Hun Kingq
Member
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One thing that needs to happen is the cost of retraining should be lowered. I lost more matches with a 5 focus dex build than a high strength build as a blood mage. If they have not undone the nerf to Plasma Cannon it seriously needs to be undone due to the high energy cost of super charge. The nerf to the multis need to be undone because they don't need to be weaker than they are in 2vs2 or 2vs1. The nerf that was done to fireball needs to be undone as well. Blood Mage needs a skill that boosts tech that improves with support. Due to smoke, malfunction, EMP, and massacre it will create a huge unfair advantage especially when reflex boost or energy shield showed no kind of damage reduction. Intimidation, nothing positive to say about that skill when it only lowers base stats. Another problem will be Maul or stun grenade than double strike or berzerker combo because stun comes to easy now and it will be a 1 turn victory for low levels versus high levels. Time to put an end of giving low levels an edge over high levels especially since they have become more disrespectful.
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