santonik
Member
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I've tried a tank. azrael will make a small damage. I've tried a glass cannon, and makes a shocking damage (azrael will) even the most toughest tanks. Does this sound like 22 damage and forcing strike fair? What about rage attack immediately afterwards. It is the same as the tanks kill the judgment. Well, at least it feels like it. It would be good if azrael will not stack deadly aim with it at all, and others at all debuff (smoke and Malf) and buffs (Blood / field commander). Anyway, azraell will would be less damage. I say this directly. Although I myself is this azrael will so would reduce the damage considerably. Forcing the attack itself is really good skill. The forcing because I have won countless amounts of matches and also lost countless matches. I see now as a threat to those glass cannons, and azraell will combinations. Best damage I have myself had this compulsion goes over 30 + damage and briskly. I am 4-5 focus tank normally . Good damage. In my view, all too good. This is the thing that eats the good spirit of the game. In my view, the core of azrael will be taken off the damage or weaken it further.It would be good if azrael will not bring rage at all. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 2vs2 Debuff is much stronger than buff. (smoke / Malf vs blood / field commander) Buff is always personal. Why do not we change the debuff also personal. Here are a few things which increase the azrael will damage. Techmage + Malf(destroy 40-50 tech) + deadly aim (+9damage) Mercenary + Blood commander (40-50 stregth) Cyber Hunter + Malf (destroy 40-50 tech) Bloodmage + deadly aim (+9damage) Tacticalmercenary + field commander. (40-50 stregth) Boynty hunter + smoke (destroy 35-48 dex) 2vs2 have these things for all classes combinations. (Crude example blood commander + Malf.) Do not even mention the 2vs2 matches. Smoke / Malf these are special here. My teammate is able to make full use of these debuffs. I feel this a problem from in matter. How does this relate azrael will. now the game works this way. Team guy makes smoke, and also to benefit from our full this debuff .. It would be good if smoke / Malf would change the personal. That would mean this. Teammate makes smoke, and you can not take advantage of yourself teammate smoke / Malf. And now going back to azrael will. it would be good if will azraell do less damage this way too. I know that there have a new update coming at some point. I'm afraid that azrael will will be too tough for many players in the future. It is already good, maybe even too good. All of these are my own thoughts
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