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RE: Food For Thought.

 
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12/23/2012 22:18:32   
veneeria
Member

Well...

From reading all of this i lost of most of my train of thought, it now transformed into a bizarre abstract version with twisted and perhaps confused ideas.

So this might take a while, i will start to point out the concern in which is indeed true: Omega freedom. (somehow that sounded like ultra freedom O_o ?)

With it, i am sure lots of players will really scream out for brand new OP builds, in which maybe not 20% might be true, but they need to know, accept and counter this.
Who knows, maybe a tutorial? Currently the main problem with build makers( i speak for myself and the people i know), is the time it takes to make one.

Investing in a AWESOME , EASY and INSIGHTFUL tutorial/ build maker will grant a nice fix to this. :)




OK, now apart from that.
To clear some stuff out:

Lot's of time passed, i never really agreed with the majority of the top-tier founder players, the past is not REALLY great. (And you really explain that well)

Something that i agree and was an opinion not told to me by anyone:

quote:

To provide an example, somehow, the Epic Duel staff is supposedly at fault for every, so called, “OP” build that comes around. When did it become our right, or the staff’s right to rip tear down an idea? Who can be the judge of who is successful, and who is too successful? Aren't we by making that very decision discouraging ingenuity and restricting our freedoms in creating builds?


YEP! It was logical after all, we create builds to be strong, to win everything else (or like you said "successful") and the fact that labeling OP and wanting to destroy them at all cost is... Self-contradictory...
If we keep restricting, there will be a point in which there is no way for you to even be better than your opponent and the battle depend on luck factors (if there still will be any) and not only this will be feeling like unfair battles but it will also be boring and not challenging at all... kinda like bots.

I remember that some, if not a lot, months ago i had this idea that if everyone was op nobody would. Yeah, it was countered with "it would be the one who went first that would win".

Well... Kinda.


Why? Because, that example only applies to str builds. In a fight with 2 different labeled OP builds, the outcome might be different. The builds might be strong but they are not perfect, the way the other build works and the weakness it has got, might make it the winning build.

Instead, I address a way more important issue.
HOW many different builds can be successful ?

A: With the omega update there might come a new BREED of them, which is good... but until when? We will still be restricted to stat req in skills for sure, support will still be pretty much useless i think. And i don't need another class, but instead new ABILITIES/SKILLs.

Which is kinda fixed, with equitable abilities. Actuality, this got me pretty exited even though I wanted new skill set though.

But still, it can be ruined and i am talking about the way of "SOLVING" problems/ Fixing "OP"ness.

Restrictions, nerfing and buffing.

↑ These ways sux, i am serious here, they will only lead to :
1- More problems
2- uncreativity / less fun / copying builds
3- maybe solving a problem temporary until some one comes here and starts saying that the old way was better.
4- rare case, really solves. (example the fix given to special abilities like massacre and supercharge)


Which i don't blame you guys, i mean, what else is there to do?

A: Well i came with the idea, not long ago, about downsides. As in, in function of improving x , y will become weaker.
Like if you are too strong and bulky, you will not be as fast as the fragile and light. KIND OF A BACKFIRE AFFECT.

And that is that, discourages abusing, encourages investing AND doesn't restrict anyone.

Still that is just me and my opinion, you guys a free to say what you think of..
Additionally, i really approve of gameplay investments, like adding new elements to the gameplay like merging and farming, i have a couple of ideas of it here though.




Anyway regarding the business aspect, alright i got your point, a bit general. But there is just something i don't agree with you, maybe it is just me.

Prices
Yes they need it to live, but considering how much you need to have to spend for your gear+ enchantments + other perks. That is a load of money there, enchantments specially, full one costs more than 1/10 of the 10k varium package for one item.
The name change perk price is reasonable i guess, remembering the old linking epicduel bug.
The amount of money you used to get 1 item at least, recent, at the full power was kinda too overpriced. :/ And i am happy with the new way they made varium in Omega.

Summing it all up, i like your way of viewing, fascinated by your time and way of explaining, kinda angry at the lack of simplicity (1/1000 high angry-ness)...

Ps: I was also from before epicduel merging with AE... joined sometime after they closed alpha, was part of the first stages of beta.

Removed size 4 and 5 font. Please do not use anything over size 3, ~Tanky

< Message edited by TankMage -- 12/26/2012 1:45:52 >


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AQ AQW Epic  Post #: 26
12/23/2012 22:28:15   
xxmirxx
Member
 

quote:

i read half then got bored still interesting read

same here
AQ Epic  Post #: 27
12/23/2012 23:34:05   
legion of souls
Member

Shame on you ^, she put time into this.

