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RE: =OS= What would YOU like to see? III - READ THE FIRST POST

 
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6/4/2013 13:28:09   
Jmagician
Member

I would love to see some Dual Element stability. I know Nulgath is working on it but he has been extremely secretive about it and with good reason given the several different things going on currently.

Anyways, an artifact that boosts a certain energy by 2 every round. For example, "Heat Artifact" (raises Fire energy charged each round by 2). This type of artifact would be nice especially when it is most inconvenient to charge for an element that isn't your own type.

And to make things more interesting, it can only be dropped by Fire types in PvE.

EDIT: I forgot to mention that Artifacts have downsides. Perhaps everytime a Fire attack is launched by the user, the heat takes its toll and deals 200 damage. Since this Artifact can be blatantly abused by Fire types, this would be a nice counter to that issue.

< Message edited by Jmagician -- 6/4/2013 13:38:47 >
AQW  Post #: 101
6/6/2013 0:25:02   
99th Dracopyre
Member


Special Card Series with very unique cards.
Like hand-picked cards by Nulgath, Warlic, or Rev. Basically, they're special edition cards.
Or maybe a Forumer's Choice Card Series.

The usual elemental series cards would get boring soon, IMO.

~Draco
AQ DF MQ AQW  Post #: 102
6/7/2013 21:11:09   
ValkyrieKnight
Member

Give us the ability to choose what cards we want to use during our opponents turn. Similar to selecting cards for deletion. This would help speed up the battles when someone is simply just going to attack on their next turn or cast defense buffs.
AQW Epic  Post #: 103
6/7/2013 22:11:20   
clintonian
Member

@valkyrie u know i was thinking of that too they should really do that
Post #: 104
6/8/2013 7:45:53   
99th Dracopyre
Member


Size of the screen option.
Like in the original AQ, where, before you enter the game, you can pic how big the screen is. I always pick the smalls one, because I'm more comfortable with it.
This would be a great feature.

~Draco
AQ DF MQ AQW  Post #: 105
6/16/2013 14:35:13   
Jmagician
Member

I would love to see critical hits in this game. Only for basic attack cards of course. For example, I play a 100 attack card and it has 5% chance of landing 200 extra damage or something along those lines.

Also, it would be incredible to see characters having a specific use other than battling. For example, Father Time could be used as a time travelling character that could be linked to a dungeon that allows for battling against specific creatures such as Skexis Fiend and other rare characters no longer in game. The only catch is that you cannot capture any of them (exactly like TC).

This is a nice way to have fun grinding for levels/gold through battling the most exclusive characters in game! Make it an SG feature because it doesn't affect the balance of the game what so ever. It is merely extra content available to SG players.

< Message edited by Jmagician -- 6/16/2013 18:00:54 >
AQW  Post #: 106
6/17/2013 1:31:35   
GuardMouse
Member

Special Character for people who participated in Oversoul's First Official
Tournament, and maybe a different character for everyone who made the
Top 100!
Since on the testing server the AI's are stronger maybe add some extra loot if you can actually kill them... X-x

~Posts merged. Please do not double post, it is spam.
Mritha


< Message edited by Mritha -- 6/17/2013 19:56:47 >
AQW  Post #: 107
6/17/2013 3:13:02   
BJEBLE
Member

@Jmagician later post, I think it should be an extra 80 damage instead, I like the certainty(Like in ED you can block, deflect, miss, OS is just straight, solid damage) about OS, and I don't want it to change much.
Anyways I think the bike featured on the homepage for ED, should be put in as Fire Legendary because Ogre Mage isn't very good.
@Jmagician's earlier post, that could be an option, but what elemental regeneration carried over when you charged for a different element. For example, you charge to 14 charges of your main element(Elemental Charge regenration of 4 per turn) and you charge another element, it charges to 4, and when you switch to your main element, your regen would be 5, at 19 charges.
DF  Post #: 108
6/17/2013 11:10:29   
Jmagician
Member

@BJEBLE: Perhaps 100 extra damage because 80 seems a bit too low and it is only a 5% chance. The major point to it is to make battling much more interesting and intense. Imagine PvP'ing someone in low health, the hopes/fear of getting a crit would be incredible!

About that ER artifact. Say you are a Shadow type and you are using the E-artifact that increases Fire energy by 2 every turn. This is your first turn you start at 5 Shadow and 0 Fire. You charge Shadow to get 7 and Fire goes up by 2. Next turn you charge Shadow to get 10 and now you have 4 Fire energy. Let us say you want to switch to Fire for whatever reason, you now have 10 Shadow and 7 Fire (4+1charge+2 artifact charge). You now go back to Shadow and now have 11 Shadow and 9 Fire. The purpose behind this is to greatly help dual element stability. And to further heat things up! You lose 200 health every time a Fire attack is used. Hope this helped clear things up! :)

@GuardMouse: A reward was mentioned but everyone forgot about it since o-o

< Message edited by Jmagician -- 6/17/2013 13:47:20 >
AQW  Post #: 109
6/17/2013 13:55:28   
kise2
Member

@Jmagician

I really like the artifact idea and the crits idea. I really dont think that the game time should be changed but if it does I think it should only be changed to like 25. The only real reason for the time change anyway is so low levels cant take forever, just give them a penalty or something when they do it.

