Exploding Penguin
Moderator
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Azrael's will is less of a problem in long battles because they are more unpredictable and supply less of an obvious future for the user(s) of the core. People who most benefit from Azrael's will are quick-kill glass cannon builds which already know what they're going to do throughout most of the fight and will rarely stray from this plan. Honestly, I would prefer long battles to short battles. When battles were long back in previous phases, I had more fun because fights were less predictable and brought new strategy and thinking into lots of fights. Now, a lot of fights are against builds which you know what they're going to do and can't stop them unless you're lucky or have specifically made a counter to them.
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