Home  | Login  | Register  | Help  | Play 

Miscellaneous/Accessories - Read the first post!

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> [AQ Encyclopedia] >> Info Submission >> Miscellaneous/Accessories - Read the first post!
Page 1 of 1012345>»
Forum Login
Message << Older Topic   Newer Topic >>
3/11/2013 4:18:47   
whackybeanz
Times Silent Keeper


Please check previous entries to prevent bogging down the thread with old information. After checking and making sure that the information is new and relevant, please include whether it is for a new entry or an edit/addition to an old entry. Remember to check previous threads and Guides first. Remember, no sigs. For pictures, please refer to the Guide to Pedia Screenshots.

These threads are not meant for discussion in regards to any item. If you feel an item is imbalanced please make a thread about it in Game Balance Issues.

These threads are not meant for asking questions. Please use Questions/Answers for that. Only questions pertaining to crucial information that is missing or hasn't been posted by the AQ staff by accident are allowed. For example missing SP costs for a misc or missing BtH numbers regarding a weapon etc.

These threads are not meant for bug reporting. Please report any bugs you find in AQ Bugs.

Any posts that deviate from the AQ Encyclopedia Rules wil be deleted and warnings given out as deemed necesary.


< Message edited by Carandor -- 5/31/2016 6:52:22 >
AQ DF MQ  Post #: 1
3/16/2013 23:41:52   
Bu Kek Siansu
Member

quote:

Clover Essence



[image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/CloverEssence_zps4eaf09ec.jpg[/image]

Location: Today's Event Blarney War! Fortune Trans-PLANT-ed!
Element: Earth

DESCRIPTION
This little vial of distilled luck will grant you a big boost to your Luck stat and a small boost to your Earth resistance. In addition, it will make Lucky Strikes happen more often, although they'll be weaker as a result.

Note: In-game it said "lin addition,"
I assume, it should be "In addition," instead. So, I just fixed it. :)

Got this. Thank you! ~B

< Message edited by Balu -- 4/5/2013 16:15:00 >
Post #: 2
3/17/2013 9:58:58   
KlawdStrife
Helpful!


quote:

In the Miscellaneous items by Alphabetical & level, Everfrozen Shard and Urn of Daryngord are both listed as Lvl 50 while both entries said that they are both Lvl 120


Got this thanks - Dragoon23

< Message edited by Dragoon23 -- 3/17/2013 23:09:56 >
Post #: 3
3/18/2013 19:39:57   
BlackAces
Member

quote:

Clover Essence.

Boosts LUK and Earth resist, also doubles LS rate, but cuts the bonus of that from LUK/2 to LUK/4.
Level	14	34	54	74	91	94	114	134	144
Type	-	-	-	-	G	-	-	-	G
PowLvl	14	34	54	74	94	94	114	134	147
									
Earth	-2	-3	-4	-5	-5	-5	-6	-6	-7
LUK	15	30	40	40	45	45	45	50	50
									
SP	14	24	32	36	37	38	43	45	48
									
MiscP	11	37	252	1984	11659	15943	128485	1035834	2941156
MiscS	5	18	126	992	5829	7971	64242	517917	1470578
									
Level	29	124							
Type	Z	Z							
PowLvl	54	134							
									
Earth	-4	-6							
LUK	40	50							
															
SP	30	43							
									
MiscP	1050	10400							
MiscS	Z	Z							

Got the info. Thank you! ~B

< Message edited by Balu -- 4/5/2013 16:15:22 >
AQ DF AQW  Post #: 4
3/19/2013 16:24:55   
  In Media Res
 Chillin' Forme


quote:

Random update! New Snide Transformation miscs.

This has no effect unless you're in the Snide armour.

"Smash" is used by the armour. It's your chance of performing Attack#2.
Level	7	20	35	30	54	84	100	114	134	144
Type	-	-	G	Z	-	-	-	G	-	G
PLvl	7	20	41	54	54	84	100	117	134	147
										
STR	10	20	25	30	30	35	35	40	40	40
END	5	10	20	20	20	25	25	25	30	30
CHA	-10	-20	-25	-30	-30	-35	-35	-40	-40	-40
										
Smash	4%	6%	10%	11%	11%	12%	12%	12%	12%	13%
										
SP	5	8	13	13	15	18	18	17	20	19
										
Price	77	124	365	1050	2266	50571	268315	1156359	9322502	26470400
Sell	38	62	182	Z	1133	25285	134157	578179	4661251	13235200

This needed quoting. ~B

< Message edited by Balu -- 4/17/2013 3:35:23 >
AQ  Post #: 5
3/19/2013 16:32:08   
Bu Kek Siansu
Member

quote:

http://forums2.battleon.com/f/fb.asp?m=20885695
quote:

Roc Day*
Cost: 46 SP for activation and for every turn with the item equipped.

