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Blood Mage - Energy Steal Skill

 
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7/1/2013 16:03:39   
Predator9657
Member

Currently BM are the only class which doesn't have a skill to reduce/steal energy.

Solution: Replace Fireball with:

[Insert name here]: Steals opponents energy.
Energy Required: 0 (No Cost)
Base Energy Stolen:
Level 1: 10
Level 2: 12
Level 3: 13
Level 4: 14
Level 5: 15
Level 6: 16
Level 7: 17
Level 8: 18
Level 9: 19
Level 10: 20
Weapon Required: None
Stat Required: 16 Support at level 1 (+2 per skill level) ; 34 Support at Max
Level Required: 5
Improves with: Dexterity (+1 Energy per 7 Technology)
Warm Up: 0
Cool Down: 3

Can be blocked.


< Message edited by Predator9657 -- 7/3/2013 18:44:35 >
Epic  Post #: 1
7/1/2013 20:13:06   
  Exploding Penguin
Moderator


If you replace bludgeon on a BM, it will no longer be a working class, even if it was with an EP remover. This is because BMs don't have debuffs or anything to increase their damage output, and bludgeon/deadly aim are really their only ways of dealing increased damage given average stats such as a focus build. If you turn BM into a class that has few viable offensive skills given an average opponent when the BM has focus build stats, then blood lust will be almost useless and make surviving with the class very difficult. The only reason BM can actually survive right now even though it has few offensive skills is because it has an extremely strong defensive setup with intimidate, energy shield, and reflex.
Epic  Post #: 2
7/2/2013 11:00:00   
Predator9657
Member

I'm sure intimidate wont be missed.
Epic  Post #: 3
7/2/2013 11:03:31   
  Exploding Penguin
Moderator


As a merc, I find intimidate extremely useful against glass cannon builds and for use in the endgame, even at level 1. This is because you strike at the same time while reducing their strike damage by a small amount, and given the glass cannon's defenses the strike will do a pretty helpful sum of damage. The same applies for BM, except it's even better on that class because of blood lust working with intimidate when you strike.
Epic  Post #: 4
7/2/2013 13:35:07   
Ranloth
Banned


Intimidate cannot be taken out unless you place another debuff or give them passive Armor. Each class has 2 out of 3: passive Armor, passive EP or HP regen, debuff. You cannot take out one and give nothing in return. Besides, Intimidate is quite useful still but perhaps not as common due to smaller BM population.
AQ Epic  Post #: 5
7/2/2013 15:30:32   
ED Divine Darkness
Member

maybe just give bm zerker back? i mean, it wont make it op cos when bm was op it was because of firebolt. zerker would be a good move to replace bludgeon because you could save skill points and still hav the same damage. firebolt was wat made bm op, not zerker. give the bms a bit more of a chance. the dont need ep steal, they are an offensive class. assimilation would be the only steal that would make sense cause it still does dmg to them.
you could have bludgeon on 6 and it would have the same damage(i think) as a lvl 1 zerker. great way to save skill points and can make bm able to have a build with offensiveness and defensive abilities like reflex boost and energy shield.
Do u guys agree?
AQ AQW Epic  Post #: 6
7/2/2013 15:38:19   
dfo99
Member
 

i come here just for made this topic, i use only BM ans the mana drain skill is very needed, but replace intimidate or bludgeon is insane, the most useless power on epic duel is the fire ball of BM, this thing really need be upgraded or replaced.
Post #: 7
7/2/2013 16:53:54   
ED Divine Darkness
Member

giving bm a smoke would be quite fun
it might be a little( by a little i mean a LOT) op
AQ AQW Epic  Post #: 8
7/2/2013 22:14:49   
Predator9657
Member

How about replace Fireball then?
Epic  Post #: 9
7/3/2013 9:55:55   
King FrostLich
Member

The drain shouldn't drain mana alone. I think it should include a very small amount of hp from the opponent but at a maximum of 5 hp drained(since they are Blood Mages) being converted along with the mana drained to prevent it use as a "death insurance" skill like this:


Blood Osmose: Steal a portion of your enemy's health and energy. Converts them into your own energy.
Energy Required: 0 (No Cost)
Base Health and Energy Stolen:
Level 1: 3 Health, 7 Mana
Level 2: 3 Health, 9 Mana
Level 3: 3 Health, 10 Mana
Level 4: 4 Health, 10 Mana
Level 5: 4 Health, 11 Mana
Level 6: 4 Health, 12 Mana
Level 7: 4 Health, 13 Mana
Level 8: 5 Health, 13 Mana
Level 9: 5 Health, 14 Mana
Level 10: 5 Health, 15 Mana
Weapon Required: Any
Stat Required: 16 Support at level 1 (+2 per skill level) ; 34 Support at Max
Level Required: 5
Improves with: Support (+1 Energy per 7 Support)
Warm Up: 0
Cool Down: 3


Can be equipped with any weapon because it wouldn't make much of a difference if BM's use a sword. Warmup should be removed because there are times when you go second, you get emp'ed or mana drained. The main reason why support is a better skill improver than dexterity is because Overload and Multi builds are going to quickly run-in and be abused the same way as how caster mages do with reroute and an unblockable assimilation. In this manner, BM's can instead use it for reflex boost and resistance shield with more defensive abilities. I'm fine if intimidate or fireball gets removed since they don't really help much in battle to me.