Otherwise, nice to see a different point of view. Keep it up.


_____________________________

AQW Epic  Post #: 28
12/23/2012 23:46:25   
xxmirxx
Member
 

what r u talking about i am not evening talking about her post.
AQ Epic  Post #: 29
12/24/2012 2:11:45   
Sundance
Member

Good evening again my fellow Epic Duel colleagues,

I would first like to begin by expressing my gratitude for the kind comments you all are leaving in your posts. It was most encouraging for me to read your thoughtful words over the Christmas break. I’m writing a second post simply to clarify some points, and to express some new thoughts that came to mind as I read your comments.

The Comparison of Today’s economy and Epic Duel.
I’ve seen a few people both on the forums and in-game compare the current state of Epic Duel to be similar to that of the American public today. That is, where a seemingly small portion of the population control a large percent of the net wealth of the nation as a whole.

Regardless of my own political view, or the view of any other individual, I think the comparison of Epic Duel to a complex economic and social system like a government seems is a bit of an extreme view. Granted, there are certain similarities which if asked I could mention. However, there are fundamental differences that are very hard to ignore. In our own economy, we have a limited net worth; that net worth is dependent upon or fiscal stability. A multitude of factors affect this net worth, things like the quarterly deficient, the GDP (Gross Domestic Product) and such things affect the wealth of a nation. All statistics and data can be found here: http://www.usdebtclock.org/ for those that are inclined to raw numbers. It is easy to see that I’m making very broad statements on a very difficult subject. However, the objective here is not to write a lecture on business, but to provide enough of an understanding to the average reader for my comparison.

Without much effort, an individual can discover that governments do not have an unlimited supply of wealth and physical capital. They more the government produces, the less the capital is worth, the term that a business student would be saying I’m trying to describe is the term, economic inflation (more information can be found here: http://en.wikipedia.org/wiki/Inflation for those individuals like myself that are really into that sort of thing).

Very similar to stat inflation, which we have all experienced, an increase in a good thing can create a positive result. An example would be: a new must have sword is released with the latest and greatest stats. Everyone with the funds purchases the weapon; we’ve created a better equipped population.
However, for the sake of argument, let’s say there happens to be a large amount of support, or some luck RNG based stat which causes a stat imbalance in the game itself. That is, basically, what inflation and hyperinflation is in very primitive terms.

Let’s take what we just learned and apply it to varium within Epic Duel. Without too much effort, the main difference becomes apparent. While governments and societies have to deal with a limited supply of net wealth, the supply of varium is effectively limitless. As long as there are people willing to pay, there will be varium available. That’s precisely what many people seem to miss when arguments about varium arise. It is popular belief that varium is part of a social status that only certain players are allowed to enjoy. When in actuality, there is literally an infinite amount of varium ready for the taking –if people are willing to pay. Therein lays the difference.

Hierarchy: Non Varium and Varium players.
One comment I found very concerning was this idea of a hierarchy in the game. Every game has its own hierarchy, but this particular game tends to be separated between varium and non varium players. Within these two groups, there are other subgroups. Although, because I’m still just returning to Epic Duel, I do not have the knowledge of knowing all these separate divisions.

There is so much turmoil about non variums versus varium players that I do not know how to accurately justify my own views without openly disappointing certain people.

Generally, my opinion runs as the following: Varium players support the game by paying money for the game to continue. There would be no paychecks for the developers, no new weapons or designs for weapons for either non varium or varium players. In short, without a paying player base there is no Epic Duel. Period. Because of the large sums people pay to support the game they should be rewarded with benefits that aid in their enjoyment of the game.

Notice, I did not say they should be getting a handout for freebie wins and have the ability to just run over all non varium players. People that pay have a right to be superior, it would be a very poor business decision if you could be just as successful as a non varium as the top tier varium players.
There is a clear difference, between all non varium players getting abused, and just some. As cutthroat is that sounds, to be a successful non varium player you need to have put in immensely more physical work (not physical dollars) into your character. Titan and Nightwraith have done an excellent job it making hard working people get extra benefits.

Basically my thoughts are this: If you are a well-educated well geared varium player, most non varium players will only pose a threat if some ill-fated luck happens to the varium player. If you are an undereducated varium player, most non varium players will pose a threat, and some are downright challenge to beat. My parents said something to me when I first started pursuing my academic career as an engineer. They told me: Son, hard work beats talent every time. If you’re struggling to beat non varium players, it’s not that varium players are getting overpowered, it’s because you’ve received a reality check from a very, very hard working person.

