King FrostLich
Member
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quote:
ill be honest, defence builds are totally torn to shreds still. i have a very defensive build, and i get critted really frequently, in two turns i am down to 17 health. no big deal, whip out a heal, carry on. except in 2 turns, somehow Players with 17 support have gained maximum rage That is possible because if 2 power attacks are blocked, it's possible to rage in 2 turns not because of the support but because of the damage that adds to the rage bar. Take into account that a level 35 person has a total of 128 rage points. A strength user can possibly get rage in this manner such a mercenary and tactical mercenary doing double strike and a normal strike if both attacks get blocked. Not only this, the damage you deal to them also gives a small portion of rage in their rage meter. Shown in this example: You(Defender) Defense: 25 points Resistance: 12-15 Enemy(Attacker: Level 35) Primary: 58 damage(+36 primary) Let's say in this situation, you will skip all your turns not attacking the mercenary. On the first turn he uses max double strike(multiply weapon damage by 1.42 with 36 and add 22 as base strength equals 74 damage) but you block it, he gains 82 rage points(Note that you gain 110% of rage from the damage blocked). Next turn, he strikes for 58 damage but you block again therefore, he gains 64 rage points. Overall, the strength user has gained 146 rage points in total overshooting the rage meter so by the next turn, he can use rage at you therefore it is also possible for them to rage in 2 turns if you are also going too defensive against strength users and such hyper-offensive builds. N.B: Rage Meter Formula of a player is (40 + [2.5 * player level]) quote:
Rabblefroth is going to make a change this week that I think will help and it's to do with focus. This should bring robot damage back in line with other damages and lengthen battles a little bit. I'd like to see this. But I hope it won't be too hurtful for robots.
< Message edited by King FrostLich -- 5/1/2013 6:36:45 >
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