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merc cleanse

 
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7/11/2013 15:07:23   
ED Divine Darkness
Member

maybe we could replace adrenaline with a cleanse move, reducing the effect of a debuff on you by: lets say 70% at max?
AQ AQW Epic  Post #: 1
7/11/2013 15:17:28   
Mother1
Member

It would be better if you showed a scale on how this move works, what it improves with, what stat is required at each level Etc so people could get a better Idea of the idea. However 70% at max is way too high and it even better than the assault bot by 5%.

Not only that but with passive armor and static smash would make this class a bit overpowered as it would make debuffs on this class virtually worthless.
Epic  Post #: 2
7/11/2013 15:35:40   
IsaiahtheMage
Member

Why replace adrenaline to begin with? What's wrong with the skill?
AQW Epic  Post #: 3
7/11/2013 16:54:13   
ED Divine Darkness
Member

first of all, people get rage quicker than me without them having adrenaline.
second of all, its a bad passive
third of all mercs need some sort of shield buff or cleanse

@mother1, does this sound good?

Cleanse: cleanse a debuff on yourself or and allied target.

lvl 1: requires 24 tec, uses 6 energy cleanses 20%
lvl 2:requires 26 tec, 8 energy cleanses 24%
lvl 3: 28 tec, 10 energy cleanses 28%
lvl 4: 30 tec 12 energy cleanses 32%
lvl 5: 32 tec 14 energy cleanses 35%
lvl 6: 34 tec, 16 energy cleanses 38%
lvl 7: 36 tec 18 energy cleanses 41%
lvl 8: 38 tec 20 energy cleanses 44%
lvl 9: 40 tec, 22 energy cleanses 47%
lvl 10: 42 tec, 24 energy cleanses 50%
AQ AQW Epic  Post #: 4
7/11/2013 17:14:12   
King Helios
Member

^ A really bad assault bot costing energy? Keep adrenaline.
AQ MQ AQW Epic  Post #: 5
7/11/2013 17:14:19   
Scyze
Member

No need for any changes for Mercenaries. If you aren't getting Rage that quick, it's your build. You've got high defence and aren't attacking effectively.

< Message edited by Scyze -- 7/11/2013 17:18:09 >
AQ DF MQ AQW Epic  Post #: 6
7/11/2013 18:18:15   
Midnightsoul
Member

I've suggested a move like this for Mercs before. I totally agree with this idea, it's just your example isn't that great. Nevertheless, it can be balanced out.
DF AQW Epic  Post #: 7
7/11/2013 21:40:46   
  Exploding Penguin
Moderator


Adrenaline may at first seem like a junky skill, but it has amazing synergy with the merc skill tree because the class has the largest range of different offensive options. Level 1 adrenaline is also amazingly useful because it boosts rage gain by a large amount for only 1 skill point. Adrenaline should not be a guaranteed/near-guaranteed first rage, especially if you don't go first, your opponent has massive amounts of strength/support, you're fairly tanky, or your opponent gets deflected/blocked a lot by you.
Epic  Post #: 8
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