Giras Wolfe
Member
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Good afternoon class. Today, I am going to talk to you about something called synergy. Synergy is basically different elements that work together. In a skill tree, synergy is what makes a class overpowered or underpowered. Here's some examples: Blood mages tend to be overpowered due to the synergy between bloodlust and Deadly Aim/Bludgeon. Bounty Hunters tend to be overpowered due to the synergy between bloodlust and massacre. Tech Mages have, most memorably, been overpowered due to the synergy between Field Medic and Reroute. Now lets talk a little bit about Mineral Armor and Plasma Armor. Plasma Armor implies high dexterity because it allows you to cover your resistance without investing points in tech. Mineral Armor implies high technology because it allows you to cover your defense without investing points in dex. Therefore, in order for these classes to have synergy, Tactical Mercinaries need skills improving with tech, and cyber hunters need skills improving with dex. An obvious way to do this is to swap their grenades. This will provide lovely synergy for both classes. Tactical Mercinaries would want high tech and support, because high tech makes their auxillary more reliable and balances their defenses. And, in Omega, support will also improve the heal/reroute synergy. Thus this would provide them a grenade with a good damage and stun chance attack easy accessible at tier 2. Cyber Hunters would have a beautiful synergy between the stun grenade and both of their passives. Plasma armor would allow them higher dex and Shadow Arts would increase their stun chance significantly. Also high support is useful to the class due to malfunction. I just want to see two rarely used skills become more useful and appreciated. And switching the grenades on the two classes is a very simple and effective way to do this. Thanks for reading, and let the feedback and discussion begin.
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