Ranloth
Banned
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I've already suggested this a while ago, but with much lower %s. Reason for it being is passive Armor was applied before your Res/Def to be more efficient; if your Res/Def + Armor already cover for most of the damage, the passive Armor will barely do anything. So using 26% of yours, 60 damage and 20 defence: 60 * 0.74 = 45 - 20 = 25 damage dealth after PA/MA & your defences. It's more efficient that way for every build rather than favouring certain ones such as glass cannons - with your example, the lower your own Res/Def is, the more damage PA/MA will take away. With this, it'd be equal for all. For mine, the %s were (PA/MA): 2% -> 4% -> 6% -> 8% -> 10% -> 12% -> 14% ->15% -> 16% -> 17% (reduces respectable damage for the given passive Armor) And for HA: 1% -> 2% -> 3% -> 4% -> 5% -> 6% -> 7% -> 8% -> 9% -> 10% (reduces all damage, Energy and Physical) As you can see, total for HA - since it defends against both but you can only use one of 'em at once - will be higher than PA/MA which is focused, which is the slight advantage the split Armors get. After I did some math at the time of suggestion, the %s were on par or a bit lower than existing passive Armors but it was working well at any level & was even more efficient if the damage got high enough.
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