Home  | Login  | Register  | Help  | Play 

Is Assimilate that OP?

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance >> Is Assimilate that OP?
Forum Login
Message << Older Topic   Newer Topic >>
3/19/2013 3:09:45   
arthropleura
Member

I tend to think of Emp's as pulling yours and your oppoenents ep apart. If you think of it that way, BH emp can easily do up to 40 at max, costs ep, is unblockable. Im unsure what atom smasher can do but im sure its quite high relative to its energy cost right? is blockable. Assimilate, with decent dex to lower block chance can take 20 and steal 20, total of 40. Is blockable. It is stronger but being blockable, i dont think it needs the HUGE nerfs everyone wants for it. Just lower the base Drain?
DF AQW Epic  Post #: 1
3/19/2013 5:18:42   
Ranloth
Banned


With the difference that Assimilate deals full damage (just like Strike) and it gives all the EP back to you, unlike Atom and EMP. And that's on top of Reroute. You can loop very easily with it.
AQ Epic  Post #: 2
3/19/2013 5:24:33   
Remorse
Member

The energy regain is the major problem, not the drain.


Synergising with reroute the extra energy sustain from this high assim, means that many mage builds once counterable with energy drains are now OP.



Problem with the ED balance team is they have effectively ruined most counters that were viable in beta, these counters were keeping the easy effortless powerhouse builds at bay, and they also enforced the need for thinking and strategy.



With the removal of many counters being effective through terrible weapons cores and skill changes, eg. azreal borg and aux, assault bot, STR based attack not incorporating STR a much therefore ruining the intim counter, and now the energy drain being useless basically against mages.



The impact is games are effortless and luck based.




This particular problem with assim can ONLY be fixed with substantial nerf to the energy sustain of mages, and this should be done by lowering the energy return to no more then 3 IF they wish to have the drain side stronger then 10.





While they are at it they need to consider making counter for cores which stop other counters, for example a counter for azreal borg/torment shield diminish so shields can be used.

They need to increase the effectiveness of intim on moves such as massacre.


And they need to create cores which sole purpose is to counter power house style builds.
WITHOUT making the problem worse, *cough azreal will cough*



< Message edited by Remorse -- 3/19/2013 5:26:31 >
Epic  Post #: 3
3/19/2013 10:17:32   
theholyfighter
Member

Assimilation does 100% strike damage and has 0 energy cost.
AQW Epic  Post #: 4
3/19/2013 12:56:22   
kosmo
Member
 

Im just asking my self why they keep buffing classes whitout the testing that is needed....
have u already forgot the old OP static charge? the problem whit that skill was the absurd energy regain.
And now we get a skill that is just like the old static but taking the energy away to!

< Message edited by kosmo -- 3/19/2013 13:00:19 >
Epic  Post #: 5
3/19/2013 15:06:23   
Nisene Blackrose
Member
 

I would say not too OP'd except the damage that is dealt with it can be decreased some. The amount of energy back is still less than an EMP. More or less its more like a static charge, with the ability to take it from someone. I have found no issues in beating tech mages with it in their line up. If they wanted to nerf it some, they could have it take 50% less energy from your opponent, but still replenish its same amount as current. Or just merely reduce the actual hit the move causes. Even before they upgraded it I always found bludgeon and Assimilate fun abilities to use in combination, why? Because at the time people expected a plasma bolt etc. I've also noticed that even being a blood mage currently I am still more likely to block assimilate, with the current focus 5 set ups, the assimilate stealing energy effect is not that potent of a move. Even with non upgraded starting energy at 35 it would take them several turns of using it to take my energy, and I can bot still, gun, aux, and regular hit, not to mention core abilities, and if in doubt as a blood mage I can reflex boost, which gives me extra block and energy if they do hit me. Against Tactical mercenary, assimilate is basically useless, they hit the Tact with assimilate take and give energy back to them. So I would say this move is not one that is in any big need to be downgraded.
Post #: 6
3/19/2013 15:17:14   
blade98
Member

^Yes.But unlike emp assimilation takes the energy to your poll,it has no requirements nor energy cost and deals exact damage as strike. Plus mages already have reroute .So OP indeed.
AQW Epic  Post #: 7
3/19/2013 17:01:24   
Midnightsoul
Member

YES

Assimilation needs to only do 50% damage and give the user 50% energy back.
DF AQW Epic  Post #: 8
3/19/2013 20:11:50   
Trifire
Member
 

^ Well 50% dmg might be a bit harsh. I think that 85% dmg would be good and it should give 30% energy back.
Post #: 9
3/19/2013 20:34:12   
  Exploding Penguin
Moderator


@remorse: I found the drain far more devastating than the gain... as a TM myself the drain is very severe. The gain seems like it's a really strong benefit, but if the opponent runs out of energy before you're given the chance to use assim, the entire skill becomes useless. If this skill was buffed to the say it currently is in delta, you could easily heal loop with it and TM would be vastly OP. However, with the deadly aim nerf, the overall class is still about the same, and, with all the random crits and the fact that assim can easily be blocked by shadow and block cores, it's much harder to tank and heal loop while having a good damage output.
Epic  Post #: 10
3/19/2013 23:48:34   
arthropleura
Member

Honestly i think the whole skill is just weird :/
DF AQW Epic  Post #: 11
3/20/2013 0:07:25   
Mother1
Member

Like static it is a unique skill used only by TM. It was suppose to be a form of counter while giving back little energy so it wouldn't be OP. But as I stated before thanks to this buff it is more OP then static charge was before it got nerfed.

The reason being is the old static while it ignored defenses it didn't scale with a stat, and it only gave energy to you not drain it. Assimalation is not EMP + Static + stat scaling.They need to undo this buff and just double the old numbers IMO. That way it will get a buff but won't be so vastly OP
Epic  Post #: 12
4/20/2013 13:01:23   
Frostblitz
Member

But remember, it only does 85% of the base damage.
Epic  Post #: 13
4/20/2013 14:27:56   
Sensei Chan
Member

quote:

Is Assimilation That OP?
It Deals 85% Damage And They Need It Really They Have Not Got The Best Skill Tree You Know The Only Builds That Really Work For Tech Mage Are Caster And Support Abuse.


< Message edited by Sensei Chan -- 4/22/2013 13:50:49 >
Epic  Post #: 14
4/20/2013 15:34:04   
Stabilis
Member

Assimilation is a bullet now (literally).
AQ Epic  Post #: 15
4/20/2013 17:03:17   
xGreen Warriorx
Member

Assimilation wasn't OP before this update imo, but now it is. The tech abuse mages that are using it usually get blocked 50% of the time, but now assimilation steals energy 100% of the time. When its blocked, it should only do dmg, and not energy steal.
AQW Epic  Post #: 16
Page:   [1]
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance >> Is Assimilate that OP?
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition