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RE: =OS= What would YOU like to see? III - READ THE FIRST POST

 
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All Forums >> [Artix Entertainment Games] >> [Oversoul] >> Oversoul General Discussion >> RE: =OS= What would YOU like to see? III - READ THE FIRST POST
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10/19/2013 18:28:12   
Josh Lycanthropy
Member

Thanks.
AQW  Post #: 251
10/19/2013 23:30:22   
Gorillo Titan
Member

How about seasonal evos for some character you can only rank it up to that during a special month like a christmas wolf type character or something along those lines. Sorry if someone else posted this idea
Post #: 252
10/23/2013 11:53:58   
DarkLore
Member

Here's a really good idea! Players under 13 should at least be able to join lobby rooms. There could be a way to program the game to work this way. Its far more tedious to have to travel to the actual lobbies for younger players. Especially if they're like my sister and don't prefer to use the wiki. Places like grotto are in an overly specific place. It might not be too difficult to at least allow underage players to at least have the ability to join lobbies. I was pretty disappointed that my sister couldn't at least join lobbies. Anybody agree?
That's the point of the suggestion. Letting underage players at least /join lobbies to prevent the traveling hassle.

~Posts merged.
Mritha


< Message edited by Mritha -- 10/23/2013 14:21:23 >
AQ DF MQ AQW Epic  Post #: 253
10/23/2013 12:56:55   
Gorillo Titan
Member

I wanna see a rank up for ogre.
Post your question in the OS birthday forum they'll give you an answer

~Posts merged.
M


< Message edited by Mritha -- 10/23/2013 15:35:09 >
Post #: 254
10/25/2013 16:19:14   
Exo
Member

This probably was mentioned but, team battles would be cool.
Ex. 2 teams of 2 fight eachother like in Epicduel.
Also teammates working together to fight one boss.
MQ AQW  Post #: 255
10/26/2013 21:08:49   
BJEBLE
Member

I want the town in the north map to be a place you can go to with NPCs and a quest and shop maybe.Like a Ice version of the Orc/Ogre quests, where you try to get four different kind of Ice Wolves(Kruger, Frost Lion, the upcoming Frost Lycan, and an honorary member:Ice Beetle!)and then it unlocks a shop with a special Ice card maybe?
DF  Post #: 256
10/27/2013 4:46:38   
Megadragonknight
Member

@BJEBLE
Sounds really fun and exciting. Its always good to have new NPCs and Quests. For the shop, its also a good idea but getting a legendary ice character with good deck like Orc Chieftain will be a great reward! Orc Cheiftain was worthy for a gold character after possessing some of the hard ogre character like ogre shaman and ogre maiden.
Post #: 257
10/27/2013 22:07:05   
The Finnish Phoenix
Member

I would like to see a Wind element integrated. It's the only element that exists in AQ but not OS and is a natural part of most elemental systems, so its absence comes as a bit of a surprise. I picture it as being an offensive element with cards to punish players who rely on shields because strong winds blow structures down and crush whatever's beneath or behind them. Shield cards are currently more efficient than attack cards anyway, so it would bring more depth to the game to integrate such a theme.

Wind characters would use universal cards like 100-Pierce and 100-,200-, and 500-Attacks, but they wouldn't use the 500-Block card as much. Every character in the game comes with at least one 500-Block, so if it's mandatory than Wind characters would probably only have the minimum 1, and if it isn't than they might not use it at all as a defining feature.

I'll include my own ideas for special cards just to illustrate the general concepts I would have in mind, but I would of course leave them to the staff's discretion as I recognize they have their own opinions about balance and style and that certain things are possible to program and others might not be.

Falling Sky
Cost: 10 Energy
Requires: Master rank or higher
Effect: Deal unblockable damage to your opponent equal to their shields
Notes: This would effectively force opponents to use shields cautiously if at all against characters that come with this. It can do up to 2000 damage, which is pretty heavy, but if your opponent stacked that many shields knowing the risk then they had it coming. It's comparable to an inverted Ice Orb.