Today, I fought a Non Varium TLM named Droupe Lion, I don’t know him, or have ever even spoken with him. In an 8 turn battle he ended up winning with less than ten HP left. Was I frustrated? Yes! Was I frustrated at Droupe? No! I knew then that the build I had made wasn’t going to be able to compete, and I knew that I didn’t in that particular battle, preform to the best of my ability. In other words, I took my loss, and tried to learn from it.

You need to learn from your losses, not just complain about them.

My win record isn’t the greatest, currently I have over 20000 wins and approaching 7000 losses (although rather slowly). I attribute a lot of my losses to simply having spent a large portion of my time as a non varium player. That being said, I know I learned more about my class as a non varium than I ever did as a varium member.

I was trying to compete as a non varium when mages had healooping with 170 HP, and mercs had well over 128 support. I knew, and other non variums at the time new, that in order to compete we needed to make a build that was so unique, so fine-tuned that as soon as a varium player slipped up, we could catch them. I understood that I would never be quite as good my “father merc” idols of the time: G00ny (who I hadn’t chatted with yet, just wrote down his builds), Wiseman108, and many others. I knew that although I couldn’t be as good as them, I could fashion similar things. A master craftsman can get the same job done with inferior tools. Again, it’s the player not the parts.

So, to wrap up that non varium versus varium portion of the post. Consider non varium battles to be reality checks, not a free kill. Be aware that if you slip up, make a wrong move, RNG hates on you, whatever, some non varium players will be right there knocking on your door for the win.

If you’re a non varium player, realize that they world isn’t going to be handed to you, you’re not going to be able to get all the benefits a varium player has. But also realize that with hard work and effort you can come up with a creative enough build that will surprise varium players.

Social Status: In Gaming.

The social dynamic of Epic Duel has been gradually changing; to better understand what is going on with Epic Duel in particular it’s best to provide some examples. Again, because this is a very competitive game, it attracts competitive people. People that usually have something to prove to themselves or to others. Because of this, and with the age group playing the game in general, many “clicks” or social groups form.
What Epic Duel is experiencing is the transition from a small group gameplay, to a large group gameplay. I’ll provide an example to make the concept clear:

If you go to a small church, you know everyone’s name. You know their business, they know yours. Basically, everyone knows everyone and simply because of the size of the congregation, there is a universal feeling of fellowship. For some people, this sort of environment causes anxiety and fear.

Similarly, if you attend a large church, there is never an opportunity to get to know everyone. You end up hanging out with and fellowshipping with individuals that share similar habits. For some individuals, this atmosphere seems to be very impersonal and unappealing.

This idea can be extrapolated to Epic Duel’s evolution as a game. From the time of early beta, the player base was relatively small. Smaller still was the elite varium base and because of this people really got to know each other. Because of human nature, when old players talk of that part of beta, it’s often romanticized. The “old days” were great days for some, and hard days for others, it just depends on who you speak with.

Today, Epic Duel is quickly growing; very soon the social network of the players will have to adapt for fit the “big gaming” model. Some people can likely claim through factions that this idea of the game breaking up into groups is already happened. Regardless, what is certain is that as the player base continues to grow the game will feel less and less personal. Many business understand this and try to combat its sometimes negative affects by providing ways people can “connect” with the business itself. The Epic Duel staff, through YouTube videos, seminars and live stream videos (found here: http://forums2.battleon.com/f/tm.asp?m=20351701) are attempting to keep in touch with its players. As I mentioned in my earlier post, the Epic Duel staff are making very good business decisions and I am hoping that they reap the rewards for the efforts.

We as players need to adapt to getting used to getting beaten by faceless people we will likely never see again. However, regardless of whatever size Epic Duel becomes, one thing is certain: if you have a positive attitude that breeds good humor and camaraderie people generally won’t give you a hard time. If you maintain some fashion of a superior or elitist attitude, you’re likely to be ill-received.

Just how many builds can be successful?
As an engineer, this idea really intrigued me. I don’t know how many builds can be deemed *successful* but here are some fun numbers I threw together just to give someone and idea.
(Note, these number do not include stats given from weapons, the combinations are only based on what you character would have without special bonuses.)

