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RE: Would Love to Hear Dev's Response

 
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4/2/2013 18:41:29   
Lycan.
Member

quote:

Essentially, you have turned this game into one centered around Robot damage.


I wish bots go back to how they were in Gamma when you could use the special straight after the normal attack because it wouldn't make a difference in this balance state.
Epic  Post #: 26
4/2/2013 21:52:34   
RageSoul
Member

Problem is everybody ( yes , even the non-Focus ones ) has low HP and HP wasn't the problem in the past , the Enhancements are .
AQW Epic  Post #: 27
4/2/2013 22:05:25   
Stabilis
Member

1 of the things that still needs to happen is a large increase to base health to all players just like in the second Omega update.
AQ Epic  Post #: 28
4/3/2013 0:05:25   
Thylek Shran
Member

Its obvious that focus and robots need to be overhauled. The damage difference between the
focus levels is much to big (6 dmg per focus) and 5 focus is doing to much damage. Its also
pretty easy to get 5 focus in Omega because of the weight on skill points.

_____________________________


v.35.3 (2016-01-23) ~ beam.to/shran
DF Epic  Post #: 29
4/3/2013 0:49:29   
Mother1
Member

@ thylek

Only at the higher levels. Have you tried focus at the lower levels or even mid levels? I have and there isn't enough stat points to use focus at the low levels. That is where all the other builds dominate.
Epic  Post #: 30
4/3/2013 7:22:02   
Lycan.
Member

@ Thylek
No they do not need to be overhauled, giving 20 stat points for 6 damage is pretty reasonable to me since they are all distributed equally.
They could just give a slight buff to other builds or skills to create a variety of different builds instead of Nerfing bots like everything else since Omega started.

< Message edited by Lycan. -- 4/3/2013 7:23:12 >
Epic  Post #: 31
4/3/2013 15:56:51   
Thylek Shran
Member

Even if distributed nearly equally stat points give often more advantage than if not
shared that equally because of scaled skill diminishing. It does not make sense why
this should be rewarded with additional 6 robot damage per focus. It would make
more sense to get rid of focus and rebalance robot damage. Also the tech bonus
could be removed because some classes benefit more from tech than others and
the robot tech bonus was created at a time when tech didnt gave deflection bonus.


@Mother1

That would be another reason for focus overhaul. The majority of lower level
characters dont has the credits to buy a robot at all so its a varium advantage thing.
In the past robots could be won at the arcade casino or got dropped in pvp duels.
This is over.

As conclusion I would say that the huge advantage that robots can give has
alot to do with game mechanic changes over the past year where robots have
not been readjusted. Its not only because of the Omega changes, but its more
noticeable now.

< Message edited by Thylek Shran -- 4/3/2013 16:07:09 >
DF Epic  Post #: 32
4/3/2013 17:50:41   
Stabilis
Member

^

I agree with you on 1 point more prominently than others:

Focus is incredibly unstable, and it definitely could be removed or revamped. Why Focus is unstable is and always is because it bases itself on 4 stats that are not always balanced themselves. At the very least Focus should be made as it's own stat.
AQ Epic  Post #: 33
4/3/2013 18:46:39   
  Exploding Penguin
Moderator


I don't mind people using lots of focus builds. By nature, focus builds should require skill to use since they depend a lot on the situation and the user's judgement. However, things like smoke and shadow arts pretty much ruin focus builds because people with absolutely no understanding of the battle mechanics can still easily win based off of these. In my opinion, lots of players abuse skills that don't require... skill to use and then get wins they don't deserve. They don't deserve the wins because, to be honest, their battle strategy is most often weak and having repeated losses would train them to actually try thinking or to learn from other people's examples of build usage. Right now, ED is influencing low-experience players to not only continue in their ways of basing majority of their wins off of luck, but to also not care about self-improvement.
Epic  Post #: 34
4/3/2013 19:16:39   
ale6300
Member

@Exploding Penguin iam bounty hunter and shadow arts is useless, only can be useful some times, prefer adrenaline that are the worst passive in all the game but are a solid passive than the Luck useless Shadow arts.
DF AQW Epic  Post #: 35
4/3/2013 20:12:00   
frogbones
Banned


quote:

At the very least Focus should be made as it's own stat.


Now THAT is an idea worth exploring.
AQ DF AQW Epic  Post #: 36
4/3/2013 20:19:41   
Sir Xander
Member

Why are we all complaining about 5 focus? 5 focus promotes the ability to bend during a battle, to adapt and change without stacking solely on support, strength, or health. I honestly feel like you guys are mad that 5 focus builds are beating you because they are smart.
AQ DF MQ AQW Epic  Post #: 37
4/3/2013 20:34:21   
frogbones
Banned


I won't say anything about your level and experience (except what I just said lol), but it certainly isn't because they are "smart"---unless, of course, by smart you actually mean opportunistic players who are scared of abandoning the "win at all costs" herd mentality.
AQ DF AQW Epic  Post #: 38
4/3/2013 20:35:02   
Mother1
Member

@ xander

Not everyone likes focus builds. However they feel as though they are being forced to use a build they don't like to get wins because the builds they like got nerfed due to people abusing them.

Now they want to punish focus as their builds were punished because players at higher levels are using them.
Epic  Post #: 39
4/3/2013 21:01:26   
One Winged Angel1357
Member


I lose to everyone if I complained about every type of build I lost to I wouldn't have time to make other peoples win ratios look better.

5 focus builds have been pretty static since lv 31 minus the loss of their bonus damage. I honestly think with the ease at which we can get bots it is time to look into changing Focus builds up. Personally I believe focus should be some kind of equation in which you have to give up something to use a focus build. Back in the day to use a focus build you had to give up health or damage output now you can have all three with room to play so yeah lets look into that.
AQ DF AQW Epic  Post #: 40
4/3/2013 21:01:53   
Dual Thrusters
Member

Focus builds are awesome ^_^. Though, I don't like being forced into into one. I change my build twice a day, and usually I make a 3rd change back to focus. I even tried an artillery hunter build that eats up a lot of energy, but due to the extreme diminishing, it's impossible to get high stats.
MQ AQW Epic  Post #: 41
4/3/2013 21:11:04   
Nexus...
Member

I have to agree with the statement that many of the issues we are having right now, specifically with the end-all 5 focus robot build, stem from the change to HP. That said, I think there is a bigger issue here which I have mentioned before on these forums. Robots were never meant to be a main source of damage, but a complimentary source. In their current state, many robots are not used for their tactical advantage, but rather to do HUGE amounts of damage. I like the idea of making focus its own stat, that way there would be a serious cost to having a high-damaging robot.

Prophet
Epic  Post #: 42
4/4/2013 0:19:37   
goldslayer1
Member

@Nexus
HP just might be the problem.

when i suggested that Energy should be 1 stat point = 1 energy, and 1 stat point = 3 HP, i took focus builds into account.
im looking at these builds and i see mostly 5 focus 80 hp BH tanks.

right now
Base HP: 72
Base EP: 62

my current HP is 112

at 1 stat = 3 HP
that health becomes 72 + (40 x 3) = 192
i know it sounds like alot, but if ur current focus build only invests 8 points into health, all they are getting is (72 + (8 x 3)) 96 hp

5 focus would have a tough time facing me if its 192 vs 96.

my suggestion:
1) change the HP system. 1 stat = 3 Health. and leave energy increase like it is.
2) Lower Base Energy for all classes to 32 energy

3) by reducing base energy to 32, some specials such as massacre may have to be rebuffed due to their energy to damage value. (smoke mass build would be completely useless with the current energy requirements to the amount of damage it produces)

Effects:
1) Lowers the effects of all builds. right now base energy is too high to the point where 5 focus doesn't need to invest in energy. if focus had to invest in energy, they would have to sacrifice more hp or stats. if they didn't invest in energy, they are more limited in skill tree options while being focus, which reduces the builds effectiveness.

2) all classes have enough or nearly enough energy for 1 skill move. more energy would be required to make good combo moves. using more energy requires more stats. which can come out of anything (str, dex, tech, support, or health)



they key thing here IMO is energy. Energy needs to be low, and HP needs to be high. a 5 focus build with no energy would not work so well as opposed to a 5 focus build with 62 base energy
AQW Epic  Post #: 43
4/4/2013 0:32:10   
Yo son
Member

you never always get what you ask for, and what you ask for is not what you always get.