Erosion
Cost: 5 energy + 1 discard
Requires: Veteran rank or higher
Effect: Deals 350 unblockable damage per turn for 3 turns
Notes: This is essentially the same cost-to-benefit ratio as Shatter, but I'm throwing in a discard cost to make it a turn sooner and go through shields. So it's a useful card in terms of damage for energy and circumverting shields, but it can't be stacked like Shatter since you can only use two at any given time. I also just thought it would be fun to combine DoTs and unblockables.

Wind At My Back
Cost: 3 energy
Effect: All attack cards become unblockable
Requires: Apprentice rank or higher
Notes: This would work like Charged. The way Shields work in this game, unblockables are often only useful as finishers but don't often do enough damage to finish so you end up discarding the unblockable because it's too inefficient. A card like this in conjunction with other wind cards ensures that you have a slew of unblockable attacks to effectively render your opponent's shields useless.

Gale Force
Cost: 6 energy
Requirements: Apprentice or higher
Effect: Deal 800 damage
Notes: A straight up attack card that can be used with Wind At My Back. Would also fill an unoccupied niche considering that there're attack cards, either universal or element specific, for every energy cost from 1 to 8 except 6. (1: 100-Attack, 2: 200-Attack, 3: Water Rapid, 4: 500-Attack, 5: Holy Strike, 7: Power Strike, and 8: FireBall/Shadowfire/Earthquake. Some of those are spells and don't work with buffs and some are attacks and do, this does because if Holy Strike does then why not right?

TERRORNADO
Cost: 15 energy
Requirements: Legendary only
Effect: Nullifies both players' shields and status effects.
Notes: Because I can! Seriously though, this gives Wind Legendaries a crazy ace that your opponent will have to take into consideration if they know you have it, but since it leaves you with at most 5 energy, it isn't too too overpowered (I hope).

Well those're my ideas, if anyone has any other ideas about a possible Wind/Air element and cards/characters/whatever for it that would be cool. I heard a rumour a long time ago that it would be added eventually and thought that there'd be no harm in bouncing ideas and hopes around whether there're plans to add it or not so that eventually the staff might be inspired to go ahead with it and be influenced or not by the players however they choose to. Whatever happens it would be cool to have a Wind element and that's what I would most like to see in this game right now.
AQ DF MQ  Post #: 258
10/27/2013 23:16:54   
The Jop
Member

I like it. No other element has specialized in unblockables to the point where they can use them as anything other than finishers. I hope they consider adding it, because it just doesn't feel right to have all the classic elements except wind. I only think that Terrornado should only last for a number of turns, because otherwise it would render a lot of shadow/ice characters useless because of how much they rely on shields and DoTs.

I'll add cards here as I think of them:

Breeze
3 energy
Halves the cost of all the cards in play, rounded up.

< Message edited by The Jop -- 10/27/2013 23:25:14 >
AQ DF MQ AQW Epic  Post #: 259
10/28/2013 4:41:55   
legend knight
Member

Meet the requirements in order to obtain TC from a new/mysterious NPC. Encounter and win against TC for 50 times. Meet the requirement of having 300 lifetime SG to access the shop to obtain TC.

Edit: Is it a good or bad idea? I know some will be against having players to obtain TC.

< Message edited by legend knight -- 10/28/2013 4:42:52 >
Post #: 260
10/28/2013 4:43:55   
Megadragonknight
Member

I love this idea of Wind element! Wind specialised in unblockables would be very interesting and it can be a killer. We need a 10th element so it would be a really nice number of element in OS. 10 is sometimes one of the most overuse number in anything in RL or anime or anywhere.

The Jop have a point. Instead of Terrornado, why not suggest a simple wind card call tornado? It will cost 13-15 energy and deal 1500 damage just like lightning chain, death flow and power flow.

