toopygoo
Member
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In celebration of Xendrans Class remodelling idea, in present: class specific cores! Merc: Core name: Purity Ring Effect: grants energy regain for 20% of your damage over the course of 3 turns (energy regained this way cannot be stolen or drained) Weapon: Club only Cost: 5 energy TCLM: Core name: Unshakeable Focus Effect: reduces all damage for the next two turns to a maximum of 400 (per turn), and guarantees a successful hit for the next turn cost: 10 energy Weapon: club only Mage: Core name: Shock and Awe Effect: deals 50% damage, puts all opponents skills on cooldown for 1 turn cost: 50 energy weapon: Staff only Blood mage: Core name: Fate Puppeteer Effect: regain 50% of HP lost in the next turn (regain the energy after your next turn) Cost: 50 energy Weapon: Staff only Cyber Hunter: Core Name: Cyborg Nature Effect: Converts all damage to a target, or taken from a target, to energy damage (this overrides fixed skills) cost: 45 energy weapon: claws only Bounty Hunter: Core Name: Booby Trap Effect: put a targets skill on cooldown randomly each turn for 3 turns, the first 2 for 1 turn each and the last on on its actual cooldown cost: 100 energy weapon: claws only I was thinking of the new classes Xendran made, and was trying to ensure that people would not get stuck in the same builds. some of the numbers may be a littl too high or too low, id be open to change them :P
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