King of Clubs
Member
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A few ideas: XXboost: purchasable after all 20 x boosts have been bought, they would work as the week and month xboosts but be buyable with 15,000 and 35,000 gold, respectively (max one each at a time) Card Lottery: It would work like buying a pack except you would get only 1 card at a time, it would be cheaper than 3,000 but it can be any card from any of the currently available packs so you can't be sure what element you're getting, you can also have a SG version for 1 Soulgem, but with an even greater chance of getting a rare than with the sg packs. Wheel of cards: Once per month, players who have either the black dragon or reaper from buying SG packs will recieve a free spin on a card wheel, which has the cards from the currently available card packs. The players who have the black dragon will instead get a super wheel spin, which has only the rarer cards of the available packs, or if you're nice you could give them both. Black Friday sale: For one day only, all charactors and packs should have their cost cut by 50%, and all SG packs could give 10% more SGs. Would also be kool to see a shop with a few "shadow" all black versions of charactors. Maybe an all pink one too to satisfy "someone". Lastly, a few xmas ideas: In addition to a free charactor for xmas, you might wanna consider giving each person 2 pack tokens and one ultra pack token (artifacts) directly to the inventory which can be spent for a free pack (normal) and a free SG pack (super). Alternatively, the the ultra token could be granted only to founders, or players who have purchased a certain amount of lifetime soulgems. You could also grant a few free SGs and one free 1 week xboost (players with the xp boost would get a month one instead). --Post Edit-- A few more xmas ideas. First, an artifact (costs 10 SGs) called the "spirit of giving", it would "put all enemies in the spirit of giving, making them more likely to grant you their soul". This would offer a permanent 5% boost to capture rates. You could have a gold version "the lesser spirit of giving" giving the same effect but dissappearing after a month. Although they would stack giving a very high boost in capture rate, the gold one would disapper on January 25th, so it won't last long. Lastly, three free ice boost cards, the "everlasting snow" granting 1 additional energy gain each turn after it is cast, it would cost 100health to use but would have no energy cost. The second would be the "permafrost" card, extending all freeze effects by 1 turn for the next 4 turns, costing 5 energy. The last would be the "bitter cold" card, increasing all DoT card effects by 100health per turn for the next 3 turns, costing 7 energy to use. I've always been a fan of the SG catch option, but I think it could be a bit more profitable if you took it away and replaced it with "capture token" artifacts. They would cost 1SG like the current catch option and stack up to 20 but it would make players invest in SG catches BEFORE they go hunting for new chars. This way, they would be more prone to buying more of them and possibly some that they wont end up using. It would also enable you to make better options like 10 at once for 8 SG or 20 at once for 15 SG. --Post Edit-- Obviously this would be unpopular at first but you could give each player 5 free tokens to make it up to them. Don't forget tho, if we're spending more SGs we wanna see more new chars =p. Posts merged. Please do not double post! ~ Beck, Archknight of OSGD
< Message edited by Lord Beck -- 11/1/2013 2:04:20 >
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