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Bring stat progressions back to delta but with dim. returns on health

 
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4/19/2013 13:12:09   
edwardvulture
Member

Title says it all. It would fix balance.

< Message edited by edwardvulture -- 4/19/2013 14:02:10 >
AQ DF MQ  Post #: 1
4/19/2013 13:20:37   
goldslayer1
Member

encumberance to health? o.O

encumberance is what allowed lower lvls to equip higher lvl weapons.
how do u add that to health? O.o
AQW Epic  Post #: 2
4/19/2013 13:30:32   
edwardvulture
Member

I believe the term also applies to stats like how you need more and more strength for one more damage on primary/sidearms.
AQ DF MQ  Post #: 3
4/19/2013 13:40:24   
goldslayer1
Member

@edvard
you think you mean diminishing returns. right?
AQW Epic  Post #: 4
4/19/2013 14:03:16   
edwardvulture
Member

right you are goldslayer title changed.
Now let's actually discuss this.
If we had more life to invest in, strength wouldn't have been nerfed. Would you agree with that?
AQ DF MQ  Post #: 5
4/19/2013 14:08:14   
goldslayer1
Member

Health should be larger.

if HP was higher, builds like str BH wouldn't be so effective against that kind of high hp.
because their damage output was made to take down about 140 hp or so. if it were higher, they would have a bit harder time.

same for focus builds since their HP would be limited.

also higher HP reduces effects of luck.

right now 1 crit most certainly cuts ur HP in half.
1 crit will not cut ur hp in half if ur HP was doubled or tripled.

and if u were blocked u would have more time for strategy and possible come back.

yes battles would be longer.
but what is the goal here
fast battles or balance?
AQW Epic  Post #: 6
4/19/2013 14:55:54   
Melbourne
Member

It's not delta, it's omega. They didn't spend all this time to go back on what they did. Face the truth :l
AQW Epic  Post #: 7
4/19/2013 14:57:32   
goldslayer1
Member

@melbourne
even if delta was better?
AQW Epic  Post #: 8
4/19/2013 15:07:00   
Melbourne
Member

That's definitely opinionated.
AQW Epic  Post #: 9
4/19/2013 22:37:43   
Stabilis
Member

quote:

Health should be larger.


Yes, and maybe Ed's diminishing thought would not be as devastating in the larger scheme of things (otherwise the diminishing would not even be noticeable).
AQ Epic  Post #: 10
4/19/2013 22:46:44   
Mother1
Member

Not supported. Agility was a terrible idea to begin with. Why should people be punished for using high health especially when you lose a lot more to obtain it?
Epic  Post #: 11
4/26/2013 2:34:43   
edwardvulture
Member

^I don't think you understand what I mean. It means that as you get more life, the increments decrease.
AQ DF MQ  Post #: 12
4/26/2013 12:04:04   
xyzman
Member

quote:

Health should be larger.

Hey just a thought. If health is larger then shouldn't poison skills be altered too? It would become useless against high health, which most people will get if health is increased.
But overall, i support that health should be larger.
AQW Epic  Post #: 13
4/26/2013 12:38:10   
goldslayer1
Member

quote:

Hey just a thought. If health is larger then shouldn't poison skills be altered too? It would become useless against high health, which most people will get if health is increased.

make poison skills into %s. i.e 15% of overall HP per turn. so at 100 hp, it deals 15 damage per turn for 3 turns. (example numbers)
AQW Epic  Post #: 14
4/26/2013 12:46:32   
Xendran
Member

Poison is meant to be antitank, and HP is meant to be a buffer against poison, so that wouldn't really work well.
However, Viper strike SHOULD be a % of your weapon damage instead of a flat number (Maxing at 37%)
AQ DF Epic  Post #: 15
4/26/2013 18:46:23   
Midnightsoul
Member

I support this.
This would mean that everything that diminishing which prevents HP abuse too.
DF AQW Epic  Post #: 16
4/26/2013 18:59:48   
Xendran
Member

HP Abuse does not exist right now, because building into HP is not abusive.

In fact, high HP builds are some of the most balanced builds in the game right now, and provide the most entertaining battles.
AQ DF Epic  Post #: 17
4/26/2013 19:13:08   
Mother1
Member

@ xendran

Reason for them not being abused is because you leave yourself weak in just about every other area due to less stats.
Epic  Post #: 18
4/26/2013 19:46:57   
Midnightsoul
Member

Maybe it can go like:

0-51: Each point gives 3 hp
52-86: Each point gives 2 hp
87 and above: Each point gives 1 hp


Numbers are not exact and these numbers are from starting from level 1. The hp scaling should not effect the bonus HP that is given as you level up.
DF AQW Epic  Post #: 19
4/27/2013 11:36:58   
xyzman
Member

quote:

make poison skills into %s. i.e 15% of overall HP per turn. so at 100 hp, it deals 15 damage per turn for 3 turns.

I also thought of that. however, like what Xendran has stated high health should be less vulnerable to poison. But on the other hand, just like in Delta, when almost all ppl get high health, poison became useless. I partly like the low health now as It opens a way for poison at high levels, it shuts the way for other creative high health build though XD.
AQW Epic  Post #: 20
4/27/2013 11:53:38   
ValkyrieKnight
Member

I fail to see what Omega accomplished in terms of stat / build freedom. I've been playing these last 4 days farming spore and what-not and I still see no one being unique. Every Merc I come across is the same, some support, the majority typical high tech build, typical high tech surgical strike abusing tact mercs that just heal. Quick kill tech mages ( though my current build owns these guys ) Ironically, the most unique class I've come across is blood mages.

Still being bashed for my high hp builds gets old, I thought by now people would be more opened to the idea, guess not. Which reminds me, why is everyone 5 focusing with the left over stats put into tech? Pfft.

I'd like to see health progression increased back to 2 points per just to see how it'd effect the game, and maybe lower the effectiveness of Field Medic, 60 hp, really? With 1 hp per that's alot of hp recovery.


< Message edited by ValkyrieKnight -- 4/27/2013 11:57:50 >
AQW Epic  Post #: 21
4/27/2013 22:47:05   
edwardvulture
Member

I hate how every game is determined by luck this change would move the game back to skill
AQ DF MQ  Post #: 22
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