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Flaming Bouquet G

 
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2/27/2013 20:07:39   
Dragoon23
Legendary AK!!!



Flaming Bouquet G

Also see: Flaming Bouquet, Flaming Bouquet G, Flaming Bouquet Z

Level: 23
Power Level: 30
Price: 65 Gold
Sellback: 32 Gold
Location: MatchMaker

Element: Fire
Type: Melee
Damage: 7 - 20
BTH: 4

SPECIAL
Hits: 2
Element: Fire
Type: Ranged
Damage: 224.00% Base and Random each
Stats: No normal stats; 149.00% Lucky Strike damage each
BTH: +13 each
Rate: 20%

EFFECT
  • All normal player attacks (not weapon specials) take -1 BTH and deal *85/84 damage. (Not Factored In)
  • All normal player attacks and weapon specials deal *0.95 damage. This stacks multiplicatively with the above effect. (Not Factored In)
  • At the end of your turn, if you did at least one normal Player attack or Special, then there is a (22.66*[Hits Connected]/[Hits Made])% chance to inflict Bleed on the Monster, dealing 3-16 damage per turn. Monster categories "undead", "golem", "robot", "ooze", and "xyfrag" have no blood* to this effect. The monster can resist the bleed**. If the monster fails the save roll then Bleed is inflicted***.
    The save roll is as follows:
      Level: 30 vs MonsterLevel
      Major: YourSTR vs MonsterEND
      Minor: YourLUK vs MonsterLUK
    *This creature has no blood!
    **Your foe's wound was not deep enough to begin bleeding.
    ***The thorns on your bouquet have opened up a bleeding wound!
    ****This enemy is immune to bleeding.

    DESCRIPTION
    Roses are red, fire is, too; superheated thorns make foes bleed for you.



    Numbers thanks to In Media Res. Description and Image thanks to ArchMagus Orodalf.


    Analysis

  • Special starts out with 448% Base, 448% Rand, and 298% Stats plus 13 BTH.
  • With 2 equally powerful hits, each hit does 50% damage.

  • Bleed Effect:
    • Bleed rate starts out as (22.45 *[Hits Connected]/[Hits Made])%.
    • It gains a compensation of 85/(84*.8+85*.2) = 85/84.2 for a total of (22.45 *(85/84.2) *[Hits Connected]/[Hits Made])% or (22.66*[Hits Connected]/[Hits Made])%.

    All this has ALREADY been factored into the above numbers.


    < Message edited by Suikoman444 -- 3/11/2013 23:38:09 >
  • Post #: 1
    2/27/2013 20:08:20   
    Dragoon23
    Legendary AK!!!



    Flaming Bouquet G

    Also see: Flaming Bouquet, Flaming Bouquet G, Flaming Bouquet Z

    Level: 150
    Power Level: 153
    Price: 22,004,697 Gold
    Sellback: 11,002,348 Gold
    Location: MatchMaker

    Element: Fire
    Type: Melee
    Damage: 16 - 48
    BTH: 19

    SPECIAL
    Hits: 2
    Element: Fire
    Type: Ranged
    Damage: 717.50% Base and Random each
    Stats: No normal stats; 555.00% Lucky Strike damage each
    BTH: +54 each
    Rate: 20%

    EFFECT
  • All normal player attacks (not weapon specials) take -1 BTH and deal *85/84 damage. (Not Factored In)
  • All normal player attacks and weapon specials deal *0.95 damage. This stacks multiplicatively with the above effect. (Not Factored In)
  • At the end of your turn, if you did at least one normal Player attack or Special, then there is a (22.66*[Hits Connected]/[Hits Made])% chance to inflict Bleed on the Monster, dealing 23-137 damage per turn. Monster categories "undead", "golem", "robot", "ooze", and "xyfrag" have no blood* to this effect. The monster can resist the bleed**. If the monster fails the save roll then Bleed is inflicted***.
    The save roll is as follows:
      Level: 153 vs MonsterLevel
      Major: YourSTR vs MonsterEND
      Minor: YourLUK vs MonsterLUK
    *This creature has no blood!
    **Your foe's wound was not deep enough to begin bleeding.
    ***The thorns on your bouquet have opened up a bleeding wound!
    ****This enemy is immune to bleeding.

    DESCRIPTION
    Roses are red, fire is, too; superheated thorns make foes bleed for you.



    Numbers thanks to In Media Res. Description and Image thanks to ArchMagus Orodalf.


    Analysis

  • Special starts out with 1435% Base, 1435% Rand, and 1110% Stats plus 54 BTH.
  • With 2 equally powerful hits, each hit does 50% damage.

  • Bleed Effect:
    • Bleed rate starts out as (22.45 *[Hits Connected]/[Hits Made])%.
    • It gains a compensation of 85/(84*.8+85*.2) = 85/84.2 for a total of (22.45 *(85/84.2) *[Hits Connected]/[Hits Made])% or (22.66*[Hits Connected]/[Hits Made])%.

    All this has ALREADY been factored into the above numbers.


    < Message edited by Suikoman444 -- 3/11/2013 23:38:25 >
  • Post #: 2
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