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Le' Proper Dueling Etiquette~

 
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5/26/2013 11:26:21   
Khalix
Member

As a citizen of Delta V, you certainly know the rules to this harsh reality. Let's begin.

(Another non-serious thread. Feel free to contribute "Etiquette"-related rules that's exclusive to ED)

quote:

You will stand 5 feet apart from your partner.

You will stand 7 feet apart your opponent. You must always face each other.

You will take turns hitting one another to death.

If you are fighting a Juggernaut, you are to stare directly in front of you, avoiding facing the Juggernaut.

As the Juggernaut, you will face the center of the gap between your opponents.

If you are in a 2v2 fight, you must face your counterpart.

In a fight with more than 2 players, turns will alternate from you to your opponent and vice-versa.

You will only react to the pain of getting shot, electrocuted, mauled, slashed, sliced, kicked and/or blown up by gritting your teeth.

You may only kneel when you are close to death. Surely, your opponents need to know you're dying so they can finish up.

Never unload your whole magazine. It's proper to only fire once or twice at your desired opponent.

You will keep two mirrored guns. If you are on the left side in a match, holster your gun on your right hip. If you are on the right side in a match, holster your counterpart gun on your left hip.

You may only use your sidearm again after 2 turns have passed.

You may only use your auxiliary weapon again after 3 turns have passed.

Do to gun control laws, a large variety of guns do not have triggers. As such, you will pretend to shoot these guns and you are also expected to receive them the way you'd receive a gunshot.

When performing a simple attack, you may only hit your opponent once. The only exception are wrist blades, where they must only attack twice.

The only time you are allowed to attack more than once is when you use a skill.

There is a limit to how skilled you are, and that's dictated by the number of people you have murdered in cold blood.

You will not ask how idlers like Oz and Talia have survived losing numerous duels to the death.

You will not ask why Legion and Exile footsoldiers are standing 10 feet away from each other, casually letting giving their recruits missions despite being mortal enemies.

No matter how master-crafted your weapon is, if it is not bribed credits, it will not improve.

No skill may be used consecutively.
Epic  Post #: 1
5/26/2013 11:32:17   
King Helios
Member

When you die, you may teleport away from the match, but will not earn any effort-related rewards.
AQ MQ AQW Epic  Post #: 2
5/26/2013 12:14:41   
Silver Sky Magician
Member


1a)You may only call for artillery back-up after one turn, and nuclear strikes after three turns.
b)You shall also use a substantial amount of mana for these powerful attacks in the name of fair play, even though all you're doing is making a phone call.
c) The only mercenary activities you engage in is engaging other mercenaries to execute the abovementioned attacks.

2) You shall leave your adversary alive and without significant injury, so that he may fully recover and again partake in battle seconds after his defeat. This is despite the high possibility of another encounter that might result in your defeat, and the even higher possibility that your opponent is of a different factional alignment.

3) You shall receive experience and credits from the Registrar of Battles after every victory, and receive your rewards by kneeling in gratitude for its divine charity. You shall also set aside 12 credits of this received amount for your defeated opponent after each battle.

4) You shall not inquire about the sources of the credits the Registrar of Battles freely gives out. Nor shall you inquire about how experience can be distributed, or how it can be doubled during certain hours of the day.

5) You shall not plunder the considerably useful financial resources of your defeated opponent.
Post #: 3
5/26/2013 12:48:05   
Bloodpact
Member

I lol'ed to this. Thanks guys xD
Epic  Post #: 4
5/26/2013 15:46:55   
Stabilis
Member

Never use a fully automatic firearm. It would be despicable. Only fire in bursts, as spraying is considered spitting. Do not spit.
AQ Epic  Post #: 5
5/27/2013 7:23:53   
Thylek Shran
Member

Tell your opponents that they are noobs when you are about to loose.

_____________________________


v.35.3 (2016-01-23) ~ beam.to/shran
DF Epic  Post #: 6
5/27/2013 8:18:51   
Noobatron x3000
Member

Always thank your partner when he skips his turn hoping they won't attack him so he can multi and then dies before his next turn. Funniest bit once or twice we'd of won with just a extra 3 damage but i will never heal a turn skipper ever they deserve to die.

On topic never skip a turn or earn the achievement Noob priest / priestess description - Trained at the noob temple for eons , You could be looking at the worst gamer in the known galaxy.

< Message edited by Noobatron x3000 -- 5/27/2013 8:20:51 >
Post #: 7
5/27/2013 19:34:19   
Demon Emperor
Member

After striking your opponent, you must turn your back on them and walk casually back to your spot.