< Message edited by King FrostLich -- 7/3/2013 9:56:50 >
Epic  Post #: 10
7/3/2013 12:29:39   
killerman164
Member
 

@Frostlich

That's like the first move I've seen required with the stat and improving with the stat (Support required but improving with support, but I guess there is no other way so I will support this)


and I +1 this since this would put focus BM back on track after the intense nerf on bots and all BM's are just different...
Post #: 11
7/3/2013 12:41:30   
Mother1
Member

I have to ask one question king. Will this move stack with bloodlust? because if it does strength support BM would come into play and get to abusing it for very high HP gains along with energy.
Epic  Post #: 12
7/3/2013 19:34:20   
Elite Tuga
Member

All classes need attention specifically Cybers! If any class should be revamped its them, other classes need some nerf, cough *Tech Mages & Blood Mages* cough.

< Message edited by Elite Tuga -- 7/4/2013 12:14:59 >
Epic  Post #: 13
7/4/2013 21:50:13   
Midnightsoul
Member

quote:

All classes need attention specifically Cybers! If any class should be revamped its them, other classes need some nerf, cough *Tech Mages & Blood Mages* cough.


Too biased. Tech Mage needs a slight nerf towards its strength/support build. Blood Mage is the most balanced class I've seen so far. Cybers just need a better energy regen, but they're not that bad.


@King Frostlich
I think it would be best like this.

Leech
Attack and take your opponents energy which will transfer into health. (Stacks with Bloodlust)
Requirement: 18 support step 2 (36 at max)
Improves with Dex every 5 points
Warmup: 1
Cooldown: 3
Eenrgy Cost: 0

1: 1 energy converted to 1 health
...
10: 10 energy converted to 10 health (maybe 5 health? 10 is probably too much)

(Replaces Bludgeon)


I think it would be overpowered if Blood Mages could regain energy beacuse after all, they already have Bloodlust and the fact they can also use Reflex Boost with that 15% energy regen bonus.
Basically, I think Blood Mage should simply do a 100% strike and regain health for 50% or 100% of the energy stolen.

Or...just take away the health regen and make the cooldown two.
DF AQW Epic  Post #: 14
7/4/2013 22:00:28   
Ranloth
Banned


quote:

All classes need attention specifically Cybers! If any class should be revamped its them, other classes need some nerf, cough *Tech Mages & Blood Mages* cough.

Right. BMs are considered the weakest class, now they are overpowered, others say balanced. Good grief, no wonder why we can't balance the game if it's heavily dependant on opinions that are biased and screw the balance instead of fixing it. Not only that, players expect there to be little strategy or else the class is UP - because you shouldn't think to be good.
As much as I'm gonna repeat this, subjective balance will never work out for ED and it should be changed. Players shouldn't have a big say in how things are balanced, in fact, quite the opposite. The feedback shouldn't be a major influence for something to get changed.
AQ Epic  Post #: 15
7/5/2013 11:41:46   
ValkyrieKnight
Member

@Trans

There's a good reason why people say what they say Trans.

Why Blood Mage is the most balanced class.

They work well using any build but there isn't a particular build ( or stat ) that they can abuse. They can be strong casters but lack the energy regen or stealing skill to make such a build reliable ( or overpowered ) they can be attackers without the overwhelming power of Malfunction or Smoke that make matches one sided for those who don't specifically build to counter it. They can be stallers, using support to decrease their opponents strength or increase their defense own allowing their robot to dish out most of the damage.

Good at everything, great at nothing. Which is why many may say they're the weakest class ( this is where I am )

Unlike the other classes, Blood Mages are the best at nothing. Bounty Hunter beats them at being offensive attackers while Tech Mage, Tact Mercenary, Mercenary ( every class actually ) beats them at being tanks. Tact Merc and Tech Mage beats them at being supporting healers and.... you get the idea. There's no reason to play as Blood Mage because there's nothing they're best at.

From what I've seen the only thing Blood Mage can do is rely on poison bot because any drainer can rid Plasma Cannon/OverLord+Plasma Rain builds.


As for being overpowered? Laughable !

