Kiazz
Member
|
Referencing @Mega's point over in the beta thread, I think that sacrifice should be treated as an attack card. With the advent of a lightning/shadow character that RELIES on super charged to justify it's dual element use, I also thing that life drain+blood rage should be treated as such, damage-wise at least. Currently, they jam up its energy use; the amount of luck needed to get at least an attack card and an energize, followed by a super charged, and ideally four attack cards is extremely difficult and hard to fit in with shadow's best assets >DoTs, HP conversion into damage, and less-than-ideal but still, present (which is an edge over elements with no heals) regeneration.
|