Kiazz
Member
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@Jmagician Right, but can it really be attributed to that ONE reason? Account creations don't necessarily mean actual gamers, take AQW for an example. Reservation of name, checking due to AE relationship, friends, etc. are all reasons for account creation. And really, even if there are THAT many gamers, a reason they're not PVPing is probably the level gap, another problem that should be addressed. Multiple level pairings should be done, eg. 1-3 levels in difference, as was implemented in DF, another AE game. The level gap is due to the difficulty of getting to higher levels without XP boosts, but I feel that this does not have to change as Nulgath is needs the money from SG sales and people that have worked hard for their levels already need to be respected for that. Limitations? Too many features cause discord and can render themselves redundant (some mobile phones, for example :I) I was here for the AQW Beta, and I know they had elements there too. Why do you think it was scrapped? It remains as one of the most popular AE games they've developed. And Nulgath started out working there, as well. Even if there were more excitement from winning against an "elemental disadvantage," the opponent may feel discouraged from using that character again if a loss occurs, and you can always be taunted for losing even with an advantage. On the flipside, if you lose against elemental advantage, you can chalk it up to that. Do you see where I'm getting at? Right now, if you win, it's a fair win. Vice versa. Besides, how will elemental modifiers be seen? Will we have to eventually calculate the little percentages, now that the hp bar has moved from 15 hp to 1500? Can the cards be updated in battle, on the spot, or what? It'll just confuse most gamers that start off even more; (I used to charge to 5 and stop. I thought the number of points returned from drawing a card corresponds to number of cards in hand D:). Also, players take too long with their turns in PvP anyway, even without the little percentages added due to modifiers. The Beta Revolution was a good move, and was beautifully done. But I believe that this elemental modifiers would be too radical, as a change, and thus would actually change the nature of the game.
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