«A spell that seeks between accurate Wind and powerful Darkness damage.»
Power Level: 148, Mastercraft
MP Level: 147
Location: Frostval 2012: Gift Delivery!
Cost: 625 MP
When cast, the spell will do either Wind or Darkness damage, based on whichever the monster is weaker against. If its Wind and Darkness resistances are equal, either one is used randomly.
Damage: 36-179 plus 339.06% Stats each
BTH: 42 plus Stats each
Damage: 81-161 plus 381.44% Stats each
BTH: 32 plus Stats each
The perfect spell for digging up graveyards! It hits with either a windy tornado or darkness skull - whatever would deal the most damage!
Basic stats thanks to Storm. Numbers thanks to In Media Res. Correction thanks to big E and Watashig.
Starts off as a standard spell, which is 171-512 plus 1077% stats, with 37 BTH.
Wind Regardless of element, the spell is 3 hits, so each hit does *1/3 damage.
- 1/3 of the spell's Base damage is shifted to Random damage.
- All hits gain +5 BTH, but deal *85/90 damage to compensate.
- 1/3 of the spell's Random damage is shifted to Base damage.
- All hits take -5 BTH and deal *85/80 damage to compensate.
The spell's Mastercraft bonus is used to give the spell the ability to weakness-seek between two elements without a damage penalty, although the spell's price is 220% of normal.
< Message edited by Dragoon23 -- 4/18/2013 5:25:13 >