Home  | Login  | Register  | Help  | Play 

RE: Do you like the direction epicduel is heading?

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion >> RE: Do you like the direction epicduel is heading?
Page 2 of 2<12
Forum Login
Message << Older Topic   Newer Topic >>
5/6/2013 22:19:59   
goldslayer1
Member

like angels, i too am a firm believer that the removal of NPC wins was a mistake.

since NPCs were removed, i dont really come online much anymore.
the balance isn't very good, and theres no way to escape it now.

atleast before if there was an update i didn't like i could stick with npcs until the next one.
i mean lets face it, players literally lined up waiting for reset so they could start npcing.
you dont see that anymore.

and to the anti-NPCers
it doesn't make me less of a player to fight npcs, and it doesn't make you more of a player for not fighting them.
AQW Epic  Post #: 26
5/6/2013 22:30:52   
Sipping Cider
Member

quote:

like angels, i too am a firm believer that the removal of NPC wins was a mistake.


If you mean the removal of experience, battle tokens, and influence I agree with you. However, NPC's should definitely never have counted as wins, or if they had it should be noted how many wins each player got from NPCs. This is a PvP game after all.
Epic  Post #: 27
5/6/2013 23:13:12   
goldslayer1
Member

quote:

If you mean the removal of experience, battle tokens, and influence I agree with you. However, NPC's should definitely never have counted as wins, or if they had it should be noted how many wins each player got from NPCs. This is a PvP game after all.

but they were added in the beginning of the game. they had been here for over 3 years. ontop of that they neglected to add a counterpart for team and jugger mode. this was the main problems with some people. that team mode and jugger didn't have NPCs.


< Message edited by goldslayer1 -- 5/6/2013 23:15:11 >
AQW Epic  Post #: 28
5/6/2013 23:25:36   
edwardvulture
Member

Once again, I have to push my suggestion that would bring back balanced stats that was delta.
AQ DF MQ  Post #: 29
5/6/2013 23:31:03   
Sipping Cider
Member

quote:

but they were added in the beginning of the game. they had been here for over 3 years. ontop of that they neglected to add a counterpart for team and jugger mode. this was the main problems with some people. that team mode and jugger didn't have NPCs.


I can see how it could be a problem with people that team modes do not have NPC's. I can also understand how hard it can be to change something that has been around for so long. I agree that NPC's should be added to team modes somehow. One way I would be ok with NPC's counting for wins if you couldnt choose to fight them, but it was random. So when you click the 1v1 button you might end up facing another player or you might fight an NPC. Once again, much like in the Infernal War.
Epic  Post #: 30
5/7/2013 0:05:28   
Mother1
Member

@ goldslayer

NPC did exist in 2 vs 2 in the form of the infernal war. During this war when you played in the war you had the chance of going 2 vs 2 with two Mechachilds so for that short war there was 2 vs 2 for NPC.
Epic  Post #: 31
5/7/2013 0:07:59   
goldslayer1
Member

@mother1
that was more of a random event than an NPC challenge.
i mean like being able to challenge npcs for a team fight, where you either have an ally linked, or you get an npc partner to help you out.
AQW Epic  Post #: 32
5/7/2013 0:40:24   
Xendran
Member

While i don't agree with ally link in regular 2v2, i DO agree with being able to Ally Link and fight against another pair of Ally Linked players. Organized 2v2.
You know, battle modes. The MAIN thing the game should be focusing on, but is completely ignoring. There are so many.

NPC 2v2
Coordinated 2v2
High End 2v2 (Requires level 35, maxed out gear, all core slots full, and all gear slots full to participate)
Survival Mode (Fight continuously until you die, only half of your HP and EP is restored after each battle)

The problem is that because they're killing the game, the player base is too low to support too many battle modes. It's already annoying to get a 2v2 battle.
AQ DF Epic  Post #: 33
Page:   <<   < prev  1 [2]
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion >> RE: Do you like the direction epicduel is heading?
Page 2 of 2<12
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition