xGreen Warriorx
Member
|
Nerf Idea 1: If you use Azraels Will on your opponent, when they are forced to strike they can't be blocked, and the damage for the forced strike goes up by 10%. *Nerf Idea 2: Increase the warmup of the Azraels Will core to 2. This would reduce its abuse when used with a high support build (TM/merc mainly). *Nerf Idea 3: 50% chance to misfire while using the core, and dealing extra damage to yourself while still causing a forced strike. *Nerf Idea 4: Based on x stat - opp x stat there's a x% that you will resist the "charming" effect of Azreals Will nullifying the effect .. maybe str / tech ( willpower? ) and if it's resisted the core is on CD for 2 turns ( they can use again ) but it's only usable ONCE per match (as in connecting) so if it wasn't resisted the first time then that's it you can't use it after that. Nerf Idea 5: Azrael's Will knocks out all damage-related skills, and your most powerful weapon for that 1 round. Ex: You use Will against a supp merc. The merc can't artillery strike, double strike, intimidate, or use any skills on that turn that do damage. The supp merc cant aux on that turn, because its their most powerful weapon. What they can still do is strike, sidearm, bot, heal, and blood commander. *Nerf Idea 6: Make Azraels Will a passive with about 10% chance to force strike. Why Azraels Will needs a nerf: It's too OP because often it acts as a 100% stun at the end of the battle when it's used on the last round, and even in the middle of the battle if the strike gets blocked, or if the person being forced to strike has low str. It can only be consistently countered by a yeti bot, which most players dont have. ~ Opinions and ideas to modify these suggestions are welcome. *Note: The suggestions with the * were not my idea. Edit: Changed suggestion format and added a suggestion.
< Message edited by xGreen Warriorx -- 2/27/2013 21:56:56 >
|