Number of possible skill tree combinations (per class) ----- 432 possible combinations.
6 classes, so there are a total of 2592 different skill tree combinations in total.
A level 35 character has a base of 136 stat points to be distributed among 6 e different classifications therefor there are a total of 816 possible combinations that one person in one class, could do.

So just how many different builds can be successful? With Stat modifiers added in as well, and the random number generator program to manipulate, there are endless possible builds. What can actually be deemed as “successful” largely depends on what the majority of players are at the time. If you want to be successful, it’s more than just pouring a bunch of modifiers into one stat and saying: “Holy Mary I hope this works”. You need to take things like Rabblefroth’s statistics into account. If the majority of players thing Bounty Hunters are the most effective and interesting class (second places was artichokes so… anyone know how to counter them?). Then you better be coming up with a build to counter massacre and smoke screen. That, and have a world class food processor.

Epic Duel: The Prices.
Sometimes, the prices do seem unfair. I get my personal funds for Epic Duel at my place of work; I tutor at the local community college. However, not everyone that plays and pays to play Epic Duel has a stable income. Many of them are dealing with begging their parents to give them fifty dollars to spend on Epic Duel. I think it is reasonable to expect that their parents are not expecting to have to pay another fifty dollars the following month, because, for example, the seasonal rares came out.

On an individual level these prices can sometimes be seen as costly. As I said in my previous post, most individuals want their money to go farther. However, it is not the staff’s job to make sure their players are fiscally responsible. It’s the parent’s job; it’s the children’s job. They need to make the decision to choose if they want to work to make 50000 credits to enhance that item, or pay 1/10 of their varium to upgrade the item then and there. They have complete freedom on how much, and how often they spend their money.

One important thing I think I left out of my previous post is how Epic Duel has some more to offer than the typical pay to play game. For example, I am an active member in another game that I have to pay a monthly subscription. Every time I pay that I have to ask myself, will I have time to play this game? Is my money well spent here? How is this decision helping me develop as a person? You might feel absolutely ridiculous asking yourself these questions whenever you’re faced with a gaming bill, but I can promise you that asking yourself serious questions on what your about to purchase before your purchase the item, is a good idea.

Ultimately, Epic Duel has to make a profit; it needs to find stable balance of keeping people engaged and most importantly, spending money. Their mission is “to make ends meat”. Every time you purchase varium, and when you choose to spend the varium you purchased, you need to be critical, you need to make sure you’re not getting caught in the rush of the moment.

While writing this, a duel came to mind from last night. I fought for old time’s sake an old friend named Epic (previously known as Epicness). He’s an old player from alpha and a great friend to fool around with. Anyway, he had on founder armor, beta gear, and Frostbite Claws. I had on a decent build, I knew what I was doing, but he mixed up the usual strength bounty routine and ended up beating me be a hair.
Here is the way I see it: He’s an extremely experienced player who didn’t spend any money on items for the last twelve months, and he beat me. If you’re smart enough, you don’t all the bells and whistles. You just need to know your tools, and how to use them.

This isn’t a message to discourage individuals to stop purchasing varium; it’s simply a message reminding folks that you’re not being forced to spend your money. You’re given an opportunity to spend your money, and you have to make a decision whether or not making a purchase will improve your gameplay. In addition, you also need to decide if the improved gameplay is worth the cost. You have complete dominion over your money.

I was talking with my sister about the developers of Epic Duel today. She raised and interesting question that made me feel incredibly guilty. She asked: “If you like Epic Duel so much, have you ever stopped to thank them?” Although I am very grateful to all of the Epic Duel staff for providing me with such wonderful entertainment— from a senior on High School to currently a junior in college, I have never once publicly thanked them.

So, thank you Titan, NightWraith, Charfade, Developing team, Moderators, staff members and volunteers for all the fun that you have through your hard work provided for me over the years. I wish you all a Merry Christmas and a wonderful holiday season to you and your families!


Live for the Lord,
Sundance
Epic  Post #: 30
12/24/2012 2:33:10   
Scyze
Member

Well, I did meet up to you earlier! (Venexus)

Sometimes, I get bored so I make up builds that are "stupid" to let Non-Varium players win! I do lose a lot to Non-Varium users since they have a thought out build. I barely use Energy Shield. When I lose to NVs, I don't get angry or anything. I get mad and frustrated enough as if I would kill someone when I lost to Varium based Blood Mages. Take Matt 1000 for example, the last time I met him (twice) he has done a Critical damage that screws the whole match up. I've beat him in early Delta when he was a TLM, he smoked me and I kept blocking. That was when I didn't have Varium.