When shooting your sidearm and you have a club, staff, or sword, either throw it into the air, fire, and then catch it again, or drop it and kick it back into your hand with your foot.

Never let your robots teleporter break while in battle. Having your robot visible while its not attacking is completely unacceptable.
AQW Epic  Post #: 8
5/28/2013 9:50:32   
Khalix
Member

All weapons are to be color-coded. Energy-based weapons must have a shade of blue on the striking part of the weapon.

It is impolite to dodge a grenade- You must stand in place as your opponent prepares a grenade to throw at you.

Consequently, grenades will have an extremely limited blast-radius, the amount of explosives must only be enough to harm a single person.

Each mercenary must be able to field his own personal kill-sat to lay down orbital strikes. Consequently, again, the resulting laser beam will not be allowed to injure more than one person.

Any grenades, explosives or volatile equipment must not damage the ground you stand in or cause collateral damage. Baelius believes in a green Delta V.
Epic  Post #: 9
5/28/2013 10:32:36   
Melbourne
Member

When someone pushes you back, you must instantly spring back against the forces of nature.

Whenever in an indoor setting you are allowed to call in air support and smash through it to fight your opponent, the opponent must respectively stand there as he/she is shelled with mortars.

When attacking, you may bathe in your opponents blood and become stronger.

AQW Epic  Post #: 10
5/28/2013 11:14:46   
Bloodpact
Member

When you see your opponent lining up a shot with an auxiliary,
it may cause bodily harm,but you may not move out of the way.
Epic  Post #: 11
5/28/2013 12:36:14   
Necromantres
Member

When using SuperCharge you may fly but only for a few seconds

when you use berserk you must dislocate your arms but don't tell anybody

if you are using an energy weapon at the start of the fight an lighting will hit the weapon but it won't cause any injury with it...

if you are a male and someone use double strike on you, you must resist the hit on your genitals and don't say a word...

if you're using spreadfire gun on 2 opponents you must recharge only 2 bullets even if you shot 4 , 2 in each opponent...

if you want to block you may only block the whole move not only 1 hit from the entire move

if you get shot by frost shards you need to discharge 5 energy in 3 turns each turn.

using assimilation will result in poking your opponent in his stomach with your stick if he block you still poke him in the stomach and lose it's energy.

if you're shot by Azrael will you will always do what it says (My name it's doof and you'll do what i say uuu uuu)

Omega override override only your stats

if someone use yeti chomp on you must stand still because you know he will eat the metal gear and not your flesh..After 3 turns you go to him and kindly ask him the weapons back...
Epic  Post #: 12
5/28/2013 12:37:53   
The Incredible Hulk
Banned

 

quote:

when you use berserk you must dislocate your arms but don't tell anybody


You could be double jointed ^_^
Epic  Post #: 13
5/28/2013 13:08:14   
hijinks
Member

When you use massacre, your claws MUST glow and flash red or the ED Police will detain you permanently.
DF MQ AQW Epic  Post #: 14
5/30/2013 16:01:35   
Giras Wolfe
Member

Thou shall not lust for the blood of thy enemies unless you have studied technology to a skill level of 34.

Thou shall not kill any vendor of merchandise and steal his goods.

Thou shall not block, deflect, or avoid in any way the majority of attacks that require energy.

If you have no money, thou shall not win duels, and thou shall not earn money.

If you are hit by a grenade and are stunned, thou shall fall asleep without falling down or dropping your weapons.

Thou shall not use your best attack until three turns have passed for both players.

Thou shall only use poisons that ravage your opponents body, but are incapable of killing him.
AQ AQW Epic  Post #: 15
5/30/2013 16:35:03   
Stabilis
Member

If you use a stat buff you are required to indicate the buff using ground-based light patterns directly beneath you. We have already designed the shape and colour of these buffs so please use them. Do not look down as you may become blinded by these lights, pain your neck, or worse. Thank you.

This message was brought to you by the letter P.
AQ Epic  Post #: 16
6/5/2013 5:01:03   
Sauerkraut
Member

You may not use a vehicle in battle, even if it has guns or shark's teeth equipped.

Being knocked out does not impair your capability to continue witty conversation.
Epic  Post #: 17
6/5/2013 7:26:33   
Mysterion.
Member

You may flex your muscles as much as you want outside battle.
But once it is needed in battle to intimidate the opponent, you are not allowed.


< Message edited by Mysterion. -- 6/5/2013 7:33:13 >
Epic  Post #: 18
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