Also see: Flaming Bouquet, Flaming Bouquet G, Flaming Bouquet Z
Power Level: 130
Price: 2,729,352 Gold
Sellback: 1,364,676 Gold
Damage: 14 - 44
Damage: 687.00% Base and Random each
Stats: No normal stats; 479.00% Lucky Strike damage each
BTH: +51 each
All normal player attacks (not weapon specials) take -1 BTH and deal *85/84 damage. (Not Factored In)
All normal player attacks and weapon specials deal *0.95 damage. This stacks multiplicatively with the above effect. (Not Factored In)
At the end of your turn, if you did at least one normal Player attack or Special, then there is a (22.66*[Hits Connected]/[Hits Made])% chance to inflict Bleed on the Monster, dealing 18-113 damage per turn. Monster categories "undead", "golem", "robot", "ooze", and "xyfrag" have no blood* to this effect. The monster can resist the bleed**. If the monster fails the save roll then Bleed is inflicted***.
The save roll is as follows:
Level: 130 vs MonsterLevel *This creature has no blood!
Major: YourSTR vs MonsterEND
Minor: YourLUK vs MonsterLUK
**Your foe's wound was not deep enough to begin bleeding.
***The thorns on your bouquet have opened up a bleeding wound!
****This enemy is immune to bleeding.
Roses are red, fire is, too; superheated thorns make foes bleed for you.
Numbers thanks to In Media Res. Description and Image thanks to ArchMagus Orodalf.
Special starts out with 1374% Base, 1374% Rand, and 958% Stats plus 51 BTH.
With 2 equally powerful hits, each hit does 50% damage.
- Bleed rate starts out as (22.45 *[Hits Connected]/[Hits Made])%.
- It gains a compensation of 85/(84*.8+85*.2) = 85/84.2 for a total of (22.45 *(85/84.2) *[Hits Connected]/[Hits Made])% or (22.66*[Hits Connected]/[Hits Made])%.
All this has ALREADY been factored into the above numbers.
< Message edited by Suikoman444 -- 3/11/2013 23:37:28 >