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Luck or Stat?

 
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2/8/2013 10:14:32   
Scyze
Member

What do you think?

  • Has EpicDuel become more into luck than Delta or not?
  • Or is EpicDuel more into Stat points?

    MY thoughts is that it is more on luck now. Even with higher support, you/ your opponent goes first. Going first has a massive advantage.
    Also, people with lower Dexterity block more than the past. Luck or Stat?

    *I had actually thought Mercenary with a Strength build will be the strongest class since it has Berzerker. Now, its true!*
  • AQ DF MQ AQW Epic  Post #: 1
    2/8/2013 10:16:38   
    theholyfighter
    Member

    Mostly LUCK, but sometimes STATS.
    AQW Epic  Post #: 2
    2/8/2013 10:18:49   
    Scyze
    Member

    Most of the time it is luck. I thought Omega was supposed to be more stat based. I have 27 Technology and I got deflected 2-4 times in a 100 battles...
    AQ DF MQ AQW Epic  Post #: 3
    2/8/2013 10:21:20   
    theholyfighter
    Member

    2-4 times in 100 battles....isn't that something common?
    AQW Epic  Post #: 4
    2/8/2013 10:23:28   
    Scyze
    Member

    It should've be right now. I mean, I just had a battle with G00NY who had 15-30 or so Resistance and no deflections...
    AQ DF MQ AQW Epic  Post #: 5
    2/8/2013 10:50:57   
    Stabilis
    Member

    Hmm, luck has not changed (if it did, by 1%).

    What has changed is how much of an impact luck has on a single turn.
    AQ Epic  Post #: 6
    2/8/2013 10:53:18   
    Scyze
    Member

    How hasn't luck changed?

    People with barely any support keep going first, rarely any deflections, more blocks & criticals...

    But yeah, you go first, you will win more.
    AQ DF MQ AQW Epic  Post #: 7
    2/8/2013 11:21:54   
    Stabilis
    Member

    Please disregard my comment on luck not changing as irrelevant. Those lucky skill cores...

    those... lucky... skill cores.

    < Message edited by Depressed Void -- 2/8/2013 11:22:06 >
    AQ Epic  Post #: 8
    2/8/2013 11:24:22   
    the final hour
    Banned


    nah i think void had a point in his first post lucks just a lot more devastating now without enahancements and less hp . and varium being way way WAY WAY WAY weaker -__-.

    luck does need adjusting if thats possible
    Post #: 9
    2/8/2013 11:31:40   
      Exploding Penguin
    Moderator


    Void definitely has a point. Without enhancements but with block/deflect/crit cores, block, defl, and crit chances are all around the same as in delta, if not less. The problem is its a lot less predictable because you don't know what cores your opponent has, and you'll often make the wrong decision on whether to gun or strike. Luck does have a much higher impact on the game, though. I can pretty much destroy strength builds because of max shadow + ninja reflexes, and I can stop their deflectables with malf and/or my omega dark yeti. Of course, if my insanely high block chance of around 20-25% fails me, then I'd probably lose because of poor luck. Support definitely needs increased scaling for going first, though.
    Epic  Post #: 10
    2/8/2013 11:32:33   
    King FrostLich
    Member

    Well knock knock devs, if you want us players to simply use skill cores more strategically MAYBE not decrease 1 health = 1 stat point and INCREASE defense and resistance points by stat progression as well as REDUCING the progression of dexterity and technology, we would still have tanks to out match players.
    Epic  Post #: 11
    2/8/2013 12:44:00   
    Drianx
    Member

    This happens for two reasons:
    - fights are too short
    - damage/defenses ratio is too high

    It is exactly the same situation as two people pointing guns at each other. Damage is too high, fight is one-shot short. Obviously the one who shoots first wins.
    AQW Epic  Post #: 12
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