_____________________________

AQW Epic  Post #: 110
6/18/2013 1:44:58   
Megadragonknight
Member

I would like to see Nulgath bike and Gold dragon in OS!
Post #: 111
6/22/2013 2:51:06   
BJEBLE
Member

I think Refresh should be increased to 600 Health added to the shield card, because right now, it only adds 300 health, for 5 charges. That's a 0.6 efficiency rate, which turns the Shield+Refresh into a 1.0 rate. That is terrible, with +health, it would be a much better card, and Water would have 2 good heals then.
DF  Post #: 112
6/22/2013 6:50:40   
ValkyrieKnight
Member

@ Bjeble

I think refresh should have been what Penance is now.
AQW Epic  Post #: 113
6/22/2013 7:36:42   
BJEBLE
Member

@Valkyrie Well I don't like there being a lot of copies, but I think if it was the way I described it, they would be alike, but not enough to make people go like: "Yeah but these two cards are exactly the same." It's like Comparing Petrify and Freeze, both stun, for different amounts of time, and one does damage, but one stuns more. So .
DF  Post #: 114
6/28/2013 14:01:05   
GuardMouse
Member

As OverSoul is coming up on its 1st Birthday I was thinking maybe release some of the Stress Tester Characters each birthday? (Hex of Nulgath, Blood of Nulgath, Thok, etc.)
AQW  Post #: 115
6/28/2013 14:05:02   
Leader
Unrequited


It's been confirmed that Void Knight will be getting an evolution on OverSoul's first birthday. But that's all we know, so we could be in for a lot more, and I expect we should be!
Post #: 116
6/28/2013 14:21:57   
kise2
Member

@Above

What is the date for OS's birthday because I certainly am looking forward to it.

_____________________________

AQW Epic  Post #: 117
6/29/2013 3:18:53   
clintonian
Member

i would love to see earth wizard and alexis evo
Post #: 118
6/29/2013 4:34:06   
BJEBLE
Member

@kise It is like Late July I think.
DF  Post #: 119
6/29/2013 4:36:40   
GuardMouse
Member

@Kise I'm pretty sure if it's going by official release dat September 9th, if not then Idk.

@Clintonian What would be cool is all the the Starters getting a Legendary, like we saw that Paladin/UndeadSlayer in OS's Stress Test.
AQW  Post #: 120
6/29/2013 6:02:23   
Megadragonknight
Member

Lots of free evolved characters. Free legendary characters that can obtain from the shop. So long as everything its being balance, I will be pleased with the free and SG evolution and buyable characters.

quote:

As OverSoul is coming up on its 1st Birthday I was thinking maybe release some of the Stress Tester Characters each birthday? (Hex of Nulgath, Blood of Nulgath, Thok, etc.)

I am afraid I will have to disagree with some new stress test characters. First, Nulgath hate permanent rare, secondly, some were very upset of unable to be stress tester due to strong valid reason. So, I won't accept more than 1 stress tester characters as Void Knight is already a very good stress tester character reward. The same goes for Alpha tester reward due to dislike of permanent rare. Only birthday anniversary, I will be glad that we can get character for free due to a very special occasion for OS.
Post #: 121
6/29/2013 8:54:04   
TheSage
Member

For starters there is only 1 character from the stress test reward options that is unreleased and that is the Void Hex. The other 3 options were Taro (got released with the Neutral CC Packs as a Legend), Void Knight, and Frogzard. Here is the post from the MA site where the voting was held.

Also the official Alpha release date is September 13th according to DN posts.

_____________________________

AQ DF MQ AQW Epic  Post #: 122
7/10/2013 10:16:58   
Ziim00
Member

I think that Oversoul should have difficulty levels for PvsM battles, like Mechquest has. normal, hard, extreme.
Its very hard to find a suitable PvsP oponent. specialy when we have 9 hours time zone difference and PvsM fight are sometimes rediculously easy
Post #: 123
7/10/2013 12:29:32   
Tigirosa
Member
 

Its kinda annoying and unfair that game sometimes make you fight too weak or too powerful players in pvp. Right now i am at lvl 13 and when you finaly find an oponent, he is at level 1! First of all there is no way he can defeat me, ofcorse if i let him to win, and secondly i cant get any exp if i would beat him, and opposite. I hope somebody will do something about that in future.
DF  Post #: 124
7/10/2013 12:56:57   
Redingard
Member

On the issue of Void Knight: why not handle it like Revontheus? If you missed it, when the time comes around, you can get it. Then next year, you can evolve it. I know rare hunters won't be a fan of this, but it's a nice resolution to an unfair problem.
AQ DF MQ AQW  Post #: 125
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