and drilling. However, unbeknownst to them, the liquid was essential in the balance of the planet's core, and so, after too much was extracted, all water on the planet retreated into the core, and all plant-life did as well. Then the planet was ruptured from inside, as a massive explosion created two smaller planets orbiting this massive sphere of dead rock and sand - a planet of pure forest, and a planet of pure water. As the robot returned, a malicious species known as the Makuta took control of the robot, forcing it to shutdown and crash-land on the water planet. Over millions of years, land began to cover the robot, known as Mata Nui, and the plot of Bionicles begins.
AQW  Post #: 58
12/20/2012 22:19:03   
Chesset
Member

XD loved that series!!!!

and yeah, i can see where the similarity is. That is a Bara-magna reference am I right? Anyways so..... yeah.
Post #: 59
12/20/2012 22:29:53   
jmepik
Member

Yep. Great toys, I spent the first 10 years of my life playing with nearly nothing except heaps and heaps of Lego.

Anyways, the concept of three planets works very well, and it could make for an interesting story. I'm still iffy on the "within a single atmosphere", but I guess it could work. Technically, you could jump from planet to planet, as long as you wear some sort of mecha that can resist fall damage + out-jump gravity. Or there could be floating railways, or something of the sort.
AQW  Post #: 60
12/23/2012 0:40:26   
jerenda
Member

Well, we're obviously breaking reality to have three mini-planets serve the large-scale gravitational function of one, and be contained within one atmosphere, but that's not very important. I think travel between the worlds should be possible without, necessarily, a space suit. Since it is all within the atmosphere. It would be very dangerous, of course, and quite possibly crazy, but possible without equipment. Much safer with equipment, tho.

I have made a drawing! (Congratulations, you guys, you have driven me to draw.) It will be uploaded sometime tonight or tomorrow, when I can get my computer to work.

Also, that story explains so much about the Bionicle world. I don't think I've ever heard all of it.
AQ DF  Post #: 61
12/23/2012 3:05:25   
Starstruck
Member

If you want to avoid breaking reality, we could put a superdense molten core at the center of the three! Bad-behaviored citizens/inhabitants/terrestrials will walk the plank and will be absorbed into it, making it last another few seconds.
DF MQ  Post #: 62
12/23/2012 3:22:00   
jerenda
Member

... Why would we want to avoid that?

I tease, I tease, Star, I love you. XD
AQ DF  Post #: 63
12/23/2012 10:01:09   
Chesset
Member

to give it more realism, but i don't think we really want that the way we are going with this

and again, i thought the square world should be the center.
Post #: 64
12/23/2012 10:18:28   
TJByrum
Member

Just out of curiosity, the square world only looks square, right? It's not a legit square is it?

Sort of like how the Earth looks round, but the mountains, ocean bottoms, and deep crevices make it the furthest thing from an actual sphere.
DF AQW  Post #: 65
12/23/2012 13:01:10   
Krey
Member

*Wrestles reality into submission and sends it away whimpering*

Seriously folks, we're Role Players. We ignore reality on a regular basis, and we live in a world where popular philosophy suggests reality might not be real at all (Not that I actually buy that). Yes, we often try and create some basis of realism in our roleplaying, but that is because we're making things fit within the established norm.

In this case, WE are establishing the norm. We decide how physics works. We decide why physics works; we even decide IF physics works the same all the time, or if standing on your head and counting to three while sticking your tongue out allows you to turn your head all the way around. Sure, it's a silly example, but it should bring home the point I'm trying to make, which is a point that's already been established a few times in this thread. We have no constraints to work within here (other than the forum rules, anyways). This is our world, it bends to our will; let's treat it that way and worry about the particulars later, eh?

I must agree with what's already been said, I'm loving the idea of putting three worlds inside of one atmosphere. It allows for a lot of roleplay potential all throughout the worlds' timelines. For instance, an RP set during the first contact between the worlds, or one that takes place during the turmoil that ensues when three different worlds begin to interact regularly. Or perhaps an epic where the worlds' laws begin to degrade, and our heroes must find the cause and stop it! (Yes, it is cliche but I love grand scale adventures.)
AQ  Post #: 66
12/23/2012 14:28:44   
TJByrum
Member

The 'one atmospheres' thing is cool, and I like it.

Since we're ignoring physics here, what if the floating islands area had 'gravity' pulling outward instead of inward? So instead of gravity being in the center and the populace standing on the 'exterior', the gravity would pull us away from the center and we'd stand on the 'interior' of the floating islands.
DF AQW  Post #: 67
12/24/2012 4:35:51   
Kooroo
Member

I'll break my silence to just say that the 'reverse gravity, interior world' idea isn't half bad, but it'd suck to be a miner if you mined too far down from one of the island-planet things..
'He had to go, his planet needed him... Wait.'

Though that may not be a problem, depending on how thick the crust is and how large the world is.

AQW Epic  Post #: 68
12/24/2012 7:16:02   
Schizo
Member

@Ghost: Slightly irrelevant point: If you shrunk the Earth down to size, even with all its valleys and mountains it would be smoother than most cue balls.

-Schiz
Post #: 69
12/24/2012 10:06:52   
Starstruck
Member

It's fun to play with physics, though, and try to see if everything in your imagination would fit in the real world, even though we as a collective have very little understanding of physics. At your suggestion and encouragement, however, I will cease to try to explain things.