  • +10 Melee, Ranged, and Magic Defences.
  • -10% Wind Resistance.
  • +30 DEX.

    Monster takes -25 BTH and deals *85/60 damage.

  • I checked it in-game, it says "the bull-headed minotaur" which means that today is Minotaur Day.
  • However, my character just gets the effects of Roc Day instead when using the Legendary Shadow Crystal V1.
    How is it possible? This should be fixed, I guess. :)
    quote:

    Minotaur Day*
    Cost: 49 SP for activation and for every turn with the item equipped.

  • -10 Ranged/Magic Defences.
  • -10% Earth Resistance.
  • +50 STR and +30 END.

    All Normal Player Attacks, Weapon Specials, and Spells get damage boost:
    etc etc
  • As mentioned by el willo below, the quest cycles differently from the misc.

    The quest cycle is: Hydra Naga Minotaur Roc Gauntlet 1 Repeat from Hydra
    The misc cycle is: Hydra Naga Minotaur Roc Repeat from Hydra

    So there is bound to be discrepancies between the two, unless both of them cycle to the exact same monster.

    ~whacky


    < Message edited by whackybeanz -- 3/20/2013 4:47:53 >
    Post #: 6
    3/19/2013 16:47:23   
    el willo
    Member

    quote:

    The day in which the individual miscs (and LB's dialogue) is not correlated with LSCV1. Notice that the Legends of Lore quest cycles between the 4 days in which the miscs are available AND the day that LSCV1 is available. LSCV1, on the other hand, only cycles through 4 things - Hydra, Roc, Naga, and Minotaur.
    That's correct. ~whacky

    < Message edited by whackybeanz -- 3/20/2013 4:48:28 >
    AQ AQW  Post #: 7
    3/19/2013 22:26:07   
    sol1tud3
    Member

    @IMR

    Is it 1.12% which seemed a bit low or did you put in the 1 by mistake and it was meant to be 12%?
    AQ  Post #: 8
    3/20/2013 4:19:57   
    Ranloth
    Banned


    It's put in decimal form, where 1 = 100%, therefore 1.1 = 110%, etc. So, for example, L144G will have 13% chance to use Smash attack.
    AQ Epic  Post #: 9
    3/20/2013 8:35:21   
      In Media Res
     Chillin' Forme


    What Trans said.

    *edits table*
    AQ  Post #: 10
    5/9/2013 8:10:02   
    Bu Kek Siansu
    Member

    quote:

    Water Sign

    Water Sign's image is missing!

    New image:



    [image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/WaterSign_zps82584e6f.jpg[/image]
    Broken image replaced. Thanks! ~whacky

    < Message edited by whackybeanz -- 5/9/2013 11:59:54 >
    Post #: 11
    5/11/2013 1:29:09   
      In Media Res
     Chillin' Forme


    quote:

    Mother's Charm Necklace

    Necklace gives +CHA and Fire resistance. Guardians can click to shift it to INT/Ice.

    If it increases INT, then your MP is multiplied by *[New Max MP] / [Old Max MP].
    Level	1	20	40	60	80	110	140
    Type	Z	Z	Z	Z	Z	Z	Z
    PowLvl	40	49	60	73	90	120	150
    							
    Stat	20	20	20	25	25	25	25
    Res	-5	-6	-7	-7	-8	-9	-10
    Magic	4	5	5	5	5	5	5
    							
    MP	44	52	58	60	66	72	78
    							
    Price	500	800	1400	2750	6650	9050	12250
    Sell	Z	Z	Z	Z	Z	Z	Z
    
    The old one is now the Lv1Z one.

    Mother's Charm Earrings

    Give +INT and Light resistance. Guardians can click to shift it to +CHA and Darkness.

    If it increases INT, then your MP is multiplied by *[New Max MP] / [Old Max MP].
    Level	10	30	50	70	90	110	130	150
    Type	-	-	-	-	-	-	-	G
    PowLvl	10	30	50	70	90	110	130	153
    								
    Stat	10	15	20	20	20	20	20	25
    Res	-2	-5	-7	-8	-9	-9	-10	-10
    Magic	2	3	3	3	3	4	4	5
    								
    MP	20	42	56	62	68	70	76	78
    								
    MiscP	9	27	168	1309	10504	84639	682338	5501175
    MiscS	4	13	84	654	5252	42319	341169	2750587
    

    The old one is now Lv50.

