Exploding Penguin
Moderator
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Epoch of Anarchy-Passive primary core, where rage attacks of ALL players in the fight deal an extra 10% normal attack damage (If my strike is 15+35, then my rage strike will do an extra 5 damage. If I rage with plasma bolt and it normally does 70 damage, it will deal an extra 7 damage). Epoch of Order-Passive primary core. Rage gain of all players is decreased by 10% for the entire fight. Rage and crits of all players ignore 10% less defense/resistance. Solar Flare-Active gun core. Deals 90% gun damage and blinds the opponent for 2 turns, halving their crit chance and decreasing the opponent's chances of landing a successful hit by 15% of its original amount (If the opponent had a 90% chance of not being blocked/deflected, it would be reduced by 15%, so they would now have a 76.5% chance of not being blocked/deflected) Bleeding Shot-Passive gun core. Whenever using your gun's active core or normal shot, you will make your opponent bleed, causing them to take an extra 1 damage over the next turn. Stacks with poison and bleeding if both people in 2v2 use it on the same person. *insert weapon type* changer- Active core on all weapons. Attacks the opponent with 95% damage of the opposite damage type of your weapon. Faster Blaster-Passive auxiliary core. Reduces auxiliary damage from support by 65%, but reduces cooldown of the auxiliary weapon from 3 to 2. Also reduces accuracy of the auxiliary weapon, reducing critical hit chance by 35% of the original crit chance. A reduction of 65% support-generated auxiliary damage means that if my aux damage is 16+39, then it will do 55-(16*.65) damage. Shrapnel Shot-Active aux core. Does 90% aux damage to the target, and 50% of that to the target's ally.
< Message edited by Exploding Penguin -- 5/3/2013 23:16:40 >
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