Shards Superior
Member
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@vagaran: Some shadow characters are offensive (Witchblade), while some are defensive (Arch Lich). I've been working on a system to objectively rate characters. Each character is assumed to use all 5 cards before redrawing. The system is slightly flawed, as discard costs are not figured into the system. So far, I've calculated D/M ratios for: Barbarian (all 3) Pyre Witch (all 3) Young Paladin, PALADIN, and Paladin Lightning Wolf (all 3) Water Elemental Earth Golem Witchblade (Possessed) Fiend of Vergil Arch Lich Darkon/Darkon Drago Assumptions to simplify calculations: Ice Orb does an average of 1.5x the average shields per turn. DoT and DaT damage is treated as instantaneous. Each skill can be used immediately after fulfilling mana cost. Each game, the shield are broken completely before victory. Discard costs are fufilled with inefficient cards. The official wikidot info is completely correct. Here are a few of the conclusions I arrived at: The least efficient class is Paladin. The most efficient class is Master Barbarian. Most trees did show significant improvement from Apprentice -> Veteran -> Master (-> Legendary) Lightning Wolf's skill to add 1 damage to all attacks *decreases* in effectiveness as it increases, but the character also benefits from extra special abiltiy cards. I will post my calculations and work as soon as I arrive at a computer with a scanner.
< Message edited by Shards Superior -- 4/5/2013 18:09:47 >
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