    Got the info. Thank you! ~B

    < Message edited by Balu -- 5/17/2013 14:20:50 >
    AQ  Post #: 12
    5/11/2013 3:49:36   
    Bu Kek Siansu
    Member

    quote:

  • Updated (new art images, location, descriptions etc...) of the Mother's Charm Earrings & Mother's Charm Necklace




    Mother's Charm Earrings

    Location: Limited Time Shop

    Element: Light
    Activation: 0 turns, it also doesn't take a turn for every click.

    When clicking on the item, a message pops up
    * The motherly brilliance love will now defend you against Light!
    ** The motherly brilliance love will now defend you against Darkness!

    DESCRIPTION
    These earrings are infused with a mother's brilliance and enlightening presence. They protect against Light, but if you're a Guardian, then you can change them to protect against Darkness!



    [image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/th_MothersCharmEarrings_zps77900c43.jpg[/image]






    Mother's Charm Necklace

    Location: Limited Time Shop

    Element: Fire
    Activation: 0 turns, it also doesn't take a turn for every click.

    When clicking on the item, a message pops up
    * The warm motherly love will now defend you against Fire!
    ** The warm motherly love will now defend you against Ice!

    DESCRIPTION
    Keep this pendant close to your heart, as it contains the loving warmth of a mother's love. It protects againsts Fire, but if you're a Guardian, then you can change it to protect against Ice!



    [image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/th_MothersCharmNecklace_zps8f1c9e5a.jpg[/image]

  • Got this. Thank you! ~B

    < Message edited by Balu -- 5/17/2013 14:21:28 >
    Post #: 13
    5/11/2013 8:46:02   
    CH4OT1C!
    Member

    little thing to note, when the earings say they defend against darkness, they are currently defending against light and vice versa
    AQ  Post #: 14
    5/11/2013 9:35:14   
    Bu Kek Siansu
    Member

    ^ I see... I think that it's just a bug that the message of the Mother's Charm Earrings should be fixed or whatsoever.
    Post #: 15
    5/11/2013 11:47:26   
    Tha Killa
    Member

    quote:

    @Bu Kek Siansu
    quote:

    These earrings are infused with a mother's brilliance and enlightening presence. They protect against Light, but if you're a Guardian, then you can change them to pretect against Darkness!

    Little mistake

    Taken care of. Thank you. ~B

    < Message edited by Balu -- 5/17/2013 14:44:00 >
    AQ  Post #: 16
    5/11/2013 15:44:42   
    Slayne
    Member

    quote:

    Another mistake
    * The motherly blilliance love will now defend you against Light!
    ** The motherly blilliance love will now defend you against Darkness!

    Taken care of. Thank you. ~B

    < Message edited by Balu -- 5/17/2013 14:44:11 >
    AQ DF AQW  Post #: 17
    5/11/2013 15:48:48   
    Bu Kek Siansu
    Member

    ^^ All fixed, thanks for the corrections! :)
    Post #: 18
    5/11/2013 16:32:45   
      In Media Res
     Chillin' Forme


    quote:

    little thing to note, when the earings say they defend against darkness, they are currently defending against light and vice versa
    I fixed the messages. You'll have to clear your cache to get the fixed version.

    quote:

    The Hero Serum is now in the Lt. Lore quest.
    Got this thanks - Dragoon23

    < Message edited by Dragoon23 -- 8/4/2013 8:15:05 >
    AQ  Post #: 19
    5/31/2013 15:35:59   
    Avalonmerlin
    Member

    quote:

    (Supreme/Superior/Greater) Azamay Darkness Runestone
    This stone relic has a shadowy glyph, and imbues an Azamay golem's attacks with the Darkness element!

    (Supreme/Superior/Greater) Azamay Earth Runestone
    This stone relic has an emerald glyph, and imbues an Azamay golem's attacks with the Earth element!

    (Supreme/Superior/Greater) Azamay Energy Runestone
    This stone relic has a crackling glyph, and imbues an Azamay golem's attacks with the Energy element!

    (Supreme/Superior/Greater) Azamay Fire Runestone
    This stone relic has a blazing glyph, and imbues an Azamay golem's attacks with the Fire element!

    (Supreme/Superior/Greater) Azamay Ice Runestone
    This stone relic has a crystalline glyph, and imbues an Azamay golem's attacks with the Ice element!

    (Supreme/Superior/Greater) Azamay Light Runestone
    This stone relic has a scintillating glyph, and imbues an Azamay golem's attacks with the Light element!

    (Supreme/Superior/Greater) Azamay Water Runestone
    This stone relic has a swirling glyph, and imbues an Azamay golem's attacks with the Water element!

    (Supreme/Superior/Greater) Azamay Wind Runestone
    This stone relic has a cloudy glyph, and imbues an Azamay golem's attacks with the Wind element!

    (Supreme/Superior/Greater/Major/Minor) Azamay Explodium Runestone
    This stone relic has a volatile glyph, and imbues an Azamay golem with the ability to charge up for a heavily-damaging explosive attack!

    (Supreme/Superior/Greater/Major/Minor) Azamay Healing Runestone
    This stone relic has a soothing glyph, and imbues an Azamay golem with the ability to heal you!

    (Supreme/Superior/Greater/Major/Minor) Azamay Chi Shielding Runestone Z
    This stone relic has a dull glyph, and imbues an Azamay golem with the ability to shield you from harm!

    (Supreme/Superior/Greater) Azamay Paralyzing Runestone Z
    This stone relic has a shocking glyph, and imbues an Azamay golem's attacks with the Energy element and a paralyzing attack!

    (Supreme/Superior/Greater) Azamay Poison Runestone Z
    This stone relic has a noxious glyph, and imbues an Azamay golem's attacks with a poison attack!

    Azamay Guardian Chi Shielding Runestone
    This stone relic has a dull glyph, and imbues an Azamay golem with the ability to shield you from harm!

    Azamay Chi Shielding Runestone Z
    This stone relic has a dull glyph, and imbues an Azamay golem with the ability to shield you from harm!

    Azamay Guardian Explodium Runestone
    This stone relic has a volatile glyph, and imbues an Azamay golem with the ability to charge up for a heavily-damaging explosive attack!

    Azamay Explodium Runestone (Z)
    This stone relic has a volatile glyph, and imbues an Azamay golem with the ability to charge up for a heavily-damaging explosive attack!

    Azamay Guardian Healing Runestone
    This stone relic has a soothing glyph, and imbues an Azamay golem with the ability to heal you!

    Azamay Healing Runestone (Z)
    This stone relic has a soothing glyph, and imbues an Azamay golem with the ability to heal you!


    Already had these. thanks anyway - Dragoon23

    < Message edited by Dragoon23 -- 8/2/2013 8:53:12 >
    AQ  Post #: 20
    6/2/2013 0:23:13   
    AQisFuN
    Banned


    There is a random pop up, when I have the Chi Shield rune equipped.
    It says, 'There's something rotten in Denmark'
    AQ AQW Epic  Post #: 21
    6/2/2013 21:45:37   
      In Media Res
     Chillin' Forme


    quote:

    Update: Minotaur's Pride now works kinda sorta like the Legendary Shadow Crystal V1.

    #On normal player attacks, if your attack's current attack type (taking into consideration conversion things like Wizard Robes or Full Metal Santa) is Melee, then it gets the boost.
    ##For example, Wizard Robes's default attack won't get the boost, since it gets converted to Magic.

    #On weapon Specials, if your wielded weapon's listed type is Melee, then you get the boost, regardless of what the individual hit's weapon type is.
    ## For example, on High Communicant's Grandeur, the Special is one hit of Ranged and one hit of Magic. Both hits receive the boost.


    Thanks, got this - Dragoon23

    < Message edited by Dragoon23 -- 7/26/2013 15:17:21 >
    AQ  Post #: 22
    6/3/2013 3:00:07   
      Kamui
     Jolly Good Show, Old Derp


    quote:

    Booster Pack misc.

    Number listed below in Damage is randomly multiplied by either 0.5, 1, or 1.5 at the start of each turn and on equip. This is then added to 1 to get your damage multiplier for that turn. So the Lv 123 version can give *1.075, *1.15, or *1.225 for damage multiplier. The boost is /2 for spells, and /0.75 if you are using a weapon or special and STR+DEX < INT*1.5 AND STR/5+DEX/20 < INT/4. If using a weapon and both of those stat combos are filled, you get the /0.75 boost.