How about the planets have no gravity whatsoever, and the inhabitants are bound to the surfaces of the continents and/or planets by strong electromagnetic force? The forces get wibbly-wobbly timey-blimey down at the surface of the actual planets, making it completely possible but extremely scary (not to mention that this isn't known to the inhabitants just yet) to just jump up to or down from the continent. And. Also. To. Other. Planets.

Boing.

Boing.

Boing.

In addition, I suggest we name the planets after the mods of the RP Boards. Superplanet Jars is the technological/steampunk planet, Ryu Planet Varinesh is the fantasy/medieval planet, and Tormented Planet Dragon is the wildly forested planet. (simply based on the name: we could easily shuffle them around based on collective moderator agreement)
DF MQ  Post #: 70
12/24/2012 11:29:02   
Legendium
Member

I haz an idea.

Each of the planets have their own gravities, but a different force keeps them bound together. Sort of like a solar system, but the force combining them is invisible and instead of emptiness you have air hanging around. That's the iffy part of the whole physics thing. We could explain it as the air molecules being pulled to the force that combines the three planets. Plus some of the air becomes the atmosphere of the planets that are just hanging around. So there, impossible, yet explainable so long as we don't have any nosy scientists poking their noses around in this RP.

Anyways. I'll wait for approval of the idea before we pass it is the true explanation.

I've also been thinking about the way things look like when you're standing on the planet. Especially if they use ropes to travel from planet to planet. The thing is, the rope would be pointing straight up and then tip sideways if you were on the side of the square. So we need to make sure which way is up and which way is down with this complicated planetary system.

About the physics in RP things, the best way to make realistic fantasy is to take a few laws in physics, change them, and then re-write everything affected by that law. So we simply change a few things around with a desired effect in mind. Which is why I've started reading Richard Dawkins' books, to help get an idea of how our own world works in order to build a realistic fantasy world.

Anyways, I've also gained a couple ideas for cultures. But I'll talk about those once we've figured out how physics works. Then we progress to chemistry (what things are made of on the planets) and biology (the different inhabitants). Then we can get into the cultural areas.

EDIT: @Star

Ya know, everything sounds more mystical backwards. Even "The Forums" sounds cool as "Smurof Eht". So how anbout the RP mods' names backwards?
DF MQ Epic  Post #: 71
12/24/2012 11:36:26   
TJByrum
Member

Sraj Repus? Hsenirav Uyr? Nogard Detnemrot?

That actually sounds cool...

Soahc fo Stohg
Muidnegel
Sumixam Suffir
Thgink Kcalb
Kcurtsrats
Oorook
Yerk

Backward names sound cool, and I am entertained. I like the mod/AK names as the planet names (backwards).

Seiretsym fo Drol eht Doc Doc
DF AQW  Post #: 72
12/24/2012 11:58:50   
Chesset
Member

great idea legendium!
Post #: 73
12/24/2012 19:27:01   
DaiTigris
How We Roll Winner
June14


Wow, we go from one planet to three in less than a couple of pages. A slow clap is well in order for that idea.

Now just this is just an outline to help order things out in my head as to where things are going at this moment.

-Planet 1(the main one as I'm understanding it) is a simple forest planet.
-Planet 2 is square and cut in twain.
-And Planet 3 is a Liquified sphere(?)(I don't think I'm getting this one right)

-All of the planets are close enough for there atmospheres to intersect but not close enough for them crash. Or the cables are what keeping the planets stable and from crashing into each other.

Now I'm wondering more about the second plant as we haven't talked much about it, other it being square and cut in twain. I'm thinking to add some contrast it should be a planet that is barren of any plant life but has many gems and rare minerals incrusted within it. I could even imagine that it ended up being cut in twain from the constant drilling and mining that took place at one point. Because the planet is fractured in half towards the center of the crack there could be some odd floating islands that are stuck between the two halves of the planet.



quote:

Ya know, everything sounds more mystical backwards. Even "The Forums" sounds cool as "Smurof Eht". So how anbout the RP mods' names backwards?

The draw back to it sounding cool in your head is that it would be rather hard to pronounce. Leaving me confused as how the names should be pronounced @.@

jmepik, I loved Bionicle when it first came out. Sadly I got lost in all of the confusion and nothing past the original flash game made any sense to me.

< Message edited by DaiTigris -- 12/25/2012 23:59:52 >
AQ DF MQ AQW  Post #: 74
12/24/2012 21:00:37   
TJByrum
Member

Bionicle use to be good. The whole 'Island of Mata Nui' and the tribal-like Turaga and Matoran culture, with sic heroes destined to save the island from darkness was all interesting to me.

And then... Metru Nui...

But I must say, Voya Nui was very good, though I was disappointed my long-time childhood heroes, the Toa Mata/Nuva, were easily defeated and treated like trash. But it was all fine once the Inika came into the picture. And then we go to Voya Nui, and Matoro dies!

Kopaka was, and still is, one of my favorite characters, and is my favorite character in the whole of Bionicle. Sucks that Kopaka lost his shield, and got one of those Midak Skyblasters with a short Blizzard Blade on it.
DF AQW  Post #: 75
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