Cyberbeast10
Member
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I'll be honest. I liked this news more than any recent release. It shows promise of much required fixes and it includes a cool interface (Love the new design for your hand!). Cards are easier to read now; elements, a bit easier to identify at sight. Drawing and charging up are much easier for beginner to understand since now they are buttons. The useless "PvE Battle" on the World Map was removed. This is a great step both aesthetically and gameplay-wise. I assume this release plans to deal with freezing errors and card bugs alongside card typos? Or at least make it a bit easier to deal with? If I may make a minor suggestion (or clarify something in the case it has already been done): Seeing the ailment displays (Those below the shield icon; marking healing, poison, etc), I think it would be nice that if the player moved their cursor over the icon, it would display information regarding the name, effect and durations such as: "Poison Take 3 damage each turn Ends at the start/end of your turn" This is a minor gripe I have as sometimes I find it unnecessarily bothersome to figure out when is my Shatter suppose to activate (I don't find simple numbers enough as I don't know if the exact time they activate [When I end my turn, or when my opponent's turn starts?]. For future situations, if new characters and/or cards are capable of amassing various ailments at once, it would be in both player's best convenience to be able to identify which ailment is which...
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