    Level	3	23	43	63	83	103	123	143
    Type	Z	Z	Z	Z	Z	Z	Z	Z
    PowLvl	41	50	62	76	93	113	133	153
    								
    Damage	0.08	0.09	0.1	0.11	0.13	0.14	0.15	0.18
    SP	6	8	9	10	11	12	14	16
    								
    Price	550	850	1550	3250	6850	8400	10300	12600
    Sell	Z	Z	Z	Z	Z	Z	Z	Z


    Got this thanks - Dragoon23

    < Message edited by Dragoon23 -- 8/2/2013 17:27:01 >
    AQ DF MQ  Post #: 23
    6/3/2013 3:44:54   
    Bu Kek Siansu
    Member

  • See here for more details regarding Azamay Golems: Granemor > Miscellaneous
  • For the Booster Pack series, scroll down below of Azamay Runstone images.



    quote:


    Azamay Chi Shielding Runestone series

    Level: ...
    Power Level: ...
    Price: ... Gold
    Sellback: ... Gold
    Price: ... Z-Tokens
    Sellback: ... Z-Tokens for the first 48 hours; ... Z-Tokens afterwards
    Location: Today's Event > Golems at Granemor! (Zadd Returns!) > Azamay Golem War

    Element: Neutral
    Upkeep: .. MP per turn <- 34 MP for the level 143 Z-Tokens version
    Activation: 0 turns
    Effect: None

    NOTE: This item has effects on several pets. See the individual pets' entries for details:
  • Azamay Golems ( Sandstone, Basalt, Basalt Z, Granite Guardian, Marble)




    [image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/Azamay_AzamayChiShieldingRunestone_zpsd3e04a07.jpg[/image] 
    [image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/AzamayChiShieldingRunestone_zps27c9814c.jpg[/image]







    Azamay Explodium Runestone series

    Level: ...
    Power Level: ...
    Price: ... Gold
    Sellback: ... Gold
    Price: ... Z-Tokens
    Sellback: ... Z-Tokens for the first 48 hours; ... Z-Tokens afterwards
    Location: Today's Event > Golems at Granemor! (Zadd Returns!) > Azamay Golem War

    Element: Neutral
    Upkeep: .. MP per turn <- 35 MP for the level 150 Guardian version
    Activation: 0 turns
    Effect: None

    NOTE: This item has effects on several pets. See the individual pets' entries for details:
  • Azamay Golems ( Sandstone, Basalt, Basalt Z, Granite Guardian, Marble)




    [image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/Azamay_AzamayExplodiumRunestone_zps1e9b49bf.jpg[/image] 
    [image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/AzamayExplodiumRunestone_zpsca34f2eb.jpg[/image]







    Azamay Healing Runestone series

    Level: ...
    Power Level: ...
    Price: ... Gold
    Sellback: ... Gold
    Price: ... Z-Tokens
    Sellback: ... Z-Tokens for the first 48 hours; ... Z-Tokens afterwards
    Location: Today's Event > Golems at Granemor! (Zadd Returns!) > Azamay Golem War

    Element: Neutral
    Upkeep: .. MP per turn <- 35 MP for the level 150 Guardian version
    Activation: 0 turns
    Effect: None

    NOTE: This item has effects on several pets. See the individual pets' entries for details:
  • Azamay Golems ( Sandstone, Basalt, Basalt Z, Granite Guardian, Marble)




    [image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/Azamay_AzamayHealingRunestone_zpsb90d1078.jpg[/image] 
    [image]http://i485.photobucket.com/albums/rr214/Mysterious_Strangeface/AzamayHealingRunestone_zps93bf9933.jpg[/image]


  • Used own template and pictures. thanks anyway - Dragoon23





    quote:


    Booster Pack

    Level: 3
    Power Level: 41
    Price: 550 Z-Tokens
    Sellback: 495 Z-Tokens for the first 48 hours; 225 Z-Tokens afterwards
    Location: Limited Time Shop
    Element: Neutral

    Activation: 0 turns
    Cost: 6 SP for activation and for every turn with the item equipped.

    EFFECTS
    All Normal Player Attacks, Weapon Specials and Spells get a damage boost at the start of each turn and on equip:
  • Melee/Ranged weapon attacks and specials receive a boost of *1.04 or *1.08 or *1.12
  • For Spells, Magic weapon attacks and specials, see the analysis below.

    DESCRIPTION
    This magical deck of cards is filled with enchanted cards that boost your damage output! You can randomly get a smaller boost, or one that's much stronger, it's all up to the luck of the draw!



    Numbers thanks to Kamui. Additional help thanks to Koree.



    Analysis

    This misc gives a boost of *0.08. The random effect of the misc can then decrease or increase by half.

    All Normal Player Attacks, Weapon Specials and Spells get a damage boost at the start of each turn and on equip:
  • Magic weapon attacks and specials receive a boost of *1.053 or *1.106 or *1.159
  • Spells receive a boost of *1.02 or *1.04 or *1.06

    NOTES
  • Magic weapon attacks and specials receive 0.75% of the boost.
  • Spells receive 50% of the boost.
  • 0.75% of the boost if you're using a weapon or special and STR+DEX < INT*1.5 AND STR/5+DEX/20 < INT/4.
  • 0.75% of the boost if you're using a weapon and both of those stat combos are filled.

    All this has ALREADY been factored into the above numbers.






    Booster Pack

    Level: 23
    Power Level: 50
    Price: 850 Z-Tokens
    Sellback: 765 Z-Tokens for the first 48 hours; 425 Z-Tokens afterwards
    Location: Limited Time Shop
    Element: Neutral

    Activation: 0 turns
    Cost: 8 SP for activation and for every turn with the item equipped.

    EFFECTS
    All Normal Player Attacks, Weapon Specials and Spells get a damage boost at the start of each turn and on equip:
  • Melee/Ranged weapon attacks and specials receive a boost of *1.045 or *1.09 or *1.135
  • For Spells, Magic weapon attacks and specials, see the analysis below.

    DESCRIPTION
    This magical deck of cards is filled with enchanted cards that boost your damage output! You can randomly get a smaller boost, or one that's much stronger, it's all up to the luck of the draw!



    Numbers thanks to Kamui. Additional help thanks to Koree.



    Analysis

    This misc gives a boost of *0.09. The random effect of the misc can then decrease or increase by half.

    All Normal Player Attacks, Weapon Specials and Spells get a damage boost at the start of each turn and on equip:
  • Magic weapon attacks and specials receive a boost of *1.06 or *1.12 or *1.18
  • Spells receive a boost of *1.0225 or *1.045 or *1.0675

    NOTES
  • Magic weapon attacks and specials receive 0.75% of the boost.
  • Spells receive 50% of the boost.
  • 0.75% of the boost if you're using a weapon or special and STR+DEX < INT*1.5 AND STR/5+DEX/20 < INT/4.
  • 0.75% of the boost if you're using a weapon and both of those stat combos are filled.

    All this has ALREADY been factored into the above numbers.






    Booster Pack

    Level: 43
    Power Level: 62
    Price: 1,550 Z-Tokens
    Sellback: 1,395 Z-Tokens for the first 48 hours; 775 Z-Tokens afterwards
    Location: Limited Time Shop
    Element: Neutral

    Activation: 0 turns
    Cost: 9 SP for activation and for every turn with the item equipped.

    EFFECTS
    All Normal Player Attacks, Weapon Specials and Spells get a damage boost at the start of each turn and on equip:
  • Melee/Ranged weapon attacks and specials receive a boost of *1.05 or *1.1 or *1.15
  • For Spells, Magic weapon attacks and specials, see the analysis below.

    DESCRIPTION
    This magical deck of cards is filled with enchanted cards that boost your damage output! You can randomly get a smaller boost, or one that's much stronger, it's all up to the luck of the draw!



    Numbers thanks to Kamui. Additional help thanks to Koree.



    Analysis

    This misc gives a boost of *0.1. The random effect of the misc can then decrease or increase by half.

    All Normal Player Attacks, Weapon Specials and Spells get a damage boost at the start of each turn and on equip:
  • Magic weapon attacks and specials receive a boost of *1.065 or *1.13 or *1.195
  • Spells receive a boost of *1.05 or *1.1 or *1.15

    NOTES
  • Magic weapon attacks and specials receive 0.75% of the boost.
  • Spells receive 50% of the boost.
  • 0.75% of the boost if you're using a weapon or special and STR+DEX < INT*1.5 AND STR/5+DEX/20 < INT/4.
  • 0.75% of the boost if you're using a weapon and both of those stat combos are filled.

    All this has ALREADY been factored into the above numbers.






    Booster Pack

    Level: 63
    Power Level: 76
    Price: 3,250 Z-Tokens
    Sellback: 2,925 Z-Tokens for the first 48 hours; 1,625 Z-Tokens afterwards
    Location: Limited Time Shop
    Element: Neutral

    Activation: 0 turns
    Cost: 10 SP for activation and for every turn with the item equipped.

    EFFECTS
    All Normal Player Attacks, Weapon Specials and Spells get a damage boost at the start of each turn and on equip:
  • Melee/Ranged weapon attacks and specials receive a boost of *1.055 or *1.11 or *1.165
  • For Spells, Magic weapon attacks and specials, see the analysis below.