Oh, I would love to suggest a new element call plant/nature. Its close to Earth but nature is plant and Earth is rock. We need a nature element! Nulgath, if you are reading this, please do consider implementing wind and nature element in OS. We need new elements after chaos characters and cards are implemented are ready to be release in the near future. :)
Post #: 261
10/28/2013 8:44:58   
Kiazz
Member

Hm, how about replacing chaos with it? As the coders still haven't gotten around to actually making any chaos characters or cards (random effect), this would make it a lot easier on them, complete CC rotation, and potentially more manpower being used to code other releases. Plus, I was surprised that chaos was even an element in this game. Chaos seems kinda AQW-exclusive, kinda, with the story and such, and wind to be a more traditional base element game-wise.
Edit: Fixed typo.



< Message edited by Kiazz -- 10/28/2013 10:23:52 >
Post #: 262
10/28/2013 9:23:12   
legend knight
Member

Replacing chaos with which element? Which forumite said that? Chaos is a surprise to be an element in OS but it will be interesting and fun to play with. Wind element is one of the common element use in any game which focus on elemental power, so I would expect it to be implement in OS sooner in the future.
Post #: 263
10/28/2013 15:17:44   
Dragon Elite X
Member

I believed Wind was set to be in the game orginially. Something held up its progress.
AQ DF MQ AQW Epic  Post #: 264
10/28/2013 15:20:50   
The Jop
Member

According to testers and staff, the wind element is just a rumor. Nobody can find anything stating that wind was planned to be added to Oversoul, though I hope it is. A new element would bring much needed variety to the game.
AQ DF MQ AQW Epic  Post #: 265
10/29/2013 3:27:54   
Megadragonknight
Member

Wind element is a rumor, true. Still, i wish Wind shall be implement soon after Chaos characters and cards are ready to be release in OS.
Post #: 266
10/29/2013 7:29:06   
Riniti
Member

Wind was never set to be in-game at all. In fact, Rev came to the forums to address the issue and shoot it down himself.
Post #: 267
10/29/2013 8:03:59   
Megadragonknight
Member

Yeah, Rev stated that it was a rumour and was never planned to be set in-game. But some players wanted a Wind element, so it would be nice to have new element only when Nulgath have free time and got new ideas for new element and Wind will have to be one of them since its been one of the common element in most of AE games. :D
Post #: 268
10/29/2013 8:27:09   
Riniti
Member

Don't be so certain when we're speaking about possibilities, you'll get everyone-who-wants-it's hopes up. Just because it's appeared in other games doesn't mean it has to be in OS.
Post #: 269
10/29/2013 8:32:42   
Megadragonknight
Member

Okay. I won't talk about it then. My fault for being very certain about the possibilities or it will kill everyone's hopes.
Post #: 270
10/29/2013 8:36:35   
Riniti
Member

No need to stray from the topic, just try to keep away from using such definite words such as 'will' and 'has to,' etc. No shame in talking about something :3
Post #: 271
10/29/2013 8:45:59   
Megadragonknight
Member

I am being too hopeful every time in OS because I know the great potential it have and new elements can be possible until I became too hopeful till I used definite words. Quite shameful for me when some forumites have to say words that can be a bit mean. I was a bit offended about it but you are correct and I should not be too hopeful. Still, all I can say is it will be nice to a new element element implemented in OS. 9 element in OS is not really a nice number so why not make it 10 element? :) 10 is always a nice number though its just my opinion.
Post #: 272
10/29/2013 23:30:39   
Gorillo Titan
Member

Would giant quest like kills more ogre vs kill more orcs first side to 100k wins gets something special be a good suggestion? For your kills to win you have to use a character of the opposite side like orcs vs ogres it would be more of a time waster giving people something to do but when its over the winning side would get a special character of the race that wins released for the winning side.
Post #: 273
10/29/2013 23:33:53   
the warden
Member

i just want the multi character play to be in game sometime like in the video where he fought artix:)
AQ DF MQ AQW  Post #: 274
10/30/2013 10:38:27   
Megadragonknight
Member

@warden
Everyone is looking forward to that too. ;) I shall use my multi-characters in PvE and win against any AI opponent especially Boss character when I only feel like switching between characters. If this is possible to happen, then it shall be interesting but we will see how the multi-character system will really work. My imagination on this multi-character system may be slightly what I vision.

I would love to see a good version of Dragonfiend Rider and dark version of Founder Champion!
Post #: 275
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