Exploding Penguin
Moderator
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Here are my ideas: Mercenary: -Change intimidate to a skill which reduces both strength and support TLM: -Change up poison grenade to last a very long amount of turns, but to also have minimal damage dealt per turn. Example: 1. 1 damage per turn, lasts 2 turns 2. 2 damage per turn, lasts 3 turns 3. 3 damage per turn, lasts 4 turns 4. 4 damage per turn, lasts 4 turns 5. 4 damage per turn, lasts 5 turns 6. 4 damage per turn, lasts 6 turns 7. 5 damage, lasts 6 turns 8. 6 damage, lasts 6 turns 9. 6 damage, lasts 7 turns 10. 7 damage, lasts 7 turns -Field commander buffs strength and support, increases with tech. CH: -Increase base damage of plasma grenade, and lower energy cost to 14 -Change multi shot to increase with dex TM: -Change up deadly aim to give a smaller damage boost but simultaneously returns energy back to the user based off of a % of damage dealt BM: -Change supercharge to something with similar effects that is physical and increases with support. This would really be interesting because reflex, intimidate, and energy shield all increase with support, but in truth a support BM lacks offensive capabilities.
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