    DESCRIPTION
    This magical deck of cards is filled with enchanted cards that boost your damage output! You can randomly get a smaller boost, or one that's much stronger, it's all up to the luck of the draw!



    Numbers thanks to Kamui. Additional help thanks to Koree.



    Analysis

    This misc gives a boost of *0.11. The random effect of the misc can then decrease or increase by half.

    All Normal Player Attacks, Weapon Specials and Spells get a damage boost at the start of each turn and on equip:
  • Magic weapon attacks and specials receive a boost of *1.073 or *1.146 or *1.219
  • Spells receive a boost of *1.055 or *1.11 or *1.165

    NOTES
  • Magic weapon attacks and specials receive 0.75% of the boost.
  • Spells receive 50% of the boost.
  • 0.75% of the boost if you're using a weapon or special and STR+DEX < INT*1.5 AND STR/5+DEX/20 < INT/4.
  • 0.75% of the boost if you're using a weapon and both of those stat combos are filled.

    All this has ALREADY been factored into the above numbers.






    Booster Pack

    Level: 83
    Power Level: 93
    Price: 6,850 Z-Tokens
    Sellback: 6,165 Z-Tokens for the first 48 hours; 3,425 Z-Tokens afterwards
    Location: Limited Time Shop
    Element: Neutral

    Activation: 0 turns
    Cost: 11 SP for activation and for every turn with the item equipped.

    EFFECTS
    All Normal Player Attacks, Weapon Specials and Spells get a damage boost at the start of each turn and on equip:
  • Melee/Ranged weapon attacks and specials receive a boost of *1.065 or *1.13 or *1.195
  • For Spells, Magic weapon attacks and specials, see the analysis below.

    DESCRIPTION
    This magical deck of cards is filled with enchanted cards that boost your damage output! You can randomly get a smaller boost, or one that's much stronger, it's all up to the luck of the draw!



    Numbers thanks to Kamui. Additional help thanks to Koree.



    Analysis

    This misc gives a boost of *0.13. The random effect of the misc can then decrease or increase by half.

    All Normal Player Attacks, Weapon Specials and Spells get a damage boost at the start of each turn and on equip:
  • Magic weapon attacks and specials receive a boost of *1.0865 or *1.173 or *1.2595
  • Spells receive a boost of *1.0325 or *1.065 or *1.0975

    NOTES
  • Magic weapon attacks and specials receive 0.75% of the boost.
  • Spells receive 50% of the boost.
  • 0.75% of the boost if you're using a weapon or special and STR+DEX < INT*1.5 AND STR/5+DEX/20 < INT/4.
  • 0.75% of the boost if you're using a weapon and both of those stat combos are filled.

    All this has ALREADY been factored into the above numbers.






    Booster Pack

    Level: 103
    Power Level: 113
    Price: 8,400 Z-Tokens
    Sellback: 7,560 Z-Tokens for the first 48 hours; 4,200 Z-Tokens afterwards
    Location: Limited Time Shop
    Element: Neutral

    Activation: 0 turns
    Cost: 12 SP for activation and for every turn with the item equipped.

    EFFECTS
    All Normal Player Attacks, Weapon Specials and Spells get a damage boost at the start of each turn and on equip:
  • Melee/Ranged weapon attacks and specials receive a boost of *1.07 or *1.14 or *1.21
  • For Spells, Magic weapon attacks and specials, see the analysis below.

    DESCRIPTION
    This magical deck of cards is filled with enchanted cards that boost your damage output! You can randomly get a smaller boost, or one that's much stronger, it's all up to the luck of the draw!



    Numbers thanks to Kamui. Additional help thanks to Koree.



    Analysis

    This misc gives a boost of *0.14. The random effect of the misc can then decrease or increase by half.

    All Normal Player Attacks, Weapon Specials and Spells get a damage boost at the start of each turn and on equip:
  • Magic weapon attacks and specials receive a boost of *1.093 or *1.186 or *1.279
  • Spells receive a boost of *1.035 or *1.07 or *1.105

    NOTES
  • Magic weapon attacks and specials receive 0.75% of the boost.
  • Spells receive 50% of the boost.
  • 0.75% of the boost if you're using a weapon or special and STR+DEX < INT*1.5 AND STR/5+DEX/20 < INT/4.
  • 0.75% of the boost if you're using a weapon and both of those stat combos are filled.

    All this has ALREADY been factored into the above numbers.