Thanks ED for proving this saying to be true down to its core.

@goldslayer

then players will just edit their builds accordingly, like rabble stated or one of the mods, hp was giving too much advantage, so instead of investing in stats like dex, tech, strength, etc, you can add it to HP and it makes up for those at least to certain degree.

So when it comes down to it, that really doesn't solve anything; also you suggesting a nerf to focus builds, that really doesn't solve anything, because is the only build left O_o

< Message edited by Yo son -- 4/4/2013 0:39:35 >
Post #: 44
4/4/2013 17:42:40   
Sir Xander
Member

Really? Punish people who actually like to use 5 focus because they can't str abuse anymore? That is the largest load of bull I have ever heard.
AQ DF MQ AQW Epic  Post #: 45
4/4/2013 17:53:25   
Drianx
Member

quote:

1) change the HP system. 1 stat = 3 Health. and leave energy increase like it is.
2) Lower Base Energy for all classes to 32 energy
3) by reducing base energy to 32, some specials such as massacre may have to be rebuffed due to their energy to damage value. (smoke mass build would be completely useless with the current energy requirements to the amount of damage it produces)

OK, but imagine what becomes a tank caster Tech Mage, or a 5 focus TLM. Heal looping monsters. And that is because Reroute becomes extremely important.
AQW Epic  Post #: 46
4/4/2013 19:58:40   
goldslayer1
Member

quote:

then players will just edit their builds accordingly, like rabble stated or one of the mods, hp was giving too much advantage, so instead of investing in stats like dex, tech, strength, etc, you can add it to HP and it makes up for those at least to certain degree.

So when it comes down to it, that really doesn't solve anything; also you suggesting a nerf to focus builds, that really doesn't solve anything, because is the only build left O_o


using high HP builds now is useless because ur defense or offense will be too low.
using low HP focus allows u for a bigger offense, while having tanking in the mix.

increasing hp reduces these negatives.

quote:

OK, but imagine what becomes a tank caster Tech Mage, or a 5 focus TLM. Heal looping monsters. And that is because Reroute becomes extremely important.

caster mage will have to invest into energy if they want their attacks to work.

and really i only used the lower of base EP to 32 as an example.
energy is the root of all attacks and skills. its currently at 62 base, so players dont invest in it.
make base EP 0, and ur focus builds become useless with 0 energy.

and u say reroute becomes more important, but just like bloodlust becomes important for 5 focus tank BHs?


< Message edited by goldslayer1 -- 4/4/2013 20:00:18 >
AQW Epic  Post #: 47
4/5/2013 1:15:52   
ReconnaisX
Member

TBH, I would rather everyone just get back to the old base Health/Energy stats pre-Omega and still have the old system of Health and Energy (2 for every point invested).
MQ AQW Epic  Post #: 48
4/5/2013 12:22:28   
ND Mallet
Legendary AK!!!


@gold If I have more health per point then I have to invest even less points into health to survive. That means I can put more points into getting more damage and defenses. But with less health per point, then I have to invest more health to survive.

With base of 55 health, I need to invest 40 points to get 95 health. With a base of 45 and the old system, I need 25 stats to get 95 health. Those extra 15 stats can go into getting 2-3 extra damage or 3-4 extra defense.

AQ DF MQ AQW Epic  Post #: 49
4/5/2013 18:02:16   
goldslayer1
Member

@ND mallet

have u stopped to consider that most other non focus builds require huge amounts of stats in one place?
str, support, etc.

i know it seems sketchy to up the HP, but at the same time ur lower the base EP.
good luck using ur 2-3 "extra" damage if ur base EP is really low (like 0)

another example of what i mean, is caster tech mage.

caster tech mage i see now are 80 hp and base EP, they dont invest into hp or EP anymore because the base already covers what they need.
so they spam the rest into dex/tech, and just tank it out while raging blast bolts which easily takes 55+ damage

they dont need points in str or support, because their build relies on heavy tanking and heavy damage.

if base EP was 0, they would need to invest into EP in order to use their build effectively. otherwise they would just be punching bags.
AQW Epic  Post #: 50
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