I was lucky to have a Dad like mine. I would ask him for some money and he'd just give me $50 a week. I told him to stop and he did. I don't want to waste money. People with Varium are the ones "carrying EpicDuel in their backs". I've spent over $1000 on EpicDuel alone. I have spent $50 on AQW and $25 on MQ.
I was playing football with my friends and I saw these kids who seemed to play AQW and they were all a Member. (Maybe) and they all also played EpicDuel. One guy who was a but chubby was getting told, "I'm better Han you, your account sucks..."

I always think about saving Varium. I can't. I simply can't. If I buy an item, it costs 1000 Varium. To enhance it, it costs 1400 Varium. Do the math, only 4 weapons that is useful if I buy the the 10000 Varium.
AQ DF MQ AQW Epic  Post #: 31
12/24/2012 6:37:59   
jzozezjzozez
Member
 

Wow Sundance! I read the beginning about your life story and it is so touching!! So touching :) and many of us probably have a similar story!!!!!

I DO actually miss the good old epic duel days... God it was a strange time. Apparently my "old ancient" friends liked me better when I was "Crazy".

Long story but im sure darkoak or someone else knows what I'm talking about!

Hehe, anyways, hi darkoak445, it makes me even more sad you're not on my buddy list :P find me somewhere dude! Its been like a year!

AQ  Post #: 32
12/24/2012 12:09:18   
13891389aaaaa
Member
 

Thank you Sundance for basing your post on my previous comment ^^
There is no difference between funds in ED and the real world. As there is finite amount of money in the real world, there is also in ED. In ED that's the amount of credits and varium that all players have obtained collectively. In that way varium players, such as Malicious Neos in post above who has payed 1000$ is richer in ED than a huge number on nonvarium players put together.
Post #: 33
12/26/2012 0:09:19   
veneeria
Member

@Sundance (on successful builds):
Well not sure if what you are assuming something of me, but i will assume you are talking in general. Again.
Sure, there are millions different builds, though i doubt the number of successful builds/ builds that are considered OP are the same. Considering similar builds, weak builds, normal builds, none-sense builds and etc...

Taking statics into account as well knowing how the game works are an must-know to make build obviously, which again i guess you are assuming a bit too much.
Anyway, having classes with different play styles, skills and almost all different weapons with different stats, some builds don't work as well as in others while also some play styles are just more advantageous than in other classes.

Well, as a originally a bounty hunter (only changed in delta and late delta, from 1st beta to now), i know that playing on offensive works way better than in the defensive, so my builds are normally centered on the offensive (note as i am not talking about str builds). While also, having majority of my skills (for a dumb example, may not be realistic and it isn't. lol.) dex based, my most useful builds will have always dex included.

....And this is what bugs me.

I mean, not the play style, but that in certain classes support and tech skills are more possible than mine or vice-versa. Which is kind of boring.... After a while, most builds seam to be same with just a few adjustments...
But hey, i really have my hopes for the game, like i always had.

AQ AQW Epic  Post #: 34
12/26/2012 1:19:33   
Sundance
Member

Good Evening my fellow Epic Duel Build Enthusiasts,

On the Topic of successful builds.
I believe we’re on the same page with the majority of subject matters regarding successful build making.
One major feature that I feel is sometimes missing when people try and create builds is they get trapped in this fallacy of a finite number of successful builds for their particular class. It is safe to assume there are practically endless possibilities for creating builds. It is also safe to assume that among these endless possibilities is a smaller quantity of successful ideas. While there are many good ideas in the game, there are others that might be seen by some to not be as productive. The first example I can think of right off the top of my head is a TLM that has a massive dexterity build. Under different circumstances dexterity might be seen as a rarely needed stat for TLM, however, with the current inflation of high damaging physical attacks (smoke + massacre, BM’s rage + bludgeon) dexterity has quickly become an extremely important stat. Suddenly, what was once considered to be a fail build, has now become a successful one.
Therein lays the problem with individuals thinking that there are a finite amount of successful builds for a particular class. When I speak of successful builds, I’m talking about on the whole and over large spans of time. What might be successful today might not be successful tomorrow, and vice-versa.

Additionally, because people think differently, there is often more than one way to accomplish the same thing. For example, let’s say two players are focus Hunters. Both are experiencing difficulty with Strength Bounty builds. One levels up their EMP to level 7, the other takes a more passive approach and levels up their reflex to 7. Both players, in different ways, are trying to counteract the same thing. We could also consider a player that might want to take it a step further and split the difference and get average leveled EMP and reflex and use both for the fight. It all depends on the person.

If creating builds seems to be the problem, one simply needs to run into the right person. Superficially this concept of people working with each other and helping each other might seem idealistic. However, as I’ve mentioned in previous posts, the Epic Duel Community is a great one. It should not be too much of a difficult task to find someone to discuss build ideas with you.

That being said, we also have to consider how this game is based upon competition. In being so, every time you help an individual out, you could be damaging your own success! In this particular area is where I measure many of the different attitudes people have. Many players seem to get so defensive in this area of helping other people out. Others are interested in helping people, and have confidence in their own abilities; so much confidence in fact that they can speak freely of the strengths and weaknesses of their build.

There is also something to be said for studying other’s builds. Too often individuals will cycle through character pages trying to find a commander/emperor/grand emperor etc.… and attempt to copy their build. By doing so they are really just defeating themselves. If you want to look at someone else’s build go right ahead! But analyze the build, ask yourself what they were trying to accomplish. Realize that their brain works differently than your own. Try to find the person’s mission or inspiration for the build and then apply it to your own. If you attempt to look at builds not from a competitive standpoint, but an educational view, your prowess as a player will greatly improve. In addition, there is no harm in telling people you’re looking at their build!

Although many people know that to be imitated is to be appreciated, some do not. If you like the way a particular build operates, tell that person that you’re looking at their build, and you like what you see. Many players put hours into honing these builds. If you approach them saying “hey man that’s a really cool build you have there. I never would have thought of using ________. How do you counter _______ with that build?”

When you directly copy a build without asking, people feel taken advantage of. If you approach a person with an attitude of admiration, they will feel appreciated. You will learn so much more by talking to a person who is actively using a build that you like, than just copying down the stats and figuring out how to use it on your own.

Many people get very offended when their build is “stolen”. My personal opinion is: The greatest sign of admiration is imitation. Build creators need to realize that when their build is getting stolen, it’s a sign that some person has recognized their particular build to be above the rest. This should be encouraging, not discouraging! In addition, just because someone copies a successful build, doesn’t mean that they will be successful. Just like it takes a player not the parts, it takes experience to have complete mastery over their build. Many times the only players with the experience necessary to make a build successful are strictly the innovators of the build.

I’d like to provide an example here. One current build style is to roll out a fairly strong focus blood mage with some bludgeon, DA, reflex, intimidate, and so on. There are many top of the line players that are using this build and have caused to try and create builds to counter them. I am not a legendary player whose skills are renowned through the server, but I’ve gained a good deal of experience and try to apply why I’ve learned to my gameplay. With even my limited experience, I can tell you definitively if a person is using their build to the best of their ability.

One thing I use as a barometer for a player that knows their build an how it needs to adapt when combating other classes is this: if they use their bot on the very first move of a fight against my current class (cyber hunter). The reason may be obvious for some, and hidden for others. Many Blood mages, for example, try to open up with a hard hitting attack like their gun or bludgeon. While both of these are reasonable opening moves, this is generally a mistake when facing an individual that knows what they’re doing and has malfunction. Because from that point on, as soon as that player malfunctions the Blood mage they’ve lost about 40% of their build effectiveness. Maybe even more because many Blood Mages are then forced to use energy shield, depleting their energy and also wasting the points they’ve placed in bloodlust by going passive.

I hope the above example illustrates the importance of experience. You can only hope to gain experiance either by going to the school of hard knocks and getting a beating with builds you copied. Or you can stop fighting, start learning, and work with others to better educate yourself.

I would also like to mention that when you create builds with other people you, not only do you learn, it’s also an excellent time to bond personally with the individual your working with. After all, most of us are here to have fun, and to win. Both of those can be accomplished simultaneously if you’re willing to work with others.

For those of you that are reading these posts and would like some additional building experience, I’ve decided to put together a little informational section in which I discuss how I go about making my own particular builds. As I established before, I am not an amazing legendary build maker. I view myself as a build hobbyist and an epic-build admirer/enthusiast. That being said, perhaps in the my next post there might be something that you find useful. The idea of the next post is not to give you ideas for your own build, but to teach you how to make up your own idea.

The insentive is to try to get your mind accustomed to the logical rubric of build making.

Until then, God Bless and Merry Christmas!

Sundance


< Message edited by Sundance -- 12/27/2012 0:41:36 >
Epic  Post #: 35
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