    Booster Pack

    Level: 123
    Power Level: 133
    Price: 10,300 Z-Tokens
    Sellback: 9,270 Z-Tokens for the first 48 hours; 5,150 Z-Tokens afterwards
    Location: Limited Time Shop
    Element: Neutral

    Activation: 0 turns
    Cost: 14 SP for activation and for every turn with the item equipped.

    EFFECTS
    All Normal Player Attacks, Weapon Specials and Spells get a damage boost at the start of each turn and on equip:
  • Melee/Ranged weapon attacks and specials receive a boost of *1.075 or *1.15 or *1.225
  • For Spells, Magic weapon attacks and specials, see the analysis below.

    DESCRIPTION
    This magical deck of cards is filled with enchanted cards that boost your damage output! You can randomly get a smaller boost, or one that's much stronger, it's all up to the luck of the draw!



    Numbers thanks to Kamui. Additional help thanks to Koree.



    Analysis

    This misc gives a boost of *0.15. The random effect of the misc can then decrease or increase by half.

    All Normal Player Attacks, Weapon Specials and Spells get a damage boost at the start of each turn and on equip:
  • Magic weapon attacks and specials receive a boost of *1.1 or *1.2 or *1.3
  • Spells receive a boost of *1.0375 or *1.075 or *1.1125

    NOTES
  • Magic weapon attacks and specials receive 0.75% of the boost.
  • Spells receive 50% of the boost.
  • 0.75% of the boost if you're using a weapon or special and STR+DEX < INT*1.5 AND STR/5+DEX/20 < INT/4.
  • 0.75% of the boost if you're using a weapon and both of those stat combos are filled.

    All this has ALREADY been factored into the above numbers.






    Booster Pack

    Level: 143
    Power Level: 153
    Price: 12,600 Z-Tokens
    Sellback: 11,340 Z-Tokens for the first 48 hours; 6,300 Z-Tokens afterwards
    Location: Limited Time Shop
    Element: Neutral

    Activation: 0 turns
    Cost: 16 SP for activation and for every turn with the item equipped.

    EFFECTS
    All Normal Player Attacks, Weapon Specials and Spells get a damage boost at the start of each turn and on equip:
  • Melee/Ranged weapon attacks and specials receive a boost of *1.09 or *1.18 or *1.27
  • For Spells, Magic weapon attacks and specials, see the analysis below.

    DESCRIPTION
    This magical deck of cards is filled with enchanted cards that boost your damage output! You can randomly get a smaller boost, or one that's much stronger, it's all up to the luck of the draw!



    Numbers thanks to Kamui. Additional help thanks to Koree.



    Analysis

    This misc gives a boost of *0.18. The random effect of the misc can then decrease or increase by half.

    All Normal Player Attacks, Weapon Specials and Spells get a damage boost at the start of each turn and on equip:
  • Magic weapon attacks and specials receive a boost of *1.12 or *1.24 or *1.36
  • Spells receive a boost of *1.045 or *1.09 or *1.135

    NOTES
  • Magic weapon attacks and specials receive 0.75% of the boost.
  • Spells receive 50% of the boost.
  • 0.75% of the boost if you're using a weapon or special and STR+DEX < INT*1.5 AND STR/5+DEX/20 < INT/4.
  • 0.75% of the boost if you're using a weapon and both of those stat combos are filled.

    All this has ALREADY been factored into the above numbers.






  • Took the description and image. Used my own write up. Thanks - Dragoon23

    < Message edited by Dragoon23 -- 8/2/2013 17:27:42 >
  • Post #: 24
    6/11/2013 14:39:44   
    Kaelin
     Strange World


    quote:

    The "The [???] of Daw" entries under L70 in the Misc Item index should instead be under L75.
    Fixed, thanks! ~Koree

    < Message edited by Koree -- 6/12/2013 1:21:32 >
    AQ  Post #: 25
    Page:   [1] 2 3 4 5   next >   >>
    All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> [AQ Encyclopedia] >> Info Submission >> Miscellaneous/Accessories - Read the first post!
    Page 1 of 1012345>»
    Jump to:



    Advertisement




    Icon Legend
    New Messages No New Messages
    Hot Topic w/ New Messages Hot Topic w/o New Messages
    Locked w/ New Messages Locked w/o New Messages
     Post New Thread
     Reply to Message
     Post New Poll
     Submit Vote
     Delete My Own Post
     Delete My Own Thread
     Rate Posts




    Forum Content Copyright © 2018 Artix Entertainment, LLC.

    "AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
    and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
    PRIVACY POLICY


    Forum Software © ASPPlayground.NET Advanced Edition