The Finnish Phoenix
Member
|
I would like to see a Wind element integrated. It's the only element that exists in AQ but not OS and is a natural part of most elemental systems, so its absence comes as a bit of a surprise. I picture it as being an offensive element with cards to punish players who rely on shields because strong winds blow structures down and crush whatever's beneath or behind them. Shield cards are currently more efficient than attack cards anyway, so it would bring more depth to the game to integrate such a theme. Wind characters would use universal cards like 100-Pierce and 100-,200-, and 500-Attacks, but they wouldn't use the 500-Block card as much. Every character in the game comes with at least one 500-Block, so if it's mandatory than Wind characters would probably only have the minimum 1, and if it isn't than they might not use it at all as a defining feature. I'll include my own ideas for special cards just to illustrate the general concepts I would have in mind, but I would of course leave them to the staff's discretion as I recognize they have their own opinions about balance and style and that certain things are possible to program and others might not be. Falling Sky Cost: 10 Energy Requires: Master rank or higher Effect: Deal unblockable damage to your opponent equal to their shields Notes: This would effectively force opponents to use shields cautiously if at all against characters that come with this. It can do up to 2000 damage, which is pretty heavy, but if your opponent stacked that many shields knowing the risk then they had it coming. It's comparable to an inverted Ice Orb. Erosion Cost: 5 energy + 1 discard Requires: Veteran rank or higher Effect: Deals 350 unblockable damage per turn for 3 turns Notes: This is essentially the same cost-to-benefit ratio as Shatter, but I'm throwing in a discard cost to make it a turn sooner and go through shields. So it's a useful card in terms of damage for energy and circumverting shields, but it can't be stacked like Shatter since you can only use two at any given time. I also just thought it would be fun to combine DoTs and unblockables. Wind At My Back Cost: 3 energy Effect: All attack cards become unblockable Requires: Apprentice rank or higher Notes: This would work like Charged. The way Shields work in this game, unblockables are often only useful as finishers but don't often do enough damage to finish so you end up discarding the unblockable because it's too inefficient. A card like this in conjunction with other wind cards ensures that you have a slew of unblockable attacks to effectively render your opponent's shields useless. Gale Force Cost: 6 energy Requirements: Apprentice or higher Effect: Deal 800 damage Notes: A straight up attack card that can be used with Wind At My Back. Would also fill an unoccupied niche considering that there're attack cards, either universal or element specific, for every energy cost from 1 to 8 except 6. (1: 100-Attack, 2: 200-Attack, 3: Water Rapid, 4: 500-Attack, 5: Holy Strike, 7: Power Strike, and 8: FireBall/Shadowfire/Earthquake. Some of those are spells and don't work with buffs and some are attacks and do, this does because if Holy Strike does then why not right? TERRORNADO Cost: 15 energy Requirements: Legendary only Effect: Nullifies both players' shields and status effects. Notes: Because I can! Seriously though, this gives Wind Legendaries a crazy ace that your opponent will have to take into consideration if they know you have it, but since it leaves you with at most 5 energy, it isn't too too overpowered (I hope). Well those're my ideas, if anyone has any other ideas about a possible Wind/Air element and cards/characters/whatever for it that would be cool. I heard a rumour a long time ago that it would be added eventually and thought that there'd be no harm in bouncing ideas and hopes around whether there're plans to add it or not so that eventually the staff might be inspired to go ahead with it and be influenced or not by the players however they choose to. Whatever happens it would be cool to have a Wind element and that's what I would most like to see in this game right now.
|