Xendran
Member
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UPDATE: What i think should happen regarding win ratios Your rank icon should be pushed a bit to the right, and a new category beside losses called "Win Ratio" should be added. It would just show your % win ratio. Below Juggernaut wins is NPC wins. This way you can keep your wins counting towards your ranks, but also have your true pvp win ratio displayed. ---------- This is a rational look at how NPC battles counting has a positive impact on the game. I used to be against NPC wins, however for EpicDuel specifically, it is a good thing. Goals and Rewards NPC wins allows for a consistent way to gain wins, and set goals for yourself. When players aim for stretch goals, they can be sure that they will be getting at least 15 wins an hour, and plan out how long it will take. It makes the goal attainable without having to deal with luck. EpicDuels battle system is simply not balanced enough to make people want to drag on in only pvp. Competition Players find the leaderboards more competetive with NPC wins. With PVP only wins you must have an extremely good build and the best gear in the game (often promo items that cannot be obtained) to compete properly. Adding NPC wins ups the ante by allowing all players a predictable 15 battles per hour. If you're on LB, you have to push hard to keep a position, because everybody is getting those 15 wins, instead of just people with specific builds and gear getting fast wins. This brings in more competition, and more players participating in the competition. This also allows factions without all-star lineups with all BIS gear and OP Build of the Month to have a shot at being competetive with the crazy 24/7 factions. They won't pass them consistently, but it would allow for more competetive dailies. Character Attachment Due to the ability to compete, more players will be going for daily 1v1/2v2 achievements. This adds a level of attachment to your character, as well as being a reward, which is how you get people addicted to a game. Having a higher number of wins and a higher (although artificially inflated) win rate will increase this level of attachment. This ensures that those players who compete keep competing and keep playing. The longer the play, the more likely they are to buy promo packs. The factions being more competetive also makes you more attached to both your character, your faction (as an in game mechanic), and your faction members.
< Message edited by Xendran -- 5/20/2013 7:37:30 >
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