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Important skill core.

 
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1/11/2013 1:49:38   
Remorse
Member

With many of these great skill ideas coming which should help variety and creativity.

It's very likely that some of them will destroy current strategies and for them to stay open I propose this skill core.

Keep it mind that won't wreck other specials just make it so more strategies can compete with perfectly timed counters.

The flash bang projectile.

Fire your aux (placing it in cooldown)
And disable all skill cores and robot specials from your opponent for 1 turn only usable only once per game.

If you think this is too oped then the same idea except doesn't disable robot specials.
Epic  Post #: 1
1/11/2013 2:07:14   
Goony
Constructive!


There will be skills and also counters for these skills, especially the ones that modify the battle. There are currently 23 skill cores in the game when you account for the robot specials and existing weapon and armor specials.

The developers had a list of about 100 for the new cores and the player base has added another 100 or so...

The skill you suggested is already on the master document, along with a few others that are along these lines :)

ForgeOn :)
Epic  Post #: 2
1/11/2013 2:12:27   
Remorse
Member

@goony

Great news,
Also may I ask if these counters include countering robots?
Because that would truly be icing to me eyes.

Plus give me alot more faith in omegas balance.
Epic  Post #: 3
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