whackybeanz
Times Silent Keeper
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Blarney Rogue 3 Also see Blarney Rogue Outfit and Blarney Rogue 2. Level: 20 Price: 1500 218 Sellback: 750 109 Location: Blarney Surprise! Element: Neutral COMBAT DEFENCE Melee: 22 Ranged: 27 Magic: 22 ELEMENT MODIFIER Fire: 98% Water: 98% Wind: 98% Ice: 98% Earth: 98% Energy: 98% Light: 98% Darkness: 98% NORMAL ATTACK Hits: 1 Type: «As Weapon» Element: «As Weapon» Damage: 100% Base and Random Stats: Yes BTH: +6% EFFECT Ranged Spells and Ranged Player Attacks gain +5% BTH. Magic Spells have -5% BTH DESCRIPTION The armor for Rogues! Get this only if you want to quest to become a Rogue. This "lucky" Rogue Outfit has superior damage and BtH and slightly better defences.
SKILLS Level 1: Weapon Finesse - Toggle Imbue your strikes with finesse and skill. For 1 SP per round you make and attack, your attacks are converted to Ranged!Effect: All attacks are converted to Ranged type. Cost: 1 SP per turn. This only applies if a conversion occurs. Level 2: Agility - Passive You move with increased agility and grace, improving your resistance and defense.NEW COMBAT DEFENCE Melee: 27 Ranged: 27 Magic: 22 NEW ELEMENTAL DEFENCE Fire: 93% Water: 98% Wind: 98% Ice: 98% Earth: 98% Energy: 98% Light: 98% Darkness: 93% Level 3: Weapon Throw - Active Throw your weapon at your enemy, dealing more damage with greater accuracy.Hits: 1 Type: Ranged Element: «As Weapon» Damage: 110% Base and 120% Random Stats: Yes BTH: +6% Cost: 10 SP Level 4: Hide In Shadows - Toggle Hide in the Shadow increasing your accuracy and defences and allowing a chance to sneak attack but reducing your damage.Effect: Combat Defences gain +5. Attack becomes: Strike from Shadows! Hits: 1 Damage: 80% Base and Random BTH: +11% Rate: 90% ...If your class is Rogue, the Rate is decreased by 1% per Rogue level Sneak Attack! Hits: 1 Damage: 120% Base and Random BTH: +16% Rate: 10% ...If your class is Rogue, the Rate is increased by 1% per Rogue level Level 5: Call Partner - Active Calls a black cat to reduce your enemies' chance to hit. Only a rogue could be so snarky as to keep a black cat purely to cross their enemies' paths.Effect: Summons a Black Cat. Use again to dismiss her. Cost: 40 SP Level 6: Superior Agility - Passive - Guardian Only You move with incredible agility and grace, improving your defences and resistances.NEW COMBAT DEFENCE Melee: 27 Ranged: 32 Magic: 27 NEW ELEMENTAL DEFENCE Fire: 93% Water: 98% Wind: 93% Ice: 98% Earth: 93% Energy: 93% Light: 93% Darkness: 93% Level 7: Combat Reflexes - Passive - Guardian Only Your incredible agility grants you +5 BtH on your ranged attacks!Effect: Ranged player attacks gain +5% BTH Level 8: Dagger Vengeance - Active - Guardian Only Focus your rage into a double strike dagger attack! Dealing good ranged damage.Hits: 2 Element: Wind Attack Type: Ranged Damage: ...Base: Rogue Level * 10 / 27 ...Random: Rogue Level * 20 / 27 BTH: +[11 + Rogue Level]% Effect: This counts as a player attack, but is not affected by weapon triggers. Cost: 15 SP Level 9: Dexterity Boost! - Toggle - Guardian Only Increase your Dexterity by 10 for the duration of the battle!Effect: +10 DEX for the duration of the battle. Cost: 15 SP Level 10: Potion Power Shot - Active - Guardian Only Use one of your potions to add special power to your arrow and launch an attack that does extra damage and heals you as well!Hits: 1 Attack Type: Ranged Element: ...Health Potion: Fire ...Mana Potion: Water Damage: 10-30 BTH: +26% Effect: Deals 111.(1)% Base and Random damage. Heals you by 75 HP (if using a Health Potion) or 75 MP (if using a Mana Potion) Cost: 20 SP + 1 Potion Original write-up by In Media Res. Thanks to ~~~@@@ and Hydrotic!! Correction thanks to blues and Reyn Roadstorm. Skill tree from Doklim Falcon. Guardian requirements from Rhowena.
< Message edited by whackybeanz -- 2/16/2013 9:11:44 >
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