< Message edited by ValkyrieKnight -- 7/5/2013 11:42:43 >
AQW Epic  Post #: 16
7/5/2013 11:46:26   
Ranloth
Banned


So you're saying BloodMages are "jack of all trades, master of nothing", right? I quite like it, actually. It provides them a fair variety of builds and combinations.

But you see the problem with subjective balance. BMs claimed to be overpowered, then underpowered (on par with old Mercs), and some say balanced. It's laughable. People misuse the term "overpowered" and "underpowered" a lot, and BM is neither. They are balanced. Small buffs can be given, yes, but they aren't priority and neither they should be big buffs. Minor at most.

It is good that BMs are jack of all trades. Surely you wouldn't want to switch to a different class just to find out you have one best builds that outperforms others? Wouldn't you want variety and similar level of power, instead of being forced to a specific build?
AQ Epic  Post #: 17
7/5/2013 11:54:04   
ValkyrieKnight
Member

You're going to be forced to a specific build or like myself, I'll throw out 500 ~ 700 credits daily to adjust to whatever. I'm constantly fighting against the same 3 OP builds which gets annoying. I was in the process of getting the poison robot but I couldn't make the deadline so I'm now 3k short of getting yeti. I'm currently using me precious rusty bot which helps against them pesky azreal users but that's all their good for.

I very seldom see Blood Mages in 1v1 because as adaptive as they are its very difficult to use 1 build and fight with that build for very long before a cookie cutter player comes along and rick rolls you 6 ways to sunday forcing you in 2v2, I typically just go into 2v2 until she/he is gone.
AQW Epic  Post #: 18
7/5/2013 20:01:29   
King FrostLich
Member

quote:

I have to ask one question king. Will this move stack with bloodlust? because if it does strength support BM would come into play and get to abusing it for very high HP gains along with energy.


It stacks by the health damage only so depending on your Blood Lust level(let's say max), draining 5 hp from your opponent just makes you recover 2 hp. The total numbers you see gives you the total mana per level scale.(level 10 gives 20 mana and a 2 hp recovery)


quote:

@Frostlich

That's like the first move I've seen required with the stat and improving with the stat (Support required but improving with support, but I guess there is no other way so I will support this)


and I +1 this since this would put focus BM back on track after the intense nerf on bots and all BM's are just different...


With the support required and improvement, I think the mana drain of my suggestion should be slightly decreased but the health drain stays the same. The mana number is slightly ticked off of balance.
Epic  Post #: 19
7/5/2013 22:31:33   
sweetmonger
Banned


dude i have been posting many times on blood mages needing mollification and smokescream because they make blood lust worth it but nothing.
Post #: 20
7/6/2013 1:36:52   
  Exploding Penguin
Moderator


Debuff + deadly aim + bludgeon + blood lust + strength build = mega abuse. It simply wouldn't work to give BM a debuff. BHs only get a debuff because they have no other means of dealing static damage boosts, aside from the weak massacre and the less useful cheap shot.
Epic  Post #: 21
7/6/2013 7:33:02   
Ranloth
Banned


BMs already have a debuff, it's called Intimidate and is a defensive one. Stop overexaggerating, BMs aren't that weak. It's likely your build being weak as opposed to all of the class doing terribly.
AQ Epic  Post #: 22
7/6/2013 8:01:27   
Steel Slayer
Member

@OP, Blood Mages used to have Assimilation, they were OP. They are fine right now, compare them to Bounties. Yes, hunters have Smoke, but have you noticed they have NO abilities to increase the damage of their attacks? Unless you count Massacre, which they never get to use because no one who is paying any attention will fail to drain their energy. BM has Deadly Aim and Bludgeon, both provide healthy damage increase, the 2 classes are pretty well balanced IMO. I've said this before and I'll keep saying it, class balance right now is the best I've seen it in 3 years of playing this game. Yes, cybers are a little UP, easy fix, revert Static Charge to work off of base damage again so it can be useful outside of rage, tweak the numbers down a bit to compensate(say 30% at max), and there you go.
Epic  Post #: 23
7/6/2013 8:31:24   
Silver Sky Magician
Member


BMs don't need an energy steal skill. Don't make it an arbitrary requirement. BM skills, unlike, say, Merc skills, require relatively little investment to function effectively. Thus they do not need to expend an excessive amount of energy, and are not significantly crippled by energy drains.
Post #: 24
7/6/2013 10:07:39   
ValkyrieKnight
Member

Now that I had the time to think about everyone's post I've come to the conclusion that the game is balanced. The main issue is that the classes have too many of the same skills. Blood Mage needs a skill that uses health for defense or vice versa ( similar to blood shield ) As it stands we can't simply grab a skill from another class and slap it on CH or BM they need new skills.
AQW Epic  Post #: 25
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