necro rouge
Member
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@silver I mostly agree with asukas list, but would like to add Water: Quaztk. While water element might be better at low levels duo to all of its normal attacks, quaztk will start overtaking it once you start getting some hp into it. However, for quaztk to work as he is supposed to, i would recommend adding one extra shield, an empower, renew/healing spring and 1 5 hit. Shadow: vampire knight and arch lich are both great characters. @dragonfire Every element has its own set of strenghts. Neutral: Is really versitale, and while it is not the best element for any way of playing, it is almost the 2nd best element no matter what. It can be defensive because of iron hides, shields and counters. It can be damage heavy because of all the attack cards and it can be oT focised because of corruption. Ice: Pretty much the tank element. Their decks are made of shields, which they can keep up while still being dangerous because of the 2x cost efficiency of shatter. Fire: Hits like a truck. On steroids. Energy: "non DoT consistent damage dealer". Energy is apure attack element which uses cost efficient and low cost cards to deal some damage every round. The strongest energy characters have 2energizes that lets them always ave energy to attack. Earth: Earth can be really tanky because of stonewall and shields, but depending on the deck it is actually have the potential to be a very strong damage dealer. With it having the potential for stuns, a very strong DoT, unblockables and crush it can dish out surprising amounts of damage. Water: Water is a HoT based version of energy. It deals consistent damage throughout the fict by using low cost cards, HoTs and the occasional power flow+fresh start combo to wear down its opponents while staying alive. Light: can do anything because of how OP it is. Seriously. It has the strongest normal attack in the game, great heals, the cheapest version of a 5hit combo card(which is also the only one to bypass counter attacks) along with strong booster cards (might and blessed strike) Shadow: shadow is... Something. It is often focused on defense because of how strong death mark/poison is. However, except for those DoTs, it doesn't really have anything going for it once you get past the levels were instakill sacrifices stops working. Please excuse any typos, written on phone.
< Message edited by necro rouge -- 7/8/2013 5:41:50 >
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