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RE: Lets return all classes to being OP that way its still fair

 
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4/16/2013 17:27:04   
110Stalker
Member

*Skip to the bottom for the short version.*

Well, first of all: Battles only last about 3 turns anymore. And the whole point of the thread is diversity. If everything is the same it gets boring. The real issue in ED's old days, was the extra stats that varium players had over non varium players. The skills took the fall for that however. By the time omega got here, the staff realized what the real problem was. It was the massive varium boost. This is a strategy based pvp game. There is NO strategy in focus, focus, focus, focus, focus!
Now that the varium issue has been resolved, there is no point in the changes that were made. A lot more would change than what you realize. A great example: in beta, if somebody sacrificed the majority of their stats for just one (like strength); they would have low support, (=no crits, gets hit by crits all the time) low dexterity (gets blocked a lot). It became easy to beat a strength abuser. All you would have to do was take advantage of the clear weaknesses. If somebody wasted everything on dexterity for blocks, all you would have to do would be shoot them, problem solved! If somebody was a high damager, tank him and USE THAT FIELD MEDIC that you could use every 3 turns that was effected by support. Then the loop healing controversy comes up. How can you beat a mage with high hp, and is healing every three turns? Quite simple, in fact, the answer can be summed up by a single word: Damage. THAT was what strength builds were for.
Look, you can give me ANY build from beta, and it could be countered (varium aside). And now that varium is not the issue anymore, if we went back to that, EVERYBODY would have a fair chance. The biggest determining factor would be your mental abilities. The smartest players would (and should) win the most. When I was in beta, I was a free player for a while. I was able to kill just about any varium player. Why? Because I didn't just slap a build together in 15 seconds. I had to calculate the numbers, I went through scenarios, that way, no matter what I ran into I had a decent chance. All of that changed when the varium issue got out of hand.
The reason I won't shut up about varium is because THAT WAS THE ISSUE, and I cannot stress that enough!! All of the issues now were caused initially by that one problem. The main cause has been eliminated, now we have all these other problems. But they weren't there before the initial one got out of hand. Simple solution, go BACK to the way it was BEFORE that initial problem arose, but leave the solution to the initial problem in the game. From a scientific perspective, this SHOULD work.

Now about the issue that "mother1" keeps bringing up. Wouldn't the battles end very quickly? Well consider this. Right now, the average player at the level cap has about 90 hit points. If the game were to revert, you would be talking about 3 (or was it 4) hit points per stat. So the average player at the level cap would theoretically have ~145-160 hit points. I don't know about you but that sounds like potential for a longer battle than 90 hit points. Heh, I've seen people die in 2v2 without even having 3 turns the way the game is right now. That's a quick battle if you ask me. Guys, this game is NOT meant to be a no brainer (although it is going in that direction). Right now a battle is mostly determined by whoever gets lucky. One deflection, block, cirt, will make or break a battle. That's shortness in itself.

Something else I think is worth pointing out. When I log on, I normally see less than 1,000 players online at any given time. Years ago when the game was newer, (the start of beta) I used to see (If memory serves) about 2,600 Players on at any given time. I think we all see the hidden message there. People are leaving this game because it's not as fun anymore. Because all of the diversity has been draining out of it.
The nerfing is killing this game, so please, stop doing it. It doesn't work. If it did, we wouldn't still be discussing it to such a degree. What I can't understand is why this is being treated like a small
issue (or at least it seems like it).

_______________________________________________

*Short version*

Completely support!
DF AQW Epic  Post #: 51
4/16/2013 17:40:47   
Ranloth
Banned


quote:

I think we all see the hidden message there. People are leaving this game because it's not as fun anymore. Because all of the diversity has been draining out of it.

I like how you know the exact reason. Anything to back it up with? Numbers are one but the reason isn't justified by that alone. Were these players back then new ones or older (higher level). Compare the numbers to now, are they higher or lower?

Oh, btw, the number of players is rising. Charfade has posted about this last week IIRC, but official figures cannot be disclosed due to rules (not Forum rules). Therefore, you're wrong.
AQ Epic  Post #: 52
4/16/2013 17:54:25   
110Stalker
Member

quote:

Oh, btw, the number of players is rising. Charfade has posted about this last week IIRC, but official figures cannot be disclosed due to rules (not Forum rules). Therefore, you're wrong.

The number of active players now is less than half of what it used to be. That is an indisputable fact.
quote:

I like how you know the exact reason. Anything to back it up with? Numbers are one but the reason isn't justified by that alone. Were these players back then new ones or older (higher level). Compare the numbers to now, are they higher or lower?

I've been with this game for a while. I've spoken to other players, a lot of them. They all tell me the same thing as to why they are about to quit, or have already quit.
The players back then were a mix. Most were new. The numbers started dwindling away, when balance began to be a problem.

And out of curiosity. Did you read that whole post? Or did you just glimpse it over? I ask because, you managed to pick out a line, and tore it apart. As if to play a word game with me. (You know that thing that internet trolls do.) And before anybody says anything, I'm not accusing, I'm asking.

< Message edited by 110Stalker -- 4/16/2013 17:55:30 >
DF AQW Epic  Post #: 53
4/17/2013 0:01:44   
goldslayer1
Member

how about no classes?
Have Custom Classes instead
AQW Epic  Post #: 54
4/17/2013 5:31:22   
Silver Sky Magician
Member


@110 Stalker

Firstly, with the glut of focus builds these days, I'm amazed that you can get battles that end within 5 turns.

Secondly, and more importantly, Beta balance means pre-Focus balance. Pre-Robot balance. And I think that that's a compromise neither the devs nor the majority of players would be willing to make.
Post #: 55
4/17/2013 5:53:08   
Thesoulweaver
Member

While I agree with your luck and diversity part, battles do not end in 3 turns. Right now, I just encountered a battle where Despite my relatively low Dex, I kept blocking. And since only some skills are actually useful, only those are used. More efficient ways of using that get copied, and boom! ED Cloning start
MQ AQW  Post #: 56
4/17/2013 6:11:38   
goldslayer1
Member

@thesoulweaver

maybe u didn't get 2 turned (by crits) by support builds.
AQW Epic  Post #: 57
4/17/2013 12:04:20   
Thesoulweaver
Member

@Godslayer
*shrugs*
I have my strategy to knock off support mercs. Hasn't failed yet.
MQ AQW  Post #: 58
4/17/2013 14:23:50   
goldslayer1
Member

@thesoulweaver
ohh?
tell me which strategy did u use that stopped them from critting u twice in a row with aux and then artillery while they have infernal interdictor on?
AQW Epic  Post #: 59
4/17/2013 17:51:07   
ScarletReaper
Member

I had the idea of buffing the weaker classes instead of nerfing the stronger ones. Of course I was told it was a bad idea and would never work but I don't know about you, but I am sooooo tired of 80 percent of my battles being against 5 focus tank tacmercs. I need some variety. Wouldn't even be so bad if they weren't ALL THE EXACT SAME BUILD AND STRATEGY!
DF AQW Epic  Post #: 60
4/17/2013 18:07:28   
goldslayer1
Member

quote:

I like how you know the exact reason. Anything to back it up with? Numbers are one but the reason isn't justified by that alone.

well actually, idk about actual numbers, but i can tell u that vix, turkish, DT and several other of my faction mates quit because the game isn't fun anymore.
AQW Epic  Post #: 61
4/18/2013 10:07:22   
Thesoulweaver
Member

Here's my Strategy-
1) They use Aux.
2) You heal
3) AS
4) Chomp
5) Start your normal killing routine. Use any energy stealer to prevent heal /blood commander
6) If the battles goes really long, use Azarel's will to stall their aux.

And for non yeti non Azarel,
Just use what hits hardest, healing when required.
Works really well with a BH or BM, thanks to their bloodlust.

MQ AQW  Post #: 62
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