Ranloth
Banned
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If Smoke/Malf were dealt with prior to Omega - in other words, with the release of it -, there wouldn't be an issue with such nerf because players would understand straight away. On the other hand, if you change it now, they will see it as yet another nerf which is bad (nerfs destroy the game, or so players think). In reality, nerfs in Omega do make the battles longer and with longer battles comes luck which is spread out and its effect is much lower than if it was 3 turn battle. *interestingly enough, Smoke + Azrael's Will would also be less efficient thus BHs wouldn't be as powerful - nerf yet a good one for the players* We aren't too far off from a decent balance. Neither of the phases were ever balanced because you could abuse in every single one of them. Currently, we need to fix Plasma Bolt and perhaps tone down Criticals (ignoring defence to be lower). Apart from that, Rabble is dealing with blocks and deflections (to make them less game-changing when they occur) and he's promised a buff to Static Charge (CH) which is a buff. Goony has also mentioned that Rage could use re-working and - IIRC - that it will be dealt with at some point, but I'm not sure on that one. Yet that one isn't so bad. The only reason to hate Rage is because of SS + IA builds on TLMs, but Focus nerf is already coming in today's update thus the build won't be classed as OP anymore. And neither should Focus since other builds will be able to catch up with it (in terms of damage).
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