The Finnish Phoenix
Member
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quote:
I really don't get what you're trying to say. iron hide is strong versus DoTs, which makes it counters dot characters, that's what a counter is supposed to do. Ice can only counter it's counter (iron hide) if it uses a card it can only have one of in a deck (freeze), thus somewhat lessening it's weakness towards neutral. I can not see how any of this spells doom for neutral. Neutral characters have two different strategies, one depends on Iron Hide and falls to Ice and the other depends on Corruption and falls to the one that depends on Iron Hide. quote:
Not being able to block some Shatter attacks does not "spell doom" for Iron Hide users... As an Ice user, I can say that it takes quite a bit of luck and timing to get the Freezes right, since you DO only get 1 of them per deck. Stall with Ice Wall/500s, and stack your hand full of Shatters and a Freeze or with Shatters when you know you'll draw into Freeze in time. quote:
Wait, is your complaint about Iron Hide, or Freeze? Iron Hide because it destroys Shadow characters and opposing Neutral characters while being ineffective against Ice characters. If Iron Hide were just a Neutral version of Ice Wall/Stonewall and Corruption worked like Shatter so it did no damage for three turns and 2000 on the fourth then the game would be more balanced. Shatter's delay is a bigger drawback than Poison's/Corruption's because it does no damage for the first three turns. Corruption is Neutral's counter to DoTs (fighting DoTs with DoTs) so it doesn't need a card like Iron Hide. Shadow needs a card like Poison to keep up. Such a change would make Neutral rather like Ice, but there still are notable differences like Freeze vs. Neutralize. Iron Hide could've been okay as it is if it hadn't been made available in CC packs, but now the potential for them to absolutely lock down characters dependent on DoTs is insurmountable. I'm okay with Freeze and Shatter as they are, I see Iron Hide and Corruption as being problematic. And Incinerate, but that's a different matter. quote:
Maybe you weren't here for the month or 2, before Ironhide was debuffed, when people could troll every character with Shaolin Monk (crazy Iron Hide spammer), but Ironhide is still a very strong and strategic card, and it's a bit rich to say that Neutral characters are "doomed" for having it. It's an insurmountable strategic card against Shadow and a useless one against Ice. An element shouldn't be able to destroy another, people should be able to destroy eachother. A > B > C > A is not balance, A = B = C is.
< Message edited by The Finnish Phoenix -- 7/9/2013 18:02:09 >
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