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skill merging

 
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5/20/2013 16:03:50   
DARK SOUL OF HELL
Member

like the title says .
Merging skills , like:
_ a grenade that can stun ur opponent but also does poison .
_ bludegeon that does the dmg plus the assim's special
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*Now of course there should be some restrictions cause some merged skills will be way too op like raining down bunker busters on 2 opponents :P . that means that there should be limits on the skills u can merge , they will have a special symbol to let us know that those 2 skills can be merged together .
*and because a such thing will need effort from the player using it , it should have some affects like taking 5 hp or reducing his highest stat by a very small amount for 2 turns .
*The enrgy cost should be added ( or a new system for the enrgy cost )
curious to know where this will take you ?

< Message edited by DARK SOUL OF HELL -- 5/20/2013 16:05:06 >
Post #: 1
5/20/2013 16:26:05   
Stabilis
Member

I appreciate the intention of sending new skills into play, although, merging skills is likened to the act of designing new skills. If given the choice, would you merge 2 existing skills into 1 fusion or would you simply design an entirely new skill while avoiding any creativity blocks?
AQ Epic  Post #: 2
5/20/2013 19:51:49   
toopygoo
Member

yeah, it could be cool, but as of now, i cannot support this.
either they'd nerf it too much by limiting useless skill merges for high prices, or theyd make it too strong
AQW Epic  Post #: 3
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