Legendium
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Magic throws logic out the window. The best thing to do is to first put a definitive border on magic, before we start thinking of ways to protect ourselves against it. My biggest problem with magic in most fantasy games is that it is far more powerful than melee but has next to no real cost for the power. Mages go through the mental equivalent of warrior's physical training, but come out with far more power. Naturally, this is fine for games, because it's hard to find penalties that fit into code that don't greatly decrease the power of the mage. Translating the code into writing is where people make mistakes. The cost of magic needs to be high, and there's more ways to do it with a pen (or keyboard) than with a game. In general, if you've read a Game of Thrones, the way Daenerys hatched the Dragon Eggs is a good example. Magic needs high costs. getting a magic sword could require you to cool the blade by sticking it through the heart of a loved one. Emotional cost is a good way to keep the scales balanced. By making magic accessible in a place where most folk won't go is a good way to balance things out. Sure, mages are just as powerful, but it's rarer to encounter them. Or making by making their magic weaker, to the point where a warrior is roughly as powerful as a mage. That's my input on it though. quote:
Okay, I've been thinking. How would you deal with a Sage wielding a Gunstaff? Depends on how you define a staff. Staffs in history were generally melee weapons for peasants. They were like spears, but designed to wop things hard rather than to poke holes in people. In that case, a staff is not a good choice to mix with a gun. Now, the common fantasy staff would work well enough with a gun, as it is not meant to hit things very hard. Actually, I never really got the purpose of the wizard's staff, except to look cool. Coming to a fight completely prepared can sometimes be a bit unrealistic. Like I said earlier about magic, the best ways are to make wizards rare, making enchantments rare as well. So, taking that road, you couldn't have loads of magic items. And when it comes to having all the right weapons, consider how much you can actually carry. You'll find that two/three weapons